Untie dependecies and make them more abstract

This commit is contained in:
NaiJi ✨ 2021-06-23 22:18:33 +03:00
parent 5b7076ac1c
commit a028773fe8
32 changed files with 242 additions and 529 deletions

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@ -1,11 +1,11 @@
#ifndef APPLICATION_H
#define APPLICATION_H
#include <memory>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Event.hpp>
#include "timeline.h"
#include "note.h"
#include "game.h"
class Application
@ -19,7 +19,6 @@ public:
private:
sf::RenderWindow _game_window;
std::unique_ptr<Timeline> _timeline;
std::shared_ptr<Game> _game;
void exec();

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@ -2,7 +2,7 @@
#define GAME_H
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Window/Event.hpp>
#include "inputtype.h"
class Game
{
@ -11,9 +11,9 @@ public:
virtual void run() = 0;
virtual void input(const sf::Event& event) = 0;
virtual void input(PlayerInput&& inputdata) = 0;
virtual void update() = 0;
virtual void draw(sf::RenderWindow& window) const = 0;
virtual void draw() const = 0;
};
#endif // GAME_H

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@ -2,19 +2,14 @@
#define INPUTTYPE_H
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Event.hpp>
using microsec = sf::Int64;
class InputType
struct PlayerInput
{
public:
explicit InputType(const microsec& timestamp);
virtual ~InputType() = 0;
const microsec& timestamp() const;
private:
microsec _timestamp;
microsec timestamp;
sf::Event event;
};
#endif // INPUTTYPE_H

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@ -4,19 +4,21 @@
#include <SFML/System/Clock.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include "inputtype.h"
using microsec = sf::Int64;
class Note : public sf::Drawable
class Note
{
public:
explicit Note(microsec perfect_offset) :
_perfect_offset(perfect_offset) {}
virtual ~Note() = default;
virtual bool isActive() const = 0;
virtual bool isActive(const microsec& music_offset) const = 0;
virtual void update(const microsec& music_offset) = 0;
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
virtual void input(PlayerInput&& inputdata) = 0;
virtual void draw() const = 0;
virtual void putToGame(const microsec &offset) = 0;
virtual bool isExpired() const = 0;

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@ -62,7 +62,7 @@ private:
* V0 is PERFECT SCORE and the last V represents the worst
* grades which is death of note by expiration */
const std::vector<microsec>& _intervals;
const std::vector<microsec> _intervals;
};
#endif // PRECISIONEVALUATOR_H

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@ -7,17 +7,22 @@
using microsec = sf::Int64;
class Note;
class Timeline
{
public:
using Iterator = std::vector<Note*>::const_iterator;
virtual ~Timeline() = default;
virtual void update() = 0;
virtual void run() = 0;
virtual void run(std::vector<Note*>&& notes, const microsec& visibility) = 0;
virtual void clear() = 0;
virtual microsec currentMusicOffset() const = 0;
virtual void drawVisibleNotes(sf::RenderWindow& window) const = 0;
virtual void drawVisibleNotes() const = 0;
};
#endif // TIMELINE_H

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@ -1,16 +1,14 @@
#include "application.h"
#include "inputtype.h"
#include "classicgame/classicgame.h"
#include <SFML/Graphics/Color.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/ContextSettings.hpp>
#include <iostream>
#include <future>
#include "classicgame/classicgraphicsmanager.h"
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
Application::Application() :
_game_window({1280, 720}, "Test", sf::Style::Default),
_game(std::make_unique<ClassicGame>())
_game(std::make_unique<ClassicGame>(std::make_unique<ClassicGraphicsManager>(_game_window)))
{
_game_window.setFramerateLimit(60);
_game_window.setKeyRepeatEnabled(false);
@ -65,7 +63,7 @@ void Application::input()
case sf::Event::KeyReleased:
if (event.key.code == sf::Keyboard::Escape)
_game_window.close();
_game->input(event);
_game->input(PlayerInput{0, event});
break;
default:
@ -82,6 +80,6 @@ void Application::update()
void Application::draw()
{
_game_window.clear();
_game->draw(_game_window);
_game->draw();
_game_window.display();
}

