project-kyoku/modes/classicmode/editor/classiceditor.h

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#pragma once
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#include <memory>
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#include "core/editor.h"
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#include "tools/music.h"
#include "core/timeline.h"
#include "game/classicnote.h"
class ClassicGraphicsManager;
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class ClassicEditor : public Editor
{
public:
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explicit ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager);
virtual void input(PlayerInput&& inputdata) override;
virtual void update(const sf::Time& dt) override;
virtual void draw() const override;
private:
Music _music;
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std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
Timeline<ClassicNote> _timeline;
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};