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#include "application.h"
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#include "classicgame/classicgame.h"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Window/Event.hpp>
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
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Application::Application() :
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_game_window({1280, 720}, "Test"),
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_debug(true),
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_game(std::make_unique<ClassicGame>())
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{
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_font.loadFromFile("/usr/share/qtcreator/fonts/SourceCodePro-Regular.ttf");
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_grade.setFont(_font);
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_grade.setPosition(160, 160);
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_grade.setFillColor(sf::Color(255, 0, 0));
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_grade.setCharacterSize(35);
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_grade.setString("NOT INIT");
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}
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void Application::run()
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{
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_game_window.display();
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startGameLoop();
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}
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void Application::startGameLoop()
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{
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sf::Clock timer;
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sf::Time time_since_last_update = sf::Time::Zero;
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while (_game_window.isOpen())
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{
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input();
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time_since_last_update += timer.restart();
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bool isOneFramePassed = time_since_last_update >= TIME_PER_FRAME;
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if (isOneFramePassed)
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{
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time_since_last_update -= TIME_PER_FRAME;
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update();
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draw();
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}
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}
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}
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void Application::input()
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{
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sf::Event event;
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while (_game_window.pollEvent(event))
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{
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_game->input(event);
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}
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}
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void Application::update()
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{
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_game->update();
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}
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void Application::draw()
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{
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// _game->draw();
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}
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