slumber-quest/controllers/itemcontroller.cpp

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#include "itemcontroller.h"
#include "item.h"
#include "actor.h"
#include "validator.h"
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ItemController::ItemController(Initializer &&initializer) :
Controller(std::move(initializer))
{}
ItemController::~ItemController()
{}
std::string ItemController::interact(std::shared_ptr<Actor> actor)
{
std::string interaction_output;
const auto validation_result = _validator
? _validator->validate(actor)
: Validator::ValidateResult{true, ""};
interaction_output += validation_result.validate_output;
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if (validation_result.success)
{
actor->giveItem(_item);
interaction_output += _interaction_message;
runModificators();
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}
return interaction_output;
}
void ItemController::setDependentItem(const std::shared_ptr<Item> &item)
{
_item = item;
}