85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
#include "classiceditor.h"
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#include "game/classicarrownote.h"
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// Replace with interface by dependency injection
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#include "graphics/animations/classicflyinganimationscenario.h"
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#include "graphics/animations/classicdyinganimationscenario.h"
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//
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ClassicEditor::ClassicEditor(const std::shared_ptr<Timeline<ClassicNote>>& timeline,
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const std::shared_ptr<ClassicGraphicsManager>& graphics_manager) :
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_timeline(timeline),
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_graphics_manager(graphics_manager),
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_selected_type(Type::UP),
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_current_time(0),
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_scroll_step(500000)
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{
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_timeline->setNotes({});
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}
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microsec ClassicEditor::adjustOffset(microsec offset) const noexcept
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{
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const auto& section = getBPMSectionAt(offset);
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const microsec actual_offset = offset - section.offset_start;
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return actual_offset + (actual_offset % section.interval);
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}
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void ClassicEditor::input(PlayerInput&& inputdata)
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{
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_current_time = inputdata.timestamp;
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const auto& event = inputdata.event;
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switch (event.type)
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{
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default:
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break;
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case sf::Event::MouseButtonPressed:
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{
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const auto note = _timeline->getNoteBy(_current_time);
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if (_timeline->isExpired(note) && !_bpm_sections.empty() && _current_time >= (*_bpm_sections.begin()).offset_start)
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{
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ArrowNoteInitializer init;
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ArrowElementInitializer element;
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init.initializer.intervals = {};
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init.initializer.perfect_offset = inputdata.timestamp;
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init.hold = false;
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init.initializer.context = nullptr;
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element.element.coordinates = Coordinates(event.mouseButton.x, event.mouseButton.y);
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element.element.falling_curve_interpolation = {};
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element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
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element.element.type = Type::UP;
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init.elements = {element};
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_timeline->insertNote(new ClassicArrowNote(std::move(init)));
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}
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break;
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}
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}
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}
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void ClassicEditor::update(UpdateData&& updatedata)
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{
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_timeline->update(updatedata.timestamp);
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}
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void ClassicEditor::display() const
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{
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}
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void ClassicEditor::recalculate(const microsec& timestamp)
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{
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_timeline->recalculate(timestamp);
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}
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void ClassicEditor::selectNoteType(Type type) noexcept
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{
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_selected_type = type;
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}
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