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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <SFML/Audio/Music.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include "debughelper.h"
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#include "timeline.h"
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#include "note.h"
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class Application
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{
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public:
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Application();
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void run();
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void input();
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void update();
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void draw();
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private:
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sf::RenderWindow _game_window;
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sf::Music _music;
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sf::Font _font;
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sf::Text _grade;
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std::unique_ptr<Timeline> _timeline;
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DebugHelper _debug;
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void startGameLoop();
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void onKeyPressed(const sf::Keyboard::Key& key);
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void onTap(const Note::Arrow& arrow);
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};
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#endif // APPLICATION_H
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