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@ -16,7 +16,7 @@ enum class Action
COUNT
};
enum class Button
enum class Type
{
NONE,

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@ -1,13 +1,11 @@
#include "classicgame.h"
#include "classicinputtype.h"
#include "classictimeline.h"
#include "classicgraphicsmanager.h"
#include "spritecontainer.h"
#include "classicmapcreator.h"
#include "classicnote.h"
ClassicGame::ClassicGame() :
ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
_timeline(std::make_unique<ClassicTimeline>()),
_graphics_manager(std::make_unique<ClassicGraphicsManager>())
_graphics_manager(std::move(manager))
{
_slap_buffer.loadFromFile("very-final-slap.wav");
_slap.setBuffer(_slap_buffer);
@ -15,40 +13,40 @@ ClassicGame::ClassicGame() :
_keys_to_buttons =
{
{sf::Keyboard::Up, Button::UP}, // Load from settings
{sf::Keyboard::Right, Button::RIGHT},
{sf::Keyboard::Down, Button::DOWN},
{sf::Keyboard::Left, Button::LEFT},
{sf::Keyboard::Up, Type::UP}, // Load from settings
{sf::Keyboard::Right, Type::RIGHT},
{sf::Keyboard::Down, Type::DOWN},
{sf::Keyboard::Left, Type::LEFT},
{sf::Keyboard::W, Button::UP},
{sf::Keyboard::D, Button::RIGHT},
{sf::Keyboard::S, Button::DOWN},
{sf::Keyboard::A, Button::LEFT},
{sf::Keyboard::W, Type::UP},
{sf::Keyboard::D, Type::RIGHT},
{sf::Keyboard::S, Type::DOWN},
{sf::Keyboard::A, Type::LEFT},
{sf::Keyboard::E, Button::SLIDER_RIGHT},
{sf::Keyboard::Q, Button::SLIDER_LEFT}
{sf::Keyboard::E, Type::SLIDER_RIGHT},
{sf::Keyboard::Q, Type::SLIDER_LEFT}
};
_buttons_to_pressed_actions=
{
{Button::UP, Action::PRESS_UP},
{Button::RIGHT, Action::PRESS_RIGHT},
{Button::DOWN, Action::PRESS_DOWN},
{Button::LEFT, Action::PRESS_LEFT},
{Type::UP, Action::PRESS_UP},
{Type::RIGHT, Action::PRESS_RIGHT},
{Type::DOWN, Action::PRESS_DOWN},
{Type::LEFT, Action::PRESS_LEFT},
{Button::SLIDER_RIGHT, Action::PRESS_SLIDER_RIGHT},
{Button::SLIDER_LEFT, Action::PRESS_SLIDER_LEFT}
{Type::SLIDER_RIGHT, Action::PRESS_SLIDER_RIGHT},
{Type::SLIDER_LEFT, Action::PRESS_SLIDER_LEFT}
};
_buttons_to_released_actions=
{
{Button::UP, Action::RELEASE_UP},
{Button::RIGHT, Action::RELEASE_RIGHT},
{Button::DOWN, Action::RELEASE_DOWN},
{Button::LEFT, Action::RELEASE_LEFT},
{Type::UP, Action::RELEASE_UP},
{Type::RIGHT, Action::RELEASE_RIGHT},
{Type::DOWN, Action::RELEASE_DOWN},
{Type::LEFT, Action::RELEASE_LEFT},
{Button::SLIDER_RIGHT, Action::RELEASE_SLIDER_RIGHT},
{Button::SLIDER_LEFT, Action::RELEASE_SLIDER_LEFT}
{Type::SLIDER_RIGHT, Action::RELEASE_SLIDER_RIGHT},
{Type::SLIDER_LEFT, Action::RELEASE_SLIDER_LEFT}
};
}
@ -57,60 +55,42 @@ ClassicGame::~ClassicGame()
void ClassicGame::run()
{
_timeline->fetchVisibleNotes(_graphics_manager);
_timeline->run();
ClassicMapCreator creator(_graphics_manager);
auto beatmap = creator.createBeatmap("aa");
_timeline->run(std::move(beatmap.notes), beatmap.visibility_offset);
}
void ClassicGame::input(const sf::Event& event)
void ClassicGame::input(PlayerInput&& inputdata)
{
Action new_action = Action::NONE;
microsec timestamp = _timeline->currentMusicOffset();
inputdata.timestamp = _timeline->currentMusicOffset();
switch (event.type)
switch (inputdata.event.type)
{
default:
return;
break;
case sf::Event::KeyPressed:
{
if (_keys_to_buttons.find(event.key.code) != _keys_to_buttons.end())
new_action = getActionKeyPressed(_keys_to_buttons[event.key.code]);
}
break;
case sf::Event::KeyReleased:
{
if (_keys_to_buttons.find(event.key.code) != _keys_to_buttons.end())
new_action = getActionKeyReleased(_keys_to_buttons[event.key.code]);
}
break;
}
auto note = _timeline->getActiveNote();
if (!_timeline->isExpired(note))
{
(*note)->input(ClassicInputType(timestamp, new_action));
(*note)->input(std::move(inputdata));
_slap.play();
}
}
Action ClassicGame::getActionKeyPressed(Button button) const
{
return _buttons_to_pressed_actions.at(button);
break;
}
Action ClassicGame::getActionKeyReleased(Button button) const
{
return _buttons_to_released_actions.at(button);
}
void ClassicGame::update()
{
_timeline->update();
_timeline->fetchVisibleNotes(_graphics_manager);
_timeline->fetchVisibleNotes();
}
void ClassicGame::draw(sf::RenderWindow& window) const
void ClassicGame::draw() const
{
_timeline->drawVisibleNotes(window);
_timeline->drawVisibleNotes();
}

