Implement scrolling in Editor
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parent
5e3ddccac0
commit
ebf736a0bb
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@ -4,4 +4,7 @@
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build
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SFML*
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*.user
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*CMakeFiles*
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*Makefile
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*.cmake*
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*.cbp
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@ -36,7 +36,7 @@ public:
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void insertNote(TNote* note)
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{
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_timeline.insert(_top_note, note);
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_top_note = _timeline.insert(note).first;
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update(_current_offset);
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}
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@ -61,6 +61,7 @@ public:
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if (isExpired(_top_note))
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return;
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checkTopNote(_current_offset);
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checkCurrentActiveNote();
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checkForNextActiveNote();
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updateVisibleSprites(_current_offset);
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@ -86,7 +87,7 @@ public:
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return;
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Iterator note_iterator = _top_note;
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while (isVisiblyClose(note_iterator, music_offset))
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while (!isExpired(note_iterator) && isVisiblyClose(note_iterator, music_offset))
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{
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if (nothingToDraw())
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_first_visible_note = note_iterator;
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@ -173,6 +174,15 @@ private:
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}
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}
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void checkTopNote(const microsec& offset)
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{
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if (isExpired(_top_note) || !isExpired(_active_note))
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return;
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while ((*_top_note)->offset() < offset)
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++_top_note;
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}
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void checkForNextActiveNote()
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{
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if (!isExpired(_active_note))
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@ -3,10 +3,34 @@
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ClassicEditor::ClassicEditor(std::shared_ptr<ClassicGraphicsManager>&& manager) :
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_graphics_manager(manager),
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_selected_type(Type::UP),
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_current_time(0)
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_current_time(0),
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_scroll_step(500000)
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{
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_context.graphics_manager = _graphics_manager;
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_timeline.setNotes({}, 1648648);
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int basic_offset = 500000 * 6;
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std::set<MockClassicNote*, NotePtrCompt> _set = {};
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for (int i = 1; i < 5; ++i)
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{
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NoteInitializer init;
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init.context = &_context;
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init.intervals = {};
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init.perfect_offset = basic_offset + (500000 * i);
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ElementInitializer elem_init;
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elem_init.type = _selected_type;
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elem_init.coordinates = Coordinates{ 700 - (i * 120), 550 };
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elem_init.falling_curve_interpolation = {};
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MockArrowNoteInitializer mock_init;
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mock_init.elements = {elem_init};
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mock_init.initializer = init;
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_set.insert(new MockClassicNote(std::move(mock_init)));
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}
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_timeline.setNotes(_set, 1648648);
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}
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void ClassicEditor::input(PlayerInput&& inputdata)
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@ -28,4 +28,5 @@ private:
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Type _selected_type;
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microsec _current_time;
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microsec _scroll_step;
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};
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@ -6,6 +6,8 @@
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#include "graphics/classicdyinganimationscenario.h"
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//
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#include <iostream>
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// A LOT OF CODE DUPLICATES game/arrowclassicnote, DO SOMETHING D:<
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MockClassicNote::MockClassicNote(MockArrowNoteInitializer&& init) :
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@ -49,6 +51,8 @@ void MockClassicNote::putToGame(const microsec &music_offset)
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{
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_state = State::FLYING;
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std::cout << "Put to game " << this << ": " << music_offset << '\n';
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for (auto& element : _elements)
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{
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element.sprite = _context->graphics_manager->getSprite(element.type);
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@ -67,11 +71,6 @@ void MockClassicNote::update(const microsec &music_offset)
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case State::FLYING:
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if (music_offset > offset())
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_state = State::DYING;
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break;
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case State::DYING:
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if (_elements[0].animations[_state]->isDone())
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_state = State::DEAD;
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break;
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}
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@ -156,7 +156,10 @@ void EditorState::enter()
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callbacks.onInput = [&editor, &music](const sf::Event& event)
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{
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editor->input(PlayerInput{music.fetchOffset(), event});
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if (event.type == sf::Event::MouseWheelScrolled)
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music.moveOffset(event.mouseWheelScroll.delta > 0 ? 500000 : -500000);
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else
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editor->input(PlayerInput{music.fetchOffset(), event});
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};
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callbacks.onUpdate = [&editor, &music](const sf::Time& dt)
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@ -167,9 +170,9 @@ void EditorState::enter()
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auto editor_widget = std::make_shared<EditorWidget>(std::move(callbacks));
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_group = std::make_shared<Group>();
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_group->addChild(editor_widget);
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_group->addChild(menu_bar);
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_group->addChild(bpm_widget);
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_group->addChild(editor_widget);
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}
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void EditorState::leave()
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@ -177,4 +180,3 @@ void EditorState::leave()
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_group.reset();
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_bpm_calculator.reset();
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}
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@ -21,7 +21,9 @@ public:
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void setVolume(int volume);
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void setOffset(const microsec& offset);
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void moveOffset(const microsec& delta);
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microsec fetchOffset();
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microsec getDuration() const;
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private:
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sf::Music _music;
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@ -61,3 +61,27 @@ microsec Music::fetchOffset()
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return _absolute_offset;
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}
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void Music::moveOffset(const microsec& delta)
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{
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const auto offset = fetchOffset();
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const auto result = offset + delta;
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if (result < 0)
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{
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setOffset(0);
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}
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else if (result > getDuration())
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{
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setOffset(_music.getDuration().asMicroseconds());
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pause();
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}
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else
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{
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setOffset(result);
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}
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}
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microsec Music::getDuration() const
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{
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return _music.getDuration().asMicroseconds();
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}
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