Implement validators and modificators for controllers
This commit is contained in:
parent
159b7e4673
commit
5030b71e3f
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@ -6,6 +6,11 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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file(GLOB SOURCES "*.h" "*.cpp" "*/*.h" "*/*.cpp")
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include_directories(${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/actors ${CMAKE_SOURCE_DIR}/controllers ${CMAKE_SOURCE_DIR}/entities ${CMAKE_SOURCE_DIR}/policies)
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include_directories(${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/actors
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${CMAKE_SOURCE_DIR}/controllers
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${CMAKE_SOURCE_DIR}/entities
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${CMAKE_SOURCE_DIR}/policies
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${CMAKE_SOURCE_DIR}/validators
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${CMAKE_SOURCE_DIR}/modificators)
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add_executable(slumber-quest ${SOURCES})
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@ -3,6 +3,7 @@
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#include <memory>
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#include <list>
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#include <set>
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class Location;
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class Item;
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@ -15,12 +16,15 @@ public:
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virtual void commitAction() = 0;
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virtual void moveToLocation(const std::shared_ptr<Location>& location) = 0;
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virtual bool isLocationVisited(const std::shared_ptr<Location>& location) const = 0;
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virtual void giveItem(const std::shared_ptr<Item>& item) = 0;
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virtual void useItem(const std::shared_ptr<Item>& item) = 0;
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virtual bool hasItem(const std::shared_ptr<Item>& item) const = 0;
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protected:
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std::shared_ptr<Location> _current_location;
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std::list<std::shared_ptr<Item>> _inventory;
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std::set<std::shared_ptr<Location>> _visited_locations;
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};
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#endif // ACTOR_H
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@ -45,20 +45,29 @@ void Player::commitAction()
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void Player::moveToLocation(const std::shared_ptr<Location> &location)
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{
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_current_location = location;
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_visited_locations.insert(location);
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}
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bool Player::isLocationVisited(const std::shared_ptr<Location> &location) const
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{
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return std::find(_visited_locations.begin(), _visited_locations.end(), location) != _visited_locations.end();
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}
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void Player::giveItem(const std::shared_ptr<Item>& item)
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{
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item->setReceived(true);
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_inventory.push_back(item);
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}
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void Player::useItem(const std::shared_ptr<Item>& item)
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{
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item->setReceived(false);
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_inventory.remove(item);
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}
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bool Player::hasItem(const std::shared_ptr<Item>& item) const
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{
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return std::find(_inventory.begin(), _inventory.end(), item) != _inventory.end();
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}
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std::string Player::showInventory() const
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{
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if (_inventory.empty())
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@ -11,8 +11,10 @@ public:
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virtual void commitAction() override;
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virtual void moveToLocation(const std::shared_ptr<Location>& location) override;
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virtual bool isLocationVisited(const std::shared_ptr<Location>& location) const override;
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virtual void giveItem(const std::shared_ptr<Item>& item) override;
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virtual void useItem(const std::shared_ptr<Item>& item) override;
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virtual bool hasItem(const std::shared_ptr<Item>& item) const override;
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private:
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std::string showInventory() const;
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@ -1,10 +1,12 @@
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#include "controller.h"
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#include "policy.h"
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#include "modificator.h"
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#include <algorithm>
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Controller::Controller(Initializer&& initializer) :
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_keywords(initializer.keywords),
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_interaction_message(initializer.message)
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_interaction_message(initializer.message),
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_validator(nullptr)
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{}
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Controller::~Controller()
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@ -15,32 +17,18 @@ bool Controller::validateInput(const std::string &input_word) const
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return std::find(_keywords.begin(), _keywords.end(), input_word) != _keywords.end();
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}
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void Controller::setValidationPolicies(const std::list<std::shared_ptr<Policy>>& policies)