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@ -2,36 +2,30 @@
#define CLASSICGAME_H
#include <map>
#include <list>
#include "game.h"
#include "classicactions.h"
#include "spritecontainer.h"
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/Sound.hpp>
class ClassicTimeline;
class ClassicSprite;
class ClassicGraphicsManager;
class ClassicGame final : public Game
{
public:
explicit ClassicGame();
explicit ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager);
virtual ~ClassicGame() override;
virtual void run() override;
virtual void input(const sf::Event& event) override;
virtual void input(PlayerInput &&inputdata) override;
virtual void update() override;
virtual void draw(sf::RenderWindow &window) const override;
virtual void draw() const override;
private:
std::map<sf::Keyboard::Key, Button> _keys_to_buttons;
std::map<Button, Action> _buttons_to_pressed_actions;
std::map<Button, Action> _buttons_to_released_actions;
Action getActionKeyPressed(Button button) const;
Action getActionKeyReleased(Button button) const;
std::map<sf::Keyboard::Key, Type> _keys_to_buttons;
std::map<Type, Action> _buttons_to_pressed_actions;
std::map<Type, Action> _buttons_to_released_actions;
std::unique_ptr<ClassicTimeline> _timeline;
std::unique_ptr<ClassicGraphicsManager> _graphics_manager;

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@ -1,19 +1,24 @@
#include "classicgraphicsmanager.h"
#include "classicnote.h"
ClassicGraphicsManager::ClassicGraphicsManager() :
_sprite_container({Action::PRESS_UP, Action::PRESS_DOWN,
Action::PRESS_LEFT, Action::PRESS_RIGHT},
std::make_unique<ClassicSpriteFactory>("VeraMono.ttf"))
ClassicGraphicsManager::ClassicGraphicsManager(sf::RenderTarget& target) :
_sprite_container({Type::UP, Type::DOWN,
Type::LEFT, Type::RIGHT},
std::make_unique<ClassicSpriteFactory>("VeraMono.ttf")),
_render_target(target)
{}
void ClassicGraphicsManager::initSprite(ClassicNote* note)
{
const auto action_type = note->action();
note->setSprite(_sprite_container.getSprite(action_type));
note->setSprite(_sprite_container.getSprite(note->type()));
}
void ClassicGraphicsManager::resetSprite(ClassicNote* note)
{
_sprite_container.resetSprite(note->sprite(), note->action());
_sprite_container.resetSprite(note->sprite(), note->type());
}
void ClassicGraphicsManager::draw(const ClassicNote *note)
{
_render_target.draw(*note->sprite());
}

