Implement more precise active note detection
This commit is contained in:
parent
192e371d2f
commit
ad1b31c95c
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@ -4,7 +4,6 @@
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include "debughelper.h"
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#include "timeline.h"
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#include "note.h"
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#include "game.h"
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@ -13,7 +12,6 @@ class Application
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{
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public:
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Application();
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~Application();
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void run();
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void input();
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void update();
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@ -21,13 +19,7 @@ public:
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private:
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sf::RenderWindow _game_window;
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sf::Font _font;
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sf::Text _grade;
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std::unique_ptr<Timeline> _timeline;
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DebugHelper _debug;
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std::unique_ptr<Game> _game;
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void exec();
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@ -1,47 +0,0 @@
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#ifndef DEBUGHELPER_H
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#define DEBUGHELPER_H
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Text.hpp>
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using microsec = sf::Int64;
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class DebugHelper : public sf::Drawable
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{
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public:
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DebugHelper(bool init = true);
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void toggle();
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void update(const microsec& microseconds);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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void spawnGreenPulse();
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void spawnRedPulse();
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void spawnBluePulse();
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private:
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bool _toggled;
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sf::Font _font;
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sf::Text _time_print;
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class Pulse : public sf::Drawable
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{
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public:
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Pulse(sf::Vector2f position, sf::Color fill_color);
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void appear();
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void fade();
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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private:
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sf::RectangleShape _pulse_shape;
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};
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Pulse _red_pulse;
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Pulse _green_pulse;
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Pulse _blue_pulse;
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};
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#endif // DEBUGHELPER_H
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@ -7,18 +7,7 @@ const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
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Application::Application() :
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_game_window({1280, 720}, "Test"),
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_debug(true),
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_game(std::make_unique<ClassicGame>())
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{
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_font.loadFromFile("/usr/share/qtcreator/fonts/SourceCodePro-Regular.ttf");
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_grade.setFont(_font);
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_grade.setPosition(160, 160);
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_grade.setFillColor(sf::Color(255, 0, 0));
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_grade.setCharacterSize(35);
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_grade.setString("NOT INIT");
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}
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Application::~Application()
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{}
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void Application::run()
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@ -8,7 +8,6 @@ ClassicGame::ClassicGame() :
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_timeline(std::make_unique<ClassicTimeline>()),
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_view_manager(std::make_unique<ClassicViewManager>())
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{
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_font.loadFromFile("VeraMono.ttf");
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_keys_to_buttons =
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{
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{sf::Keyboard::Up, Button::UP}, // Load from settings
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@ -83,25 +82,9 @@ void ClassicGame::input(const sf::Event& event)
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auto note = _timeline->getActiveNote();
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if (!_timeline->isExpired(note) || (*note)->state() != ClassicNote::State::DEAD)
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if (!_timeline->isExpired(note) && (*note)->state() == ClassicNote::State::FLYING)
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{
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auto grade = (*note)->input(ClassicInputType(timestamp, new_action));
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sf::Text new_grade;
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new_grade.setFillColor(sf::Color::White);
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new_grade.setPosition((*note)->getCoordinates().x, (*note)->getCoordinates().y - 40);
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switch (grade)
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{
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case ClassicNote::Grade::PERFECT:
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new_grade.setString("PERFECT"); break;
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case ClassicNote::Grade::GOOD:
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new_grade.setString("GOOD"); break;
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case ClassicNote::Grade::BAD:
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new_grade.setString("BAD"); break;
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}
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new_grade.setFont(_font);
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_grades.emplace_back(new_grade);
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(*note)->input(ClassicInputType(timestamp, new_action));
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}
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}
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@ -119,24 +102,9 @@ void ClassicGame::update()
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{
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_timeline->update();
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_timeline->fetchVisibleNotes(_view_manager);
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for (auto& grade : _grades)
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{
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if (grade.getFillColor().a > 20)
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{
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grade.setFillColor(sf::Color(255, 255, 255, grade.getFillColor().a - 20));
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}
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}
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_grades.remove_if([](const auto& grade) { return grade.getFillColor().a <= 20; });
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}
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void ClassicGame::draw(sf::RenderWindow& window) const
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{
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_timeline->drawVisibleNotes(window);
