Implement generic SpriteContainer
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106697f6af
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cbe0fbb673
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@ -0,0 +1,58 @@
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#pragma once
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#include <memory>
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#include <stack>
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#include <map>
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template<typename Type, class SpriteFactory, class Sprite,
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typename = std::enable_if_t<std::is_enum<Type>::value>>
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class SpriteContainer
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{
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public:
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explicit SpriteContainer(std::initializer_list<Type>&& types,
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std::unique_ptr<SpriteFactory>&& factory,
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std::size_t reserve_size = 20) :
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_sprite_factory(std::move(factory)),
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_poll_reserve_size(reserve_size)
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{
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for (const Type& type : types)
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reallocatePoll(type);
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}
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inline std::shared_ptr<Sprite> getSprite(Type type)
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{
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SpritePoll& poll = _sprite_dispatcher.at(type);
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if (poll.empty())
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reallocatePoll(type);
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std::shared_ptr<Sprite> sprite = poll.top();
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poll.pop();
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return sprite;
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}
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inline void resetSprite(const std::shared_ptr<Sprite> &sprite, Type action) noexcept
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{
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_sprite_dispatcher[action].push(sprite);
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}
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~SpriteContainer(){}
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private:
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inline void reallocatePoll(Type sprite_type)
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{
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SpritePoll &poll = _sprite_dispatcher[sprite_type];
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for (std::size_t i = 0; i < _poll_reserve_size; ++i)
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{
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poll.push(_sprite_factory->create(sprite_type));
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}
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}
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using SpritePoll = std::stack<std::shared_ptr<Sprite>>;
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std::map<Type, SpritePoll> _sprite_dispatcher;
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std::unique_ptr<SpriteFactory> _sprite_factory;
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std::size_t _poll_reserve_size;
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};
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@ -11,7 +11,9 @@ enum class Action
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PRESS_LEFT, RELEASE_LEFT,
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PRESS_SLIDER_RIGHT, RELEASE_SLIDER_RIGHT,
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PRESS_SLIDER_LEFT, RELEASE_SLIDER_LEFT
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PRESS_SLIDER_LEFT, RELEASE_SLIDER_LEFT,
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COUNT
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};
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enum class Button
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@ -1,11 +1,13 @@
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#include "classicgame.h"
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#include "classicinputtype.h"
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#include "classictimeline.h"
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#include "classicgraphicsmanager.h"
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#include "spritecontainer.h"
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#include "classicnote.h"
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ClassicGame::ClassicGame() :
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_timeline(std::make_unique<ClassicTimeline>())
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_timeline(std::make_unique<ClassicTimeline>()),
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_graphics_manager(std::make_unique<ClassicGraphicsManager>())
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{
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_keys_to_buttons =
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{
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@ -51,7 +53,7 @@ ClassicGame::~ClassicGame()
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void ClassicGame::run()
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{
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_timeline->fetchVisibleNotes(_sprite_container);
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_timeline->fetchVisibleNotes(_graphics_manager);
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_timeline->run();
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}
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@ -100,7 +102,7 @@ Action ClassicGame::getActionKeyReleased(Button button) const
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void ClassicGame::update()
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{
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_timeline->update();
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_timeline->fetchVisibleNotes(_sprite_container);
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_timeline->fetchVisibleNotes(_graphics_manager);
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}
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void ClassicGame::draw(sf::RenderWindow& window) const
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@ -8,6 +8,8 @@
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#include "spritecontainer.h"
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class ClassicTimeline;
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class ClassicSprite;
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class ClassicGraphicsManager;
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class ClassicGame final : public Game
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{
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@ -30,7 +32,7 @@ private:
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Action getActionKeyReleased(Button button) const;
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std::unique_ptr<ClassicTimeline> _timeline;
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SpriteContainer _sprite_container;
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std::unique_ptr<ClassicGraphicsManager> _graphics_manager;
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};
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#endif // CLASSICGAME_H
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#include "classicgraphicsmanager.h"
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#include "classicnote.h"
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ClassicGraphicsManager::ClassicGraphicsManager() :
