Clean arguments parsing
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5b8b0f8fb8
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291c23124f
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@ -4,22 +4,21 @@ project(sliding-puzzle LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(SOURCES application.cpp board.cpp main.cpp)
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set(HEADER_FILES application.h board.h filepath_util.h output_util.h)
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add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES})
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set(SOURCES application.cpp board.cpp main.cpp argsprocessor.cpp)
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set(HEADER_FILES application.h board.h filepath_util.h output_util.h argsprocessor.h)
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# STATIC #
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# You need to build SFML from sources with cmake
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#set(SFML_LIB_DIR
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
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#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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#include_directories(${SFML_INCL_DIR})
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#add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
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#target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
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set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR})
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add_executable(sliding-puzzle ${SOURCES} ${HEADER_FILES} )
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target_link_libraries(sliding-puzzle ${SFML_LIB_DIR})
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# DYNAMIC #
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# You only need to install SFML from your package manager
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find_package(SFML REQUIRED graphics window system)
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target_link_libraries(sliding-puzzle sfml-system sfml-graphics sfml-network)
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#find_package(SFML REQUIRED graphics window system)
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#target_link_libraries(sliding-puzzle sfml-system sfml-graphics sfml-network)
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@ -0,0 +1,136 @@
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#include "argsprocessor.h"
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#include "output_util.h"
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#include "filepath_util.h"
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#include <cstring>
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#include <cctype>
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/////////////////////////////////////////////////////////////////////////
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static constexpr int DEFAULT_SCREEN_WIDTH = 1280;
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static constexpr int DEFAULT_SCREEN_HEIGHT = 720;
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static constexpr int DEFAULT_SPLITTING = 4;
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static const std::string DEFAULT_PATH = ".";
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/////////////////////////////////////////////////////////////////////////
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ArgsProcessor::ArgsProcessor(int argc, char **argv)
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{
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parse_result = tryConvertInput(argc, argv);
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}
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int ArgsProcessor::broken() const
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{
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return parse_result;
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}
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std::tuple<int, sf::Vector2i, std::string> ArgsProcessor::unpack() const
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{
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return {image_splitting, game_resolution, image_path};
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}
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int ArgsProcessor::tryConvertInput(int argc, char **argv)
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{
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int error = iterateArgc(argc, argv);
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if (error)
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return error;
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if (image_path == DEFAULT_PATH)
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{
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// no path was given, loading random image from '.'
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const auto &[error, ret_path] = filepath::parsePath(image_path);
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if (error)
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return makeError(output::IMG_FAIL_MSG);
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image_path = ret_path;
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}
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return EXIT_SUCCESS;
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}
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bool ArgsProcessor::isFlag(const char *arg, const char *flag) const
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{
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return (strcmp(arg, flag) == 0);
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}
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int ArgsProcessor::iterateArgc(int argc, char **argv)
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{
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for (int current_arg = 1; current_arg < argc; ++current_arg) // current_arg = 0 is executable name
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{
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if (isFlag(argv[current_arg], output::HELP_FLAG))
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return makeError(output::HELP_MSG);
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if (isFlag(argv[current_arg], output::SPLITTING_FLAG))
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{
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int error = parseSplitting(current_arg, argc, argv);
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if (error)
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return error;
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++current_arg;
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continue;
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}
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if (isFlag(argv[current_arg], output::RESOLUTION_FLAG))
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{
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int error = parseResolution(current_arg, argc, argv);
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if (error)
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return error;
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++current_arg;
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continue;
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}
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const auto &[error, ret_path] = filepath::parsePath(argv[current_arg]);
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if (error)
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return makeError(output::IMG_FAIL_MSG);
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image_path = ret_path;
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}
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return EXIT_SUCCESS;
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}
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int ArgsProcessor::parseSplitting(int curr_arg, int argc, char **argv)
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{
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const int value_rg = curr_arg + 1;
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if (value_rg == argc)
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return makeError(output::SPLITTING_MSG);
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image_splitting = -1;
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if (std::isdigit(*argv[value_rg]))
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image_splitting = std::stoi(argv[value_rg]);
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if (image_splitting < 2)
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return makeError(output::SPLITTING_MSG);
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return EXIT_SUCCESS;
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}
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int ArgsProcessor::parseResolution(int curr_arg, int argc, char **argv)
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{
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const int value_rg = curr_arg + 1;
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if (value_rg == argc)
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return makeError(output::RESOLUTION_MSG);
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std::vector<std::string> res = filepath::split(argv[value_rg], 'x'); // splitting argument by 'x' as in 600x900
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if (res.size() < 2)
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return makeError(output::RESOLUTION_MSG);
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game_resolution = {-1, -1};
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if (std::isdigit(*res[0].c_str()) && std::isdigit(*res[1].c_str()))
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game_resolution = {std::stoi(res[0].c_str()), std::stoi(res[1].c_str())};
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if (game_resolution.x < 1 || game_resolution.y < 1)
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return makeError(output::RESOLUTION_MSG);
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return EXIT_SUCCESS;