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for (auto& grade : _grades)
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{
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window.draw(grade);
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}
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}
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@ -3,7 +3,6 @@
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#include <map>
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#include <list>
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#include <SFML/Graphics/Text.hpp>
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#include "game.h"
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#include "classicactions.h"
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@ -32,9 +31,6 @@ private:
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std::unique_ptr<ClassicTimeline> _timeline;
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std::unique_ptr<ClassicViewManager> _view_manager;
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sf::Font _font;
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std::list<sf::Text> _grades;
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};
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#endif // CLASSICGAME_H
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@ -34,7 +34,11 @@ void ClassicNote::update(const microsec& music_offset)
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int xb = getPt( 1280./2. , _coordinates.x , i );
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int yb = getPt( 720./2. , _coordinates.y , i );
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_sprite->setTrailCoordinates(getPt( xa , xb , i ), getPt( ya , yb , i ));
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_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
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if (_state == State::DYING)
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if (_sprite->isDead())
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_state = State::DEAD;
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}
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void ClassicNote::draw(sf::RenderTarget& target, sf::RenderStates states) const
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@ -52,7 +56,8 @@ auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
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}
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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_state = State::DEAD;
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_state = State::DYING;
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_sprite->showGrade();
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return grade;
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}
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@ -1,24 +1,53 @@
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#include "classicsprite.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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ClassicSprite::ClassicSprite(const sf::RectangleShape& shape) :
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ClassicSprite::ClassicSprite(const sf::RectangleShape& shape, const sf::Font& font) :
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_shape(shape),
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_trail(shape)
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{}
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_trail(shape),
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_font(font)
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{
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_grade_text.setFont(_font);
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}
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void ClassicSprite::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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target.draw(_shape, states);
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target.draw(_trail, states);
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target.draw(_grade_text, states);
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}
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void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_y) noexcept
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{
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_shape.setPosition(x, y);
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_trail.setPosition(trail_x, trail_y);
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_grade_text.setPosition(x + _shape.getSize().x/2, y + 10);
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}
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void ClassicSprite::setTrailCoordinates(float trail_x, float trail_y) noexcept
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void ClassicSprite::update(float trail_x, float trail_y) noexcept
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{
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_trail.setPosition(trail_x, trail_y);
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fade();
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}
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void ClassicSprite::showGrade()
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{
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_grade_text.setFillColor(sf::Color(255, 255, 255, 255));
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}
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void ClassicSprite::fade()
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{
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auto fill_color = _grade_text.getFillColor();
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if (fill_color.a == 0)
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return;
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const auto new_alpha = fill_color.a - 55;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_grade_text.setFillColor(fill_color);
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}
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bool ClassicSprite::isDead() const
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{
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return _grade_text.getFillColor().a == 0;
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}
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@ -2,17 +2,23 @@
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#include "sprite.h"
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#include "SFML/Graphics/RectangleShape.hpp"
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#include "SFML/Graphics/Text.hpp"
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class ClassicSprite : public Sprite, public sf::Drawable
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{
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public:
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ClassicSprite(const sf::RectangleShape& shape);
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ClassicSprite(const sf::RectangleShape& shape, const sf::Font &font);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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void setCoordinates(float x, float y, float trail_x, float trail_y) noexcept;
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void setTrailCoordinates(float trail_x, float trail_y) noexcept;
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void update(float trail_x, float trail_y) noexcept;
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void showGrade();
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void fade();
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bool isDead() const;
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private:
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sf::RectangleShape _shape;
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sf::RectangleShape _trail;
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sf::Text _grade_text;
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sf::Font _font;
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};
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@ -79,7 +79,8 @@ void ClassicTimeline::update()
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void ClassicTimeline::checkCurrentActiveNote(const microsec &music_offset)
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{
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if (!isExpired(_active_note) && !(*_active_note)->isActive(music_offset))
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if (!isExpired(_active_note)
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&& ((!(*_active_note)->isActive(music_offset)) || (*_active_note)->state() == ClassicNote::State::DEAD))
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{
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expire(_active_note);
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++_top_note;
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@ -124,7 +125,9 @@ void ClassicTimeline::discardExpiredNotes(const std::unique_ptr<ClassicViewManag
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Iterator past_note = _top_note - 1;