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_sprite_container({Action::PRESS_UP, Action::PRESS_DOWN,
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Action::PRESS_LEFT, Action::PRESS_RIGHT},
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std::make_unique<ClassicSpriteFactory>("VeraMono.ttf"))
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{}
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void ClassicGraphicsManager::initSprite(ClassicNote* note)
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{
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const auto action_type = note->action();
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note->setSprite(_sprite_container.getSprite(action_type));
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}
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void ClassicGraphicsManager::resetSprite(ClassicNote* note)
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{
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_sprite_container.resetSprite(note->sprite(), note->action());
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}
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@ -0,0 +1,20 @@
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#pragma once
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#include "classicactions.h"
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#include "spritecontainer.h"
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#include "classicspritefactory.h"
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class ClassicSprite;
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class ClassicNote;
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class ClassicGraphicsManager
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{
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public:
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explicit ClassicGraphicsManager();
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void initSprite(ClassicNote* note);
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void resetSprite(ClassicNote* note);
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private:
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SpriteContainer<Action, ClassicSpriteFactory, ClassicSprite> _sprite_container;
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};
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@ -2,6 +2,7 @@
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#include <SFML/Graphics/RenderTarget.hpp>
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ClassicSprite::ClassicSprite(const sf::RectangleShape& shape, const sf::Font& font) :
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_prototype(shape),
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_shape(shape),
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_trail(shape),
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_font(font)
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@ -22,6 +23,9 @@ void ClassicSprite::reset()
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_trail.setPosition(0, 0);
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_grade_text.setPosition(0, 0);
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_grade_text.setFillColor(sf::Color(255, 255, 255, 0));
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_shape = _prototype;
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_trail = _prototype;
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}
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void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_y) noexcept
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@ -45,6 +49,8 @@ void ClassicSprite::pulse()
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{
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_grade_text.setFillColor(sf::Color(255, 255, 255, 255));
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_shape.setFillColor(sf::Color(140, 140, 140));
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_trail.setPosition(0, 0);
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_trail.setFillColor(sf::Color(0, 0, 0, 0));
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}
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void ClassicSprite::fade()
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@ -54,7 +60,7 @@ void ClassicSprite::fade()
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if (fill_color.a == 0)
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return;
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auto new_alpha = fill_color.a - 55;
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auto new_alpha = fill_color.a - 15;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_grade_text.setFillColor(fill_color);
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if (fill_color.a == 0)
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return;
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new_alpha = fill_color.a - 55;
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new_alpha = fill_color.a - 15;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_shape.setFillColor(fill_color);
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@ -20,6 +20,8 @@ public:
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bool isDead() const;
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private:
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sf::RectangleShape _prototype;
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sf::RectangleShape _shape;
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sf::RectangleShape _trail;
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sf::Text _grade_text;
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#pragma once
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#include <memory>
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#include "classicinputtype.h"
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#include "classicsprite.h"
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class ClassicSpriteFactory
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{
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public:
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inline ClassicSpriteFactory(const std::string& font_filename)
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{
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_font.loadFromFile(font_filename);
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}
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inline std::shared_ptr<ClassicSprite> create(Action action)
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{
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sf::RectangleShape sprite;
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sprite.setSize({20.f, 20.f});
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switch (action)
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{
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case Action::PRESS_UP:
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sprite.setFillColor(sf::Color(255, 0, 0));
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break;
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case Action::PRESS_DOWN:
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sprite.setFillColor(sf::Color(0, 255, 0));
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break;
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case Action::PRESS_LEFT:
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sprite.setFillColor(sf::Color(0, 0, 255));
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break;
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case Action::PRESS_RIGHT:
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sprite.setFillColor(sf::Color(255, 0, 255));
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break;
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default: // yellow
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sprite.setFillColor(sf::Color(255, 239, 0));
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}
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return std::make_shared<ClassicSprite>(sprite, _font);
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}
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private:
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sf::Font _font;