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void Controller::runModificators() const
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{
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_validation_policies = policies;
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for (const auto& modificator : _modificators)
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modificator->run();
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}
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Controller::ValidationResult Controller::validatePolicies() const
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void Controller::setValidator(const std::shared_ptr<Validator>& validator)
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{
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if (_validation_policies.empty())
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return {true, ""};
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std::string interaction_output;
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bool success = true;
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for (const auto& policy : _validation_policies)
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{
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const auto check_result = policy->check();
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interaction_output += (check_result.commentary + "\n\n");
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if (!check_result.satisfied)
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{
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success = false;
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break;
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}
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}
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interaction_output.pop_back();
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interaction_output.pop_back();
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return {success, interaction_output};
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_validator = validator;
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}
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void Controller::setModificators(const std::list<std::shared_ptr<Modificator>>& modificators)
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{
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_modificators = modificators;
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}
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@ -7,7 +7,8 @@
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class Node;
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class Actor;
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class Policy;
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class Validator;
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class Modificator;
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class Controller
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{
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@ -22,21 +23,18 @@ public:
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virtual ~Controller() = 0;
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virtual std::string interact(std::shared_ptr<Actor> actor) = 0;
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virtual bool validateInput(const std::string& input_word) const final;
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virtual void setValidationPolicies(const std::list<std::shared_ptr<Policy>>& policies) final;
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bool validateInput(const std::string& input_word) const;
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struct ValidationResult
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{
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bool success = false;
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std::string validation_output;
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};
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void setValidator(const std::shared_ptr<Validator>& validator);
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void setModificators(const std::list<std::shared_ptr<Modificator>>& modificators);
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protected:
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virtual ValidationResult validatePolicies() const final;
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void runModificators() const;
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std::list<std::string> _keywords;
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std::string _interaction_message;
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std::list<std::shared_ptr<Policy>> _validation_policies;
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std::shared_ptr<Validator> _validator;
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std::list<std::shared_ptr<Modificator>> _modificators;
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};
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#endif // CONTROLLER_H
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@ -1,7 +1,7 @@
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#include "itemcontroller.h"
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#include "item.h"
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#include "actor.h"
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#include "policy.h"
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#include "validator.h"
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ItemController::ItemController(Initializer &&initializer) :
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Controller(std::move(initializer))
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@ -14,13 +14,17 @@ std::string ItemController::interact(std::shared_ptr<Actor> actor)
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{
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std::string interaction_output;
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const auto validation_result = validatePolicies();
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interaction_output += validation_result.validation_output;
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const auto validation_result = _validator
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? _validator->validate(actor)
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: Validator::ValidateResult{true, ""};
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interaction_output += validation_result.validate_output;
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if (validation_result.success)
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{
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actor->giveItem(_item);
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interaction_output += _interaction_message;
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runModificators();
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}
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return interaction_output;
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@ -1,6 +1,6 @@
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#include "locationcontroller.h"
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#include "location.h"
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#include "policy.h"
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#include "validator.h"
