Remove hardcode for button size
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@ -6,13 +6,15 @@ MainMenu::MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks) :
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_buttons(std::make_shared<Group>()),
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_game_window(game_window)
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{
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const float window_width = game_window.getSize().x;
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const float window_height = game_window.getSize().y;
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std::shared_ptr<Button> button_start = std::make_shared<Button>("Start");
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button_start->setRect(sf::FloatRect(140, 140, 500, 100));
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button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
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button_start->setCallback(callbacks.onAppendGameState);
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std::shared_ptr<Button> button_exit = std::make_shared<Button>("Exit");
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button_exit->setRect(sf::FloatRect(140, 140, 400, 100));
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button_exit->setPosition({240, 340});
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button_exit->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 4, window_width / 3., window_height / 7.));
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button_exit->setCallback([&]()
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{
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_game_window.close();
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@ -53,7 +53,7 @@ void Button::draw(sf::RenderTarget& target, sf::RenderStates states) const
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void Button::setRect(const sf::FloatRect& rect)
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{
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_button_content.setPosition(rect.left, rect.top);
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_button_content.setSize({rect.width - rect.left, rect.height - rect.top});
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_button_content.setSize({rect.width, rect.height});
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}
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void Button::setPosition(const sf::Vector2f &position)
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