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};
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@ -3,6 +3,7 @@
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#include "classictimeline.h"
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#include "classicnote.h"
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#include "spritecontainer.h"
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#include "classicgraphicsmanager.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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@ -63,7 +64,7 @@ ClassicTimeline::~ClassicTimeline()
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void ClassicTimeline::clear()
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{
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for (auto note : _timeline)
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for (auto& note : _timeline)
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delete note;
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_timeline.clear();
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@ -74,6 +75,7 @@ void ClassicTimeline::update()
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const microsec& offset = currentMusicOffset();
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checkCurrentActiveNote(offset);
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checkForNextActiveNote(offset);
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updateVisibleSprites(offset);
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}
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void ClassicTimeline::checkCurrentActiveNote(const microsec& music_offset)
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@ -83,8 +85,9 @@ void ClassicTimeline::checkCurrentActiveNote(const microsec &music_offset)
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auto note = *_active_note;
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if (!note->isActive(music_offset))
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if (note->state() != ClassicNote::State::FLYING || !note->isActive(music_offset))
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{
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note->setState(ClassicNote::State::DYING);
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expire(_active_note);
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++_top_note;
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}
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@ -100,6 +103,18 @@ void ClassicTimeline::checkForNextActiveNote(const microsec &music_offset)
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_active_note = _top_note;
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}
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void ClassicTimeline::updateVisibleSprites(const microsec& music_offset)
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{
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if (nothingToDraw())
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return;
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std::for_each(_first_visible_note, _last_visible_note,
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[&music_offset](const auto& note)
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{
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note->update(music_offset);
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});
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}
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ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept
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{
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return _active_note;
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@ -125,14 +140,14 @@ bool ClassicTimeline::isVisiblyClose(const Iterator &iterator, const microsec &m
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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void ClassicTimeline::fetchVisibleNotes(SpriteContainer& sprite_container)
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void ClassicTimeline::fetchVisibleNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager)
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{
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const microsec music_offset = currentMusicOffset();
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initGraphicsForNewNotes(sprite_container, music_offset);
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discardGraphicsForDeadNotes(sprite_container);
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initGraphicsForNewNotes(graphics_manager, music_offset);
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discardGraphicsForDeadNotes(graphics_manager);
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}
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void ClassicTimeline::initGraphicsForNewNotes(SpriteContainer& sprite_container, const microsec &music_offset)
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void ClassicTimeline::initGraphicsForNewNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager, const microsec &music_offset)
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{
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Iterator note_iterator = _top_note;
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while (isVisiblyClose(note_iterator, music_offset))
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@ -142,20 +157,19 @@ void ClassicTimeline::initGraphicsForNewNotes(SpriteContainer& sprite_container,
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auto note = *note_iterator;
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if (note->sprite())
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continue;
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if (!note->sprite())
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{
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note->saveAppearanceTime(music_offset);
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graphics_manager->initSprite(note);
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}
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const auto action_type = note->action();
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const auto sprite = sprite_container.getSprite(action_type);
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note->setSprite(sprite);
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++note_iterator;
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}
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_last_visible_note = note_iterator;
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}
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void ClassicTimeline::discardGraphicsForDeadNotes(SpriteContainer &sprite_container)
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void ClassicTimeline::discardGraphicsForDeadNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager)
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{
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if (nothingToDraw())
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return;
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@ -167,11 +181,12 @@ void ClassicTimeline::discardGraphicsForDeadNotes(SpriteContainer &sprite_contai
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if (note->state() == ClassicNote::State::DEAD)
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{
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note->setState(ClassicNote::State::NONE);
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const auto action_type = note->action();
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sprite_container.resetSprite(note->sprite(), action_type);
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note->setSprite(nullptr);
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graphics_manager->resetSprite(note);
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++_first_visible_note;
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}
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++note_iterator;
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}
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}
