118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
#include "classicarrownote.h"
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#include "game/classicgraphicsmanager.h"
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#include "holdmanager.h"
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// Replace with interface by dependency injection
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#include "graphics/classicflyinganimationscenario.h"
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#include "graphics/classicdyinganimationscenario.h"
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//
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ClassicArrowNote::ClassicArrowNote(ArrowNoteInitializer&& init) :
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ClassicNote(std::move(init.initializer)),
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_is_hold(init.hold)
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{
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_elements.resize(init.elements.size());
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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_elements[i].keys = init.elements[i].keys;
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_elements[i].coordinates = init.elements[i].element.coordinates;
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_elements[i].type = init.elements[i].element.type;
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}
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}
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void ClassicArrowNote::putToGame(const microsec &music_offset)
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{
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_state = State::FLYING; (void)music_offset;
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}
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void ClassicArrowNote::input(PlayerInput&& inputdata)
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{
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auto grade = ClassicNote::Grade::BAD;
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bool input_valid = std::any_of(_elements.begin(), _elements.end(),
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[inputdata=inputdata](auto& element)
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{
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if (element.pressed)
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return false;
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auto key_iterator = std::find(element.keys.begin(), element.keys.end(), inputdata.event.key.code);
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bool found_key = key_iterator != element.keys.end();
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if (found_key)
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{
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element.pressed = true;
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element.pressed_as = inputdata.event.key.code;
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}
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return found_key;
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});
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bool all_pressed = allElementsPressed();
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if (all_pressed)
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{
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grade = _evaluator.calculatePrecision(inputdata.timestamp);
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if (isHold())
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_context->hold_manager->emplace(this);
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}
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if (all_pressed || !input_valid)
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, inputdata.timestamp, offset());
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}
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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}
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void ClassicArrowNote::update(const microsec& music_offset)
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{
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switch (_state)
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{
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default: return;
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break;
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case State::FLYING:
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if (!_evaluator.isActive(music_offset) && music_offset > offset())
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{
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_state = State::DYING;
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for (auto& element : _elements)
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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break;
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case State::DYING:
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if (_elements[0].animations[_state]->isDone())
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_state = State::DEAD;
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break;
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}
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for (auto& element : _elements)
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if (element.animations[_state])
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element.animations[_state]->update(music_offset);
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}
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bool ClassicArrowNote::allElementsPressed() const
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{
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return std::all_of(_elements.begin(), _elements.end(),
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[](const auto& element)
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{
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return element.pressed;
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});
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}
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bool ClassicArrowNote::isPressedAs(sf::Keyboard::Key key) const
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{
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return std::any_of(_elements.begin(), _elements.end(),
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[key](const auto& element)
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{
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return key == element.pressed_as;
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});
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}
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bool ClassicArrowNote::isHold() const
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{
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return _is_hold;
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}
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