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}
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int ArgsProcessor::makeError(const char* msg) const
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{
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std::cout << msg;
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return EXIT_FAILURE;
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}
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@ -0,0 +1,29 @@
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#ifndef ARGSPROCESSOR_H
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#define ARGSPROCESSOR_H
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#include <SFML/Graphics/VertexArray.hpp>
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#include <string>
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class ArgsProcessor
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{
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public:
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ArgsProcessor(int argc, char **argv);
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int broken() const;
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std::tuple<int, sf::Vector2i, std::string> unpack() const;
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private:
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bool isFlag(const char* arg, const char* flag) const;
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int tryConvertInput(int argc, char **argv);
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int iterateArgc(int argc, char **argv);
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int makeError(const char* msg) const;
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int parseSplitting(int curr_arg, int argc, char **argv);
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int parseResolution(int curr_arg, int argc, char **argv);
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int parse_result;
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int image_splitting;
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sf::Vector2i game_resolution;
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std::string image_path;
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};
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#endif // ARGSPROCESSOR_H
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main.cpp
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main.cpp
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@ -1,106 +1,14 @@
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#include "application.h"
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#include "output_util.h"
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#include "filepath_util.h"
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#include <cstring>
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#include <cctype>
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/////////////////////////////////////////////////////////////////////////
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static constexpr int DEFAULT_SCREEN_WIDTH = 1280;
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static constexpr int DEFAULT_SCREEN_HEIGHT = 720;
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static constexpr int DEFAULT_SPLITTING = 4;
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static const std::string DEFAULT_PATH = "."; // current folder, I guess
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/////////////////////////////////////////////////////////////////////////
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std::tuple<int, int, sf::Vector2i, std::string> error(const char* msg)
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{
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std::cout << msg;
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return {EXIT_FAILURE, -1, {}, {}};
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}
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std::tuple<int, int, sf::Vector2i, std::string> parseInput(int argc, char **argv)
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{
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int splitting = DEFAULT_SPLITTING;
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sf::Vector2i resolution(DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT);
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std::string path = DEFAULT_PATH;
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for (int current_arg = 1; current_arg < argc; ++current_arg) // current_arg = 0 is executable name
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{
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if (strcmp(argv[current_arg], output::HELP_FLAG) == 0) // --help
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return error(output::HELP_MSG);
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if (strcmp(argv[current_arg], output::SPLITTING_FLAG) == 0) // -s num
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{
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const int value_rg = current_arg + 1;
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if (value_rg == argc) // is '-s' is the last argument
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return error(output::SPLITTING_MSG);
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splitting = -1; // here assuming user is providing it on their own
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if (std::isdigit(*argv[value_rg]))
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splitting = std::stoi(argv[value_rg]);
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if (splitting < 2)
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return error(output::SPLITTING_MSG);
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++current_arg; // skipping value after flag to not check it once again
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continue;
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}
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if (strcmp(argv[current_arg], output::RESOLUTION_FLAG) == 0) // -r numxnum
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{
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const int value_rg = current_arg + 1;
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if (value_rg == argc) // is '-s' is the last argument
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return error(output::RESOLUTION_MSG);
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std::vector<std::string> res = filepath::split(argv[value_rg], 'x'); // splitting argument by 'x' as in 600x900
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if (res.size() < 2)
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return error(output::RESOLUTION_MSG);
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resolution = {-1, -1};
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if (std::isdigit(*res[0].c_str()) && std::isdigit(*res[1].c_str()))
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resolution = {std::stoi(res[0].c_str()), std::stoi(res[1].c_str())};
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if (resolution.x < 1 || resolution.y < 1)
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return error(output::RESOLUTION_MSG);
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++current_arg; // skipping value after flag to not check it once again
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continue;
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}
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// nothing else, then assuming it's filepath or folderpath
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const auto &[ret_code, ret_path] = filepath::parsePath(argv[current_arg]);
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if (ret_code)
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return error(output::IMG_FAIL_MSG);
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path = ret_path;
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}
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if (path == DEFAULT_PATH)
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{
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// no path was give, loading random image from '.'
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const auto &[ret_code, ret_path] = filepath::parsePath(path);
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if (ret_code)
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return error(output::IMG_FAIL_MSG);
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path = ret_path;
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}
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return {EXIT_SUCCESS, splitting, resolution, path};
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}
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/////////////////////////////////////////////////////////////////////////
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#include "argsprocessor.h"
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int main(int argc, char **argv)
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{
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const auto&[ret_code, splitting, resolution, path] = parseInput(argc, argv);
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ArgsProcessor args(argc, argv);
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if (ret_code)
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return ret_code;
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if (args.broken())
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return EXIT_FAILURE;
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const auto&[splitting, resolution, path] = args.unpack();
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Application app(resolution.x, resolution.y);
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if (app.init(path, splitting))
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@ -108,6 +16,6 @@ int main(int argc, char **argv)
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app.run();
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return EXIT_SUCCESS;
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}
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return EXIT_FAILURE;
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else
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return EXIT_FAILURE;
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}
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