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@ -191,3 +206,4 @@ void ClassicTimeline::drawVisibleNotes(sf::RenderWindow &window) const
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window.draw(*note);
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});
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}
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@ -5,8 +5,8 @@
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#include "timeline.h"
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#include <SFML/Audio/Music.hpp>
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class ClassicGraphicsManager;
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class ClassicNote;
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class SpriteContainer;
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class ClassicTimeline : public Timeline
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{
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@ -20,9 +20,9 @@ public:
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virtual microsec currentMusicOffset() const override;
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virtual void drawVisibleNotes(sf::RenderWindow& window) const override;
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void fetchVisibleNotes(SpriteContainer& sprite_container);
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void initGraphicsForNewNotes(SpriteContainer& sprite_container, const microsec& music_offset);
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void discardGraphicsForDeadNotes(SpriteContainer& sprite_container);
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void fetchVisibleNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager);
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void initGraphicsForNewNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager, const microsec& music_offset);
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void discardGraphicsForDeadNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager);
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using Iterator = std::vector<ClassicNote*>::const_iterator;
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@ -42,6 +42,7 @@ private:
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sf::Music _music;
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void updateVisibleSprites(const microsec& music_offset);
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void checkCurrentActiveNote(const microsec& music_offset);
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void checkForNextActiveNote(const microsec& music_offset);
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bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const;
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@ -1,78 +0,0 @@
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#include "spritecontainer.h"
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#include "classicsprite.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <iostream>
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static constexpr std::size_t RESERVED_SIZE = 20;
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SpriteContainer::SpriteContainer()
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{
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for (auto kind_of_action : {Action::PRESS_UP, Action::PRESS_DOWN,
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Action::PRESS_LEFT, Action::PRESS_RIGHT})
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{
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reallocatePoll(kind_of_action);
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}
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std::cout << "Sprite poll reallocated.\n";
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_font.loadFromFile("VeraMono.ttf");
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}
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void SpriteContainer::reallocatePoll(Action kind_of_action)
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{
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SpritePoll &poll = _sprite_dispatcher[kind_of_action];
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for (std::size_t i = 0; i < RESERVED_SIZE; ++i)
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{
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poll.push(createSprite(kind_of_action));
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}
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}
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std::shared_ptr<ClassicSprite> SpriteContainer::createSprite(Action kind_of_action) const
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{
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sf::RectangleShape sprite;
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sprite.setSize({20.f, 20.f});
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switch (kind_of_action)
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{
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case Action::PRESS_UP:
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sprite.setFillColor(sf::Color(255, 0, 0));
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break;
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case Action::PRESS_DOWN:
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sprite.setFillColor(sf::Color(0, 255, 0));
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break;
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case Action::PRESS_LEFT:
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sprite.setFillColor(sf::Color(0, 0, 255));
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break;
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case Action::PRESS_RIGHT:
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sprite.setFillColor(sf::Color(255, 0, 255));
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break;
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default: // yellow
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sprite.setFillColor(sf::Color(255, 239, 0));
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}
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return std::make_shared<ClassicSprite>(sprite, _font);
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}
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std::shared_ptr<ClassicSprite> SpriteContainer::getSprite(Action action)
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{
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SpritePoll& poll = _sprite_dispatcher.at(action);
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if (poll.empty())
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reallocatePoll(action);
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std::shared_ptr<ClassicSprite> sprite = poll.top();
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poll.pop();
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std::cout << "Taking a sprite from poll.\n";
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return sprite;
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}
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void SpriteContainer::resetSprite(const std::shared_ptr<ClassicSprite> &sprite, Action action)
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{
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||||
_sprite_dispatcher[action].push(sprite);
|
||||
std::cout << "Returning a sprite to poll.\n";
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "classicactions.h"
|
||||
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
|
||||
class ClassicSprite;
|
||||
class ClassicNote;
|
||||
|
||||
/* Move Sprite initialization into factory
|
||||
* and make this class template */
|
||||
|
||||
class SpriteContainer
|
||||
{
|
||||
public:
|
||||
explicit SpriteContainer();
|
||||
|
||||
std::shared_ptr<ClassicSprite> getSprite(Action action);
|
||||
void resetSprite(const std::shared_ptr<ClassicSprite> &sprite, Action action);
|
||||
|
||||
private:
|
||||
void reallocatePoll(Action kind_of_action);
|
||||
std::shared_ptr<ClassicSprite> createSprite(Action kind_of_action) const;
|
||||
|
||||
using SpritePoll = std::stack<std::shared_ptr<ClassicSprite>>;
|
||||
std::map<Action, SpritePoll> _sprite_dispatcher;
|
||||
sf::Font _font;
|
||||
};
|
Loading…
Reference in New Issue