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#include "actor.h"
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LocationController::LocationController(Initializer &&initializer) :
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@ -14,8 +14,11 @@ std::string LocationController::interact(std::shared_ptr<Actor> actor)
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{
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std::string interaction_output;
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const auto validation_result = validatePolicies();
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interaction_output += validation_result.validation_output;
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const auto validation_result = _validator
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? _validator->validate(actor)
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: Validator::ValidateResult{true, ""};
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interaction_output += validation_result.validate_output;
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if (validation_result.success)
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{
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@ -25,6 +28,8 @@ std::string LocationController::interact(std::shared_ptr<Actor> actor)
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interaction_output += (_interaction_message + "\n\n" + node_interact_message);
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}
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runModificators();
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return interaction_output;
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}
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@ -3,13 +3,11 @@
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Location::Location(Initializer &&initializer) :
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_interaction_message(initializer.message),
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_interactive_controllers(initializer.interactive_controllers),
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_is_visited(false)
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_interactive_controllers(initializer.interactive_controllers)
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{}
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const std::string& Location::interact()
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{
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_is_visited = true;
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return _interaction_message;
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}
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@ -18,7 +16,22 @@ const std::list<std::shared_ptr<Controller>>& Location::controllers()
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return _interactive_controllers;
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}
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bool Location::isVisited() const
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void Location::removeControllers(const std::list<std::shared_ptr<Controller>> &controllers)
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{
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return _is_visited;
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for (const auto& to_remove_controller : controllers)
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{
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for (auto it = _interactive_controllers.begin(); it != _interactive_controllers.end(); ++it)
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{
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if ((*it) == to_remove_controller)
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{
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_interactive_controllers.erase(it);
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break;
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}
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}
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}
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}
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void Location::setInteractionMessage(const std::string& message)
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{
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_interaction_message = message;
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}
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@ -19,15 +19,14 @@ public:
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explicit Location(Initializer &&initializer);
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virtual const std::string& interact();
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const std::list<std::shared_ptr<Controller>>& controllers();
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bool isVisited() const;
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void removeControllers(const std::list<std::shared_ptr<Controller>>& controllers);
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void setInteractionMessage(const std::string& message);
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private:
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std::string _interaction_message;
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std::list<std::shared_ptr<Controller>> _interactive_controllers;
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std::shared_ptr<Location> _current_user_location;
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bool _is_visited;
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};
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#endif // LOCATION_H
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@ -0,0 +1,7 @@
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#include "modificator.h"
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Modificator::Modificator()
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{}
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Modificator::~Modificator()
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{}
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@ -0,0 +1,13 @@
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#ifndef MODIFICATOR_H
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#define MODIFICATOR_H
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class Modificator
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{
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public:
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explicit Modificator();
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virtual ~Modificator();
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virtual void run() const = 0;
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};
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#endif // MODIFICATOR_H
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@ -0,0 +1,23 @@
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#include "removecontrollersmodificator.h"
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#include "location.h"
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RemoveControllersModificator::RemoveControllersModificator()
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{}
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RemoveControllersModificator::~RemoveControllersModificator()