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@ -4,17 +4,21 @@
#include "spritecontainer.h"
#include "classicspritefactory.h"
#include <SFML/Graphics/RenderTarget.hpp>
class ClassicSprite;
class ClassicNote;
class ClassicGraphicsManager
{
public:
explicit ClassicGraphicsManager();
explicit ClassicGraphicsManager(sf::RenderTarget& target);
void initSprite(ClassicNote* note);
void resetSprite(ClassicNote* note);
void draw(const ClassicNote *note);
private:
SpriteContainer<Action, ClassicSpriteFactory, ClassicSprite> _sprite_container;
SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
sf::RenderTarget& _render_target;
};

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@ -1,20 +0,0 @@
#include "classicinputtype.h"
ClassicInputType::ClassicInputType(const microsec& timestamp, Action action) :
InputType(timestamp),
_action(action)
{}
ClassicInputType::~ClassicInputType()
{}
bool ClassicInputType::operator==(const Action& comparing_action) const
{
return _action == comparing_action;
}
bool ClassicInputType::operator==(const ClassicInputType& comparing_action) const
{
return _action == comparing_action._action
&& _button == comparing_action._button;
}

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@ -1,21 +0,0 @@
#ifndef CLASSICINPUTTYPE_H
#define CLASSICINPUTTYPE_H
#include "classicactions.h"
#include "inputtype.h"
class ClassicInputType : public InputType
{
public:
explicit ClassicInputType(const microsec& timestamp, Action action);
virtual ~ClassicInputType() override;
bool operator==(const Action& comparing_action) const;
bool operator==(const ClassicInputType& comparing_action) const;
private:
Action _action;
Button _button;
};
#endif // CLASSICINPUTTYPE_H

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@ -0,0 +1,39 @@
#include "classicmapcreator.h"
#include "classicnote.h"
ClassicMapCreator::ClassicMapCreator(const std::unique_ptr<ClassicGraphicsManager>& manager) :
_graphics_manager(manager)
{}
Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
{
(void) filepath;
microsec starting_beat_offset = 352162;
int amount_of_beats = 209;
microsec interval = 1412162;
microsec tempo_interval = interval / 2;
microsec note_input_offset = 412162 / 3;
microsec bpm_iterator = starting_beat_offset;
microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
std::vector<microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
std::vector<Note*> notes;
input_intervals.shrink_to_fit();
bpm_iterator += tempo_interval;
float x = 90.;
while (bpm_iterator < bpm_end)
{
notes.emplace_back(new ClassicNote(input_intervals, bpm_iterator, Type::UP, {x, 390.}, _graphics_manager));
bpm_iterator += tempo_interval;
x += 70;
if (x >= 1200)
x = 90.;
}
return {std::move(notes), note_input_offset * 12};
}

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@ -0,0 +1,26 @@
#ifndef CLASSICMAPCREATOR_H
#define CLASSICMAPCREATOR_H
#include <vector>
#include "note.h"
#include "classicgraphicsmanager.h"
struct Beatmap
{
std::vector<Note*> notes;
microsec visibility_offset;
};
class ClassicMapCreator
{
public:
explicit ClassicMapCreator(const std::unique_ptr<ClassicGraphicsManager>& manager);
Beatmap createBeatmap(const std::string& filepath) const;
private:
const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
};
#endif // CLASSICMAPCREATOR_H