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std::shared_ptr<ClassicSprite> sprite = (*past_note)->sprite();
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while (sprite)
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{ // CAREFULLY REWRITE
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{
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auto state = (*past_note)->state();
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if (state == ClassicNote::State::DEAD || state == ClassicNote::State::FLYING)
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view_manager->resetNoteSprite(*past_note);
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if (past_note == _timeline.begin())
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return;
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@ -154,12 +157,9 @@ void ClassicTimeline::fetchVisibleNotes(const std::unique_ptr<ClassicViewManager
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}
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if (note->state() == ClassicNote::State::DEAD)
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{
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view_manager->resetNoteSprite(note);
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}
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else
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note->update(music_offset);
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note->update(music_offset);
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++note_iterator;
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}
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@ -13,6 +13,8 @@ ClassicViewManager::ClassicViewManager()
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{
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reallocatePoll(kind_of_action);
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}
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_font.loadFromFile("VeraMono.ttf");
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}
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void ClassicViewManager::reallocatePoll(Action kind_of_action)
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@ -50,7 +52,7 @@ std::shared_ptr<ClassicSprite> ClassicViewManager::createSprite(Action kind_of_a
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sprite.setFillColor(sf::Color(255, 239, 0));
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}
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return std::make_shared<ClassicSprite>(sprite);
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return std::make_shared<ClassicSprite>(sprite, _font);
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}
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void ClassicViewManager::initNoteSprite(ClassicNote* note)
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@ -7,6 +7,7 @@
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#include <memory>
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#include <stack>
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#include <map>
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#include <SFML/Graphics/Font.hpp>
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class ClassicSprite;
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class ClassicNote;
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@ -25,6 +26,7 @@ private:
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using SpritePoll = std::stack<std::shared_ptr<ClassicSprite>>;
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std::map<Action, SpritePoll> _sprite_dispatcher;
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sf::Font _font;
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};
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#endif // CLASSICDIVAVIEWMANAGER_H
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@ -1,89 +0,0 @@
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#include "debughelper.h"
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DebugHelper::DebugHelper(bool init) :
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_toggled(init),
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_red_pulse({0.f, 0.f}, sf::Color(255, 0, 0)),
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_green_pulse({460.f, 0.f}, sf::Color(0, 255, 0)),
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_blue_pulse({460.f, 360.f}, sf::Color(0, 100, 255))
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{
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_font.loadFromFile("/usr/share/qtcreator/fonts/SourceCodePro-Regular.ttf");
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_time_print.setFont(_font);
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_time_print.setPosition(60, 60);
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_time_print.setFillColor(sf::Color(255, 255, 255));
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_time_print.setCharacterSize(25);
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}
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void DebugHelper::toggle()
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{
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_toggled = !_toggled;
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}
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void DebugHelper::update(const microsec µseconds)
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{
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_time_print.setString(std::to_string(microseconds));
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_red_pulse.fade();
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_green_pulse.fade();
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_blue_pulse.fade();
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}
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void DebugHelper::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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if (_toggled)
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{
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target.draw(_green_pulse, states);
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target.draw(_red_pulse, states);
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target.draw(_blue_pulse, states);
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target.draw(_time_print, states);
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}
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}
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void DebugHelper::spawnGreenPulse()
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{
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_green_pulse.appear();
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}
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void DebugHelper::spawnRedPulse()
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{
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_red_pulse.appear();
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}
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void DebugHelper::spawnBluePulse()
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{
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_blue_pulse.appear();
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}
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DebugHelper::Pulse::Pulse(sf::Vector2f position, sf::Color fill_color)
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{
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_pulse_shape.setSize({480, 360});
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_pulse_shape.move(position.x, position.y);
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fill_color.a = 0;
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_pulse_shape.setFillColor(fill_color);
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}
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void DebugHelper::Pulse::appear()
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{
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auto fill_color = _pulse_shape.getFillColor();
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fill_color.a = 255;
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_pulse_shape.setFillColor(fill_color);
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}
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void DebugHelper::Pulse::fade()
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{
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auto fill_color = _pulse_shape.getFillColor();
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if (fill_color.a == 0)
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return;
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const auto new_alpha = fill_color.a - 25;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_pulse_shape.setFillColor(fill_color);
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}
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void DebugHelper::Pulse::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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target.draw(_pulse_shape, states);
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}
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