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{}
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void RemoveControllersModificator::run() const
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{
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_location->removeControllers(_controllers_to_remove);
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_location->setInteractionMessage(_new_location_message);
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}
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void RemoveControllersModificator::setDependentObjects(const std::shared_ptr<Location>& location,
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const std::list<std::shared_ptr<Controller>>& controllers,
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const std::string& new_message)
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{
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_location = location;
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_controllers_to_remove = controllers;
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_new_location_message = new_message;
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}
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@ -0,0 +1,31 @@
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#ifndef REMOVECONTROLLERSMODIFICATOR_H
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#define REMOVECONTROLLERSMODIFICATOR_H
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#include <string>
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#include <memory>
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#include <list>
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#include "modificator.h"
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class Location;
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class Controller;
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class RemoveControllersModificator : public Modificator
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{
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public:
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explicit RemoveControllersModificator();
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virtual ~RemoveControllersModificator() override;
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virtual void run() const override;
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void setDependentObjects(const std::shared_ptr<Location>& location,
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const std::list<std::shared_ptr<Controller>>& controllers,
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const std::string& new_message);
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private:
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std::shared_ptr<Location> _location;
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std::list<std::shared_ptr<Controller>> _controllers_to_remove;
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std::string _new_location_message;
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};
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#endif // REMOVECONTROLLERSMODIFICATOR_H
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@ -1,5 +1,6 @@
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#include "itemrequiredpolicy.h"
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#include "item.h"
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#include "actor.h"
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ItemRequiredPolicy::ItemRequiredPolicy(const std::string& satisfaction, const std::string& dissatisfaction) :
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Policy(satisfaction, dissatisfaction)
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ItemRequiredPolicy::~ItemRequiredPolicy()
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{}
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Policy::CheckResult ItemRequiredPolicy::check() const
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Policy::CheckResult ItemRequiredPolicy::check(const std::shared_ptr<Actor>& actor) const
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{
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bool success = _item->isReceived();
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bool success = actor->hasItem(_item);
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return composeMessageFromResult(success);
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}
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@ -12,7 +12,7 @@ public:
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explicit ItemRequiredPolicy(const std::string& satisfaction, const std::string& dissatisfaction);
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virtual ~ItemRequiredPolicy() override;
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virtual Policy::CheckResult check() const override;
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virtual Policy::CheckResult check(const std::shared_ptr<Actor>& actor) const override;
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void setRequiredItem(const std::shared_ptr<Item>& item);
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#include "locationrequiredpolicy.h"
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#include "location.h"
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#include "actor.h"
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LocationRequiredPolicy::LocationRequiredPolicy(const std::string& satisfaction, const std::string& dissatisfaction) :
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Policy(satisfaction, dissatisfaction)
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LocationRequiredPolicy::~LocationRequiredPolicy()
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{}
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Policy::CheckResult LocationRequiredPolicy::check() const
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Policy::CheckResult LocationRequiredPolicy::check(const std::shared_ptr<Actor>& actor) const
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{
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bool success = _location->isVisited();
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bool success = actor->isLocationVisited(_location);
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return composeMessageFromResult(success);
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}
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explicit LocationRequiredPolicy(const std::string& satisfaction, const std::string& dissatisfaction);
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virtual ~LocationRequiredPolicy() override;
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virtual Policy::CheckResult check() const override;
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virtual Policy::CheckResult check(const std::shared_ptr<Actor>& actor) const override;
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void setRequiredLocation(const std::shared_ptr<Location>& location);
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@ -1,8 +1,11 @@
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#ifndef POLICY_H
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#define POLICY_H
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#include <memory>
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#include <string>
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class Actor;