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@ -4,20 +4,15 @@
#include <iostream>
ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
Action action, const Coordinates& coord) :
Type type, const Coordinates& coord, const std::unique_ptr<ClassicGraphicsManager> &manager) :
Note(perfect_offset),
_coordinates(coord),
_evaluator(intervals, _perfect_offset),
_action(action),
_appearance_time(0),
_current_state(ClassicNoteState::NONE)
_graphics_manager(manager),
_is_expired(true),
_type(type)
{}
bool ClassicNote::isActive() const
{
return _states.at(_current_state)->value() == ClassicNoteState::ACTIVE;
}
bool ClassicNote::isActive(const microsec &music_offset) const
{
return _evaluator.isActive(music_offset);
@ -25,47 +20,36 @@ bool ClassicNote::isActive(const microsec &music_offset) const
void ClassicNote::putToGame(const microsec &music_offset)
{
_appearance_time = music_offset; // To animation manager
_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
_current_state = ClassicNoteState::FLYING;
_states.at(_current_state)->onEntering(this);
_is_expired = false;
_graphics_manager->initSprite(this); (void) music_offset;
//_appearance_time = music_offset; // To animation manager
//_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
}
bool ClassicNote::isExpired() const
{
return _states.at(_current_state)->value() == ClassicNoteState::NONE;
return _is_expired;
}
void ClassicNote::update(const microsec& music_offset)
{
auto next_state = _states.at(_current_state)->update(this, music_offset);
if (next_state != _current_state)
bool is_not_active_anymore = (!_is_expired && !isActive(music_offset));
if (is_not_active_anymore)
{
_current_state = next_state;
_states.at(_current_state)->onEntering(this);
_graphics_manager->resetSprite(this);
_is_expired = true;
}
}
auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
void ClassicNote::input(PlayerInput&& inputdata)
{
auto grade = ClassicNote::Grade::BAD;
if (input_data == _action)
grade = _evaluator.calculatePrecision(input_data.timestamp());
_current_state = ClassicNoteState::DYING;
_states.at(_current_state)->onEntering(this);
if (std::find(_keys.begin(), _keys.end(), inputdata.event.key.code) != _keys.end())
grade = _evaluator.calculatePrecision(inputdata.timestamp);
std::cout << "User input: " << static_cast<int>(grade) << "\n";
return grade;
}
Action ClassicNote::action() const
{
return _action;
}
std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
@ -82,3 +66,13 @@ const Coordinates& ClassicNote::getCoordinates() const noexcept
{
return _coordinates;
}
Type ClassicNote::type() const noexcept
{
return _type;
}
void ClassicNote::draw() const
{
_graphics_manager->draw(this);
}

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@ -2,8 +2,7 @@
#include "note.h"
#include "precisionevaluator.h"
#include "classicinputtype.h"
#include "classicnotestate/classicnotestate.h"
#include "classicgraphicsmanager.h"
#include <memory>
#include <array>
@ -33,35 +32,31 @@ public:
};
explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
Action action, const Coordinates& coord);
Type type, const Coordinates& coord,
const std::unique_ptr<ClassicGraphicsManager>& manager);
virtual ~ClassicNote() = default;
virtual bool isActive() const override;
virtual bool isActive(const microsec &music_offset) const override;
virtual void update(const microsec &music_offset) override;
virtual void input(PlayerInput&& inputdata) override;
virtual void putToGame(const microsec &music_offset) override;
virtual bool isExpired() const override;
virtual void draw() const override;
Grade input(ClassicInputType&& input_data);
Action action() const;
Type type() const noexcept;
std::shared_ptr<ClassicSprite> sprite() const noexcept;
void saveAppearanceTime(const microsec& music_offset);
void setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept;
const Coordinates& getCoordinates() const noexcept;
const microsec& getApearanceTime() const { return _appearance_time; }
const float& getOneTrailPercent() const { return _trail_path_percent; }
private:
const Coordinates _coordinates;
const PrecisionEvaluator<Grade> _evaluator;
const Action _action;
const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
std::shared_ptr<ClassicSprite> _sprite;
microsec _appearance_time;
float _trail_path_percent; //100% for sprite falling trajectory
std::array<std::shared_ptr<ClassicNoteState>, ClassicNoteState::COUNT> _states;
ClassicNoteState::Value _current_state;
bool _is_expired;
std::array<sf::Keyboard::Key, 2> _keys;
const Type _type;
};

