Change qmake to cmake and build sfml statically
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@ -1 +1,2 @@
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*.user
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*.user
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SFML-2.5.1
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@ -0,0 +1,34 @@
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cmake_minimum_required(VERSION 3.5)
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project(sliding-puzzle LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(SOURCES application.cpp board.cpp main.cpp)
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set(HEADER_FILES application.h board.h filepath_util.h output_util.h)
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set(SFML_STATIC_LIBRARIES TRUE) #set to FALSE if you have sfml installed from package manager and you don't want to link it statically
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# STATIC #
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# You need to build SFML from sources with cmake
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if (SFML_STATIC_LIBRARIES)
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set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR})
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add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
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target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
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endif()
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# DYNAMIC #
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# You only need to install SFML from your package manager
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if (NOT SFML_STATIC_LIBRARIES)
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find_package(SFML REQUIRED graphics window system)
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include_directories(${SFML_INCLUDE_DIR})
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add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
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target_link_libraries(sliding-puzzle ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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endif()
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@ -1,4 +1,5 @@
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/System/Time.hpp>
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#include "application.h"
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#include "application.h"
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// Hardcoded for now
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// Hardcoded for now
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@ -1,18 +0,0 @@
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TEMPLATE = app
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QMAKE_CXXFLAGS = -Wall -Werror -Wextra -Wpedantic -Wconversion -std=c++17 -O2 -g
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CONFIG += c++17
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CONFIG -= app_bundle
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CONFIG -= qt
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SOURCES += \
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board.cpp \
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application.cpp \
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main.cpp
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HEADERS += \
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board.h \
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filepath_util.h \
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application.h \
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output_util.h
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unix:LIBS += -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system
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