Add abstraction for timeline views
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dd3a175b55
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ecd0e67ed1
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@ -4,22 +4,24 @@ project(project-kyoku LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(SOURCES application.cpp note.cpp main.cpp)
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set(HEADER_FILES application.h note.h)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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set(SOURCES application.cpp note.cpp debughelper.cpp main.cpp timeline.cpp timelineviews/timelineviewmanager.cpp timelineviews/classicviewmanager.cpp)
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set(HEADER_FILES application.h note.h debughelper.h timeline.h timelineviews/timelineviewmanager.h timelineviews/classicviewmanager.h)
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# STATIC #
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# You need to build SFML from sources with cmake
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#set(SFML_LIB_DIR
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
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#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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#include_directories(${SFML_INCL_DIR})
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#add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR})
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add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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# DYNAMIC #
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# You only need to install SFML from your package manager
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find_package(SFML REQUIRED graphics window system)
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add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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#find_package(SFML REQUIRED graphics window system)
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#add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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#target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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@ -30,12 +30,6 @@ void Application::run()
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startGameLoop();
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}
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static bool isOneFramePassed(const sf::Time& time_since_last_update)
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{
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return time_since_last_update >= TIME_PER_FRAME;
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}
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void Application::startGameLoop()
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{
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sf::Clock timer;
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@ -46,7 +40,9 @@ void Application::startGameLoop()
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input();
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time_since_last_update += timer.restart();
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if (isOneFramePassed(time_since_last_update))
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bool isOneFramePassed = time_since_last_update >= TIME_PER_FRAME;
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if (isOneFramePassed)
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{
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time_since_last_update -= TIME_PER_FRAME;
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update();
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@ -148,11 +144,11 @@ void Application::onTap(const Note::Arrow &arrow)
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return;
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const auto music_offset = _music.getPlayingOffset().asMicroseconds();
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const auto note = _timeline.fetchActiveNote(music_offset);
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auto note = _timeline.fetchActiveNote(music_offset);
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if (note)
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{
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const auto tap_result = note->onTap(arrow, music_offset);
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auto tap_result = note->onTap(arrow, music_offset);
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makeGradeString(tap_result.rating, _grade);
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_grade.setFillColor(sf::Color(255, 255, 255, 255));
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}
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10
note.cpp
10
note.cpp
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@ -24,8 +24,11 @@ microsec Note::offset() const noexcept
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return _offset;
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}
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NoteGrade Note::onTap(Arrow arrow_type, microsec tap_time_stamp) const
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NoteGrade Note::onTap(Arrow arrow_type, microsec tap_time_stamp)
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{
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_sprite->setAttachment(false);
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_sprite = nullptr;
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if (arrow_type != _type)
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return {0, NoteGrade::Rating::WRONG};
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@ -56,4 +59,9 @@ void Note::resetPrecisionQualifier(microsec qualifier)
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_precision_qualifier = qualifier;
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}
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void Note::resetSprite(const std::shared_ptr<Sprite> &sprite) noexcept
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{
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_sprite = sprite;
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}
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microsec Note::_precision_qualifier = 500000; // Default initialization as 0.5 second.