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class Policy
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{
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public:
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std::string commentary;
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};
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virtual CheckResult check() const = 0;
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virtual CheckResult check(const std::shared_ptr<Actor> &actor) const = 0;
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protected:
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virtual CheckResult composeMessageFromResult(bool result) const final;
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CheckResult composeMessageFromResult(bool result) const;
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std::string _commentary_on_satisfaction;
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std::string _commentary_on_dissatisfaction;
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@ -4,6 +4,8 @@
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#include "locationcontroller.h"
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#include "itemcontroller.h"
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#include "itemrequiredpolicy.h"
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#include "allpoliciesvalidator.h"
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#include "removecontrollersmodificator.h"
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#include <iostream>
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SandboxLevelBuilder::SandboxLevelBuilder()
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@ -42,7 +44,8 @@ void SandboxLevelBuilder::init()
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Controller::Initializer pleroman_init = {{"pleroman"}, "You talk to a pleroma user! What a happy and carefree creature. He even brew you some cofe!"};
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std::shared_ptr<LocationController> pleroman_cont = std::make_shared<LocationController>(std::move(pleroman_init));
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std::shared_ptr<ItemRequiredPolicy> need_tenshi_policy = std::make_shared<ItemRequiredPolicy>("You give him the postcard of Tenshi.", "He doesn't want to talk to you. Make him trust you!!");
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pleroman_cont->setValidationPolicies({need_tenshi_policy});
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std::shared_ptr<AllPoliciesValidator> pleroman_validator = std::make_shared<AllPoliciesValidator>(std::list<std::shared_ptr<Policy>>{need_tenshi_policy});
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pleroman_cont->setValidator(pleroman_validator);
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// START LOCATION
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auto&& init_msg = "You are now in a staring location. There is a door leading to a house. Typical text quest situation. To interact with something, type it as noun.";
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@ -72,6 +75,10 @@ void SandboxLevelBuilder::init()
|
|||
std::shared_ptr<Item> tenshi = std::make_shared<Item>("Postcard of Tenshi eating corndog");
|
||||
need_tenshi_policy->setRequiredItem(tenshi);
|
||||
|
||||
std::shared_ptr<RemoveControllersModificator> remove_tenshi_modif = std::make_shared<RemoveControllersModificator>();
|
||||
remove_tenshi_modif->setDependentObjects(table, {tenshi_cont}, "Boring table.");
|
||||
tenshi_cont->setModificators({remove_tenshi_modif});
|
||||
|
||||
the_first_and_only_trigger->setDependentLocation(start);
|
||||
door_cont->setDependentLocation(room);
|
||||
table_cont->setDependentLocation(table);
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
#include "allpoliciesvalidator.h"
|
||||
#include "policy.h"
|
||||
|
||||
AllPoliciesValidator::AllPoliciesValidator(const std::list<std::shared_ptr<Policy>>& policies) :
|
||||
Validator(policies)
|
||||
{}
|
||||
|
||||
AllPoliciesValidator::~AllPoliciesValidator()
|
||||
{}
|
||||
|
||||
Validator::ValidateResult AllPoliciesValidator::validate(const std::shared_ptr<Actor> &actor) const
|
||||
{
|
||||
Validator::ValidateResult validate_result{true, ""};
|
||||
|
||||
for (const auto& policy : _validation_policies)
|
||||
{
|
||||
const auto result = policy->check(actor);
|
||||
validate_result.validate_output += result.commentary;
|
||||
validate_result.validate_output += "\n\n";
|
||||
|
||||
if (!result.satisfied)
|
||||
{
|
||||
validate_result.success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return validate_result;
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef ALLPOLICIESVALIDATOR_H
|
||||
#define ALLPOLICIESVALIDATOR_H
|
||||
|
||||
#include "validator.h"
|
||||
|
||||
class AllPoliciesValidator : public Validator
|
||||
{
|
||||
public:
|
||||
explicit AllPoliciesValidator(const std::list<std::shared_ptr<Policy>>& policies);
|
||||
virtual ~AllPoliciesValidator() override;
|
||||
|
||||
virtual ValidateResult validate(const std::shared_ptr<Actor>& actor) const override;
|
||||
};
|
||||
|
||||
#endif // ALLPOLICIESVALIDATOR_H
|
|
@ -0,0 +1,29 @@
|
|||
#include "anypolicyvalidator.h"
|
||||
#include "policy.h"
|
||||
|
||||
AnyPolicyValidator::AnyPolicyValidator(const std::list<std::shared_ptr<Policy>>& policies) :
|
||||
Validator(policies)
|
||||
{}
|
||||
|
||||
AnyPolicyValidator::~AnyPolicyValidator()
|
||||
{}
|
||||
|
||||
Validator::ValidateResult AnyPolicyValidator::validate(const std::shared_ptr<Actor> &actor) const
|
||||
{
|
||||
Validator::ValidateResult validate_result{false, ""};
|
||||
|
||||
for (const auto& policy : _validation_policies)
|
||||
{
|
||||
const auto result = policy->check(actor);
|
||||
|
||||
if (result.satisfied)
|
||||
{
|
||||
validate_result.validate_output += result.commentary;
|
||||
validate_result.validate_output += "\n\n";
|
||||
validate_result.success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return validate_result;
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef ANYPOLICYVALIDATOR_H
|
||||
#define ANYPOLICYVALIDATOR_H
|
||||
|
||||
#include "validator.h"
|
||||
|
||||
class AnyPolicyValidator : public Validator
|
||||
{
|
||||
public:
|
||||
explicit AnyPolicyValidator(const std::list<std::shared_ptr<Policy>>& policies);
|
||||
virtual ~AnyPolicyValidator() override;
|
||||
|
||||
virtual ValidateResult validate(const std::shared_ptr<Actor>& actor) const override;
|
||||
};
|
||||
|
||||
#endif // ANYPOLICYVALIDATOR_H
|
|
@ -0,0 +1,8 @@
|
|||
#include "validator.h"
|
||||
|
||||
Validator::Validator(const std::list<std::shared_ptr<Policy>>& policies) :
|
||||
_validation_policies(policies)
|
||||
{}
|
||||
|
||||
Validator::~Validator()
|
||||
{}
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef VALIDATOR_H
|
||||
#define VALIDATOR_H
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class Policy;
|
||||
class Actor;
|
||||
|
||||
class Validator
|
||||
{
|
||||
public:
|
||||
explicit Validator(const std::list<std::shared_ptr<Policy>>& policies);
|
||||
virtual ~Validator() = 0;
|
||||
|
||||
struct ValidateResult
|
||||
{
|
||||
bool success = false;
|
||||
std::string validate_output;
|
||||
};
|
||||
|
||||
virtual ValidateResult validate(const std::shared_ptr<Actor>& actor) const = 0;
|
||||
|
||||
protected:
|
||||
std::list<std::shared_ptr<Policy>> _validation_policies;
|
||||
};
|
||||
|
||||
#endif // VALIDATOR_H
|
Loading…
Reference in New Issue