Implement abstraction for note sprites
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parent
8a7602af78
commit
bbed8247ea
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@ -5,23 +5,22 @@ project(project-kyoku LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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set(SOURCES application.cpp note.cpp debughelper.cpp main.cpp timeline.cpp timelineviews/timelineviewmanager.cpp timelineviews/classicviewmanager.cpp)
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file(GLOB SOURCES "*.h" "*.cpp" "*/*.h" "*/*.cpp")
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set(HEADER_FILES application.h note.h debughelper.h timeline.h timelineviews/timelineviewmanager.h timelineviews/classicviewmanager.h)
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# STATIC #
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# STATIC #
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# You need to build SFML from sources with cmake
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# You need to build SFML from sources with cmake
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set(SFML_LIB_DIR
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#set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR})
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#include_directories(${SFML_INCL_DIR})
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add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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#add_executable(project-kyoku ${SOURCES})
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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# DYNAMIC #
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# DYNAMIC #
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# You only need to install SFML from your package manager
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# You only need to install SFML from your package manager
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#find_package(SFML REQUIRED graphics window system)
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find_package(SFML REQUIRED graphics window system)
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#add_executable(project-kyoku ${SOURCES} ${HEADER_FILES} )
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add_executable(project-kyoku ${SOURCES})
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#target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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@ -25,7 +25,7 @@ void Application::run()
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_music.openFromFile(song_filename);
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_music.openFromFile(song_filename);
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_music.play();
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_music.play();
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_music.setVolume(2);
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_music.setVolume(30);
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_game_window.display();
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_game_window.display();
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@ -0,0 +1,12 @@
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#include "classicarrow.h"
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ClassicArrow::ClassicArrow()
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{}
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ClassicArrow::~ClassicArrow()
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{}
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void ClassicArrow::update()
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{
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}
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@ -0,0 +1,27 @@
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#ifndef CLASSICARROW_H
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#define CLASSICARROW_H
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#include "notesprite.h"
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class ClassicArrow : public NoteSprite
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{
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public:
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enum class Type
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{
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ARROW_UP,
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ARROW_RIGHT,
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ARROW_DOWN,
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ARROW_LEFT
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};
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explicit ClassicArrow();
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virtual ~ClassicArrow() override;
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virtual void update() override;
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private:
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};
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#endif // CLASSICARROW_H
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@ -0,0 +1,21 @@
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#include "notesprite.h"
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NoteSprite::NoteSprite() :
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_state(State::DETACHED),
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_attached(false)
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{}
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void NoteSprite::attach() noexcept
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{
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_attached = true;
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}
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void NoteSprite::detach() noexcept
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{
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_attached = false;
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}
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void NoteSprite::initState(State nextState) noexcept
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{
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_state = nextState;
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}
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@ -0,0 +1,36 @@
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#ifndef NOTESPRITE_H
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#define NOTESPRITE_H
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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class NoteSprite : public sf::Drawable, public sf::Transformable
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{
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public:
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enum class State
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{
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APPEARING,
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ACTIVE,
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TAPPED,
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DYING,
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DETACHED
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};
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explicit NoteSprite();
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virtual ~NoteSprite() = 0;
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virtual void update() = 0;
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virtual void attach() noexcept final;
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virtual void detach() noexcept final;
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virtual void initState(State nextState) noexcept final;
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protected:
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State _state;
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bool _attached;
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};
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#endif // NOTESPRITE_H
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@ -52,7 +52,7 @@ std::shared_ptr<Sprite> ClassicViewManager::createSprite(Button kind_of_button)
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void ClassicViewManager::initNoteGraphics(Note *note)
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void ClassicViewManager::initNoteGraphics(Note *note)
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{
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{
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const auto type = note->type();
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const auto type = note->type();
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for (const auto sprite : _sprite_dispatcher.at(static_cast<int>(type)))
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for (const auto& sprite : _sprite_dispatcher.at(static_cast<int>(type)))
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{
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{
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if (!sprite->isAttached())
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if (!sprite->isAttached())
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{
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{
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@ -20,10 +20,7 @@ private:
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enum Button
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enum Button
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{
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{
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ARROW_UP,
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ARROW_RIGHT,
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ARROW_DOWN,
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ARROW_LEFT,
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SHOULDER_RIGHT,
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SHOULDER_RIGHT,
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SHOULDER_LEFT,
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SHOULDER_LEFT,
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@ -2,6 +2,3 @@
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TimelineViewManager::TimelineViewManager()
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TimelineViewManager::TimelineViewManager()
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{}
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{}
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TimelineViewManager::~TimelineViewManager()
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{}
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@ -7,7 +7,7 @@ class TimelineViewManager
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{
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{
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public:
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public:
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explicit TimelineViewManager();
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explicit TimelineViewManager();
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virtual ~TimelineViewManager();
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virtual ~TimelineViewManager() = 0;
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virtual void initNoteGraphics(Note *note) = 0;
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virtual void initNoteGraphics(Note *note) = 0;
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};
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};
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