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24
note.h
24
note.h
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@ -3,12 +3,30 @@
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/RectangleShape.hpp> // TEMP MOCK
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#include <memory>
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////////////////////////////////
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using microsec = sf::Int64;
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using coordinates = sf::Vector2i;
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class Sprite // MOCK
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{
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public:
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Sprite(sf::RectangleShape shape) : _shape(shape), _attached(false) {};
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bool isAttached() const noexcept
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{ return _attached; }
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void setAttachment(bool attached) noexcept
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{ _attached = attached; }
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private:
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sf::RectangleShape _shape;
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bool _attached;
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};
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struct NoteGrade
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{
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int score;
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@ -44,9 +62,11 @@ public:
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coordinates position() const noexcept;
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microsec offset() const noexcept;
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NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp) const;
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NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp);
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bool isActive(microsec music_play_offset) const noexcept;
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void resetSprite(const std::shared_ptr<Sprite>& sprite) noexcept;
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static void resetPrecisionQualifier(microsec qualifier = 500000);
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private:
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@ -58,6 +78,8 @@ private:
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static microsec _precision_qualifier;
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NoteGrade calculatePrecision(microsec odds) const;
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std::shared_ptr<Sprite> _sprite;
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};
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#endif // NOTE_H
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@ -124,7 +124,7 @@ void Timeline::checkForNextActiveNote(const microsec &music_offset)
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}
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}
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const Note* Timeline::fetchActiveNote(const microsec &music_offset) noexcept
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Note* Timeline::fetchActiveNote(const microsec &music_offset) noexcept
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{
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std::cout << "Clicked at: " << music_offset << '\n';
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update(music_offset);
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@ -19,7 +19,7 @@ public:
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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void update(const microsec& music_offset);
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const Note* fetchActiveNote(const microsec &music_offset) noexcept;
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Note *fetchActiveNote(const microsec &music_offset) noexcept;
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/* void init(); */
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void clear();
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@ -0,0 +1,6 @@
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#include "timelineviewmanager.h"
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TimelineViewManager::TimelineViewManager()
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{
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}
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@ -0,0 +1,11 @@
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#ifndef TIMELINEVIEWMANAGER_H
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#define TIMELINEVIEWMANAGER_H
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class TimelineViewManager
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{
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public:
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TimelineViewManager();
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};
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#endif // TIMELINEVIEWMANAGER_H
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@ -0,0 +1,28 @@
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#include "classicviewmanager.h"
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#include "../note.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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static constexpr std::size_t RESERVED_SIZE = 20;
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ClassicViewManager::ClassicViewManager()
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{
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for (std::size_t i = ARROW_UP; i < AMOUNT_OF_KINDS; ++i)
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{
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SpritePoll &poll = _sprite_dispatcher.at(i);
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poll.reserve(RESERVED_SIZE);
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for (auto &sprite : poll)
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{
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}
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}
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}
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std::shared_ptr<Sprite> ClassicViewManager::createSprite(Button kind_of_button) const
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{
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auto sprite = std::make_shared<sf::RectangleShape>();
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sprite->setSize({20.f, 20.f});
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switch (kind_of_button)
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{
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return
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}
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}
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@ -0,0 +1,43 @@
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#ifndef CLASSICDIVAVIEWMANAGER_H
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#define CLASSICDIVAVIEWMANAGER_H
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#include "timelineviewmanager.h"
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#include <vector>
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#include <memory>
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class Sprite;
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class ClassicViewManager : public TimelineViewManager
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{
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public:
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explicit ClassicViewManager();
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virtual ~ClassicViewManager() override;
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virtual void update() override;
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virtual void draw() override;
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virtual void initNoteGraphics(Note *note) override;
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private:
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enum Button
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{
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ARROW_UP,
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ARROW_DOWN,
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ARROW_LEFT,
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ARROW_RIGHT,
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SHOULDER_RIGHT,
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SHOULDER_LEFT,
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AMOUNT_OF_KINDS
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};
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using SpritePoll = std::vector<std::shared_ptr<Sprite>>;
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using SpriteDispatcher = std::array<SpritePoll, AMOUNT_OF_KINDS>;
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SpriteDispatcher _sprite_dispatcher;
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std::shared_ptr<Sprite> createSprite(Button kind_of_button) const;
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};
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#endif // CLASSICDIVAVIEWMANAGER_H
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@ -0,0 +1,7 @@
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#include "timelineviewmanager.h"
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TimelineViewManager::TimelineViewManager()
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{}
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TimelineViewManager::~TimelineViewManager()
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{}
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@ -0,0 +1,17 @@
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#ifndef TIMELINEVIEWMANAGER_H
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#define TIMELINEVIEWMANAGER_H
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class Note;
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class TimelineViewManager
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{
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public:
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explicit TimelineViewManager();
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virtual ~TimelineViewManager();
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virtual void update() = 0;
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virtual void draw() = 0;
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virtual void initNoteGraphics(Note *note) = 0;
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};
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#endif // TIMELINEVIEWMANAGER_H
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