project-kyoku/application.h

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#ifndef APPLICATION_H
#define APPLICATION_H
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#include <SFML/Audio/Music.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include "debughelper.h"
#include "timeline.h"
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class Application
{
public:
Application();
void run();
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void input();
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void update();
void draw();
private:
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sf::RenderWindow _game_window;
sf::Music _music;
sf::Font _font;
sf::Text _grade;
Timeline _timeline;
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DebugHelper _debug;
void startGameLoop();
void onKeyPressed(const sf::Keyboard::Key& key);
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};
#endif // APPLICATION_H