project-kyoku/modes/classicmode/editor/classiceditor.h

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2021-10-05 14:48:28 -04:00
#pragma once
#include "core/editor.h"
class ClassicEditor : public Editor
{
public:
explicit ClassicEditor();
virtual void input(PlayerInput&& inputdata) = 0;
virtual void update(const sf::Time& dt) = 0;
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virtual void draw() const = 0;
};