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@ -1,45 +0,0 @@
#include "classicnoteactivestate.h"
#include "../classicnote.h"
#include "../classicsprite.h"
auto ClassicNoteActiveState::value() const -> Value
{
return Value::ACTIVE;
}
auto ClassicNoteActiveState::update(const ClassicNote* note, const microsec& offset) -> Value
{
float i;
auto update_time = offset - note->getApearanceTime(); // This all will be inside ::update
i = update_time / note->getOneTrailPercent() * 0.01; // of an animation object
const auto& coordinates = note->getCoordinates();
const auto& sprite = note->sprite();
float xa = getPt( coordinates.x + 20. , coordinates.x + 90. , i );
float ya = getPt( coordinates.y - 600. , coordinates.y - 150. , i );
float xb = getPt( coordinates.x + 90. , coordinates.x , i );
float yb = getPt( coordinates.y - 150. , coordinates.y , i );
sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
if (i >= 1)
{
sprite->trailFade();
}
if (!note->isActive(offset))
return Value::DYING;
return value();
}
constexpr int ClassicNoteActiveState::getPt(float n1, float n2, float perc) const
{
float diff = n2 - n1;
return n1 + (diff * perc);
}
void ClassicNoteActiveState::onEntering(const ClassicNote* note)
{
(void)note;
}

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@ -1,17 +0,0 @@
#ifndef CLASSICNOTEACTIVESTATE_H
#define CLASSICNOTEACTIVESTATE_H
#include "classicnotestate.h"
class ClassicNoteActiveState : public ClassicNoteState
{
public:
virtual Value value() const override;
virtual Value update(const ClassicNote* note, const microsec& offset) override;
virtual void onEntering(const ClassicNote* note) override;
private:
inline constexpr int getPt(float n1 , float n2 , float perc) const;
};
#endif // CLASSICNOTEACTIVESTATE_H

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@ -1,26 +0,0 @@
#include "classicnotedyingstate.h"
#include "../classicnote.h"
#include "../classicsprite.h"
auto ClassicNoteDyingState::value() const -> Value
{
return Value::DYING;
}
auto ClassicNoteDyingState::update(const ClassicNote* note, const microsec& offset) -> Value
{
(void) offset;
const auto& sprite = note->sprite();
sprite->update();
if (sprite->isDead())
return Value::NONE;
return value();
}
void ClassicNoteDyingState::onEntering(const ClassicNote* note)
{
note->sprite()->pulse();
}

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@ -1,14 +0,0 @@
#ifndef CLASSICNOTEDYINGSTATE_H
#define CLASSICNOTEDYINGSTATE_H
#include "classicnotestate.h"
class ClassicNoteDyingState : public ClassicNoteState
{
public:
virtual Value value() const override;
virtual Value update(const ClassicNote* note, const microsec& offset) override;
virtual void onEntering(const ClassicNote* note) override;
};
#endif // CLASSICNOTEDYINGSTATE_H

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@ -1,49 +0,0 @@
#include "classicnoteflyingstate.h"
#include "../classicnote.h"
#include "../classicsprite.h"
auto ClassicNoteFlyingState::value() const -> Value
{
return Value::FLYING;
}
auto ClassicNoteFlyingState::update(const ClassicNote* note, const microsec& offset) -> Value
{
float i;
auto update_time = offset - note->getApearanceTime(); // This all will be inside ::update
i = update_time / note->getOneTrailPercent() * 0.01; // of an animation object
const auto& coordinates = note->getCoordinates();
const auto& sprite = note->sprite();
float xa = getPt( coordinates.x + 20. , coordinates.x + 90. , i );
float ya = getPt( coordinates.y - 600. , coordinates.y - 150. , i );
float xb = getPt( coordinates.x + 90. , coordinates.x , i );
float yb = getPt( coordinates.y - 150. , coordinates.y , i );
sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
if (i >= 1)
{
sprite->trailFade();
}
if (note->isActive(offset))
return Value::ACTIVE;
return value();
}
constexpr int ClassicNoteFlyingState::getPt(float n1, float n2, float perc) const
{
float diff = n2 - n1;
return n1 + (diff * perc);
}
void ClassicNoteFlyingState::onEntering(const ClassicNote* note)
{
const auto& coordinates = note->getCoordinates();
const auto& sprite = note->sprite();
sprite->setCoordinates(coordinates.x, coordinates.y,
coordinates.x + 20, coordinates.y - 600);
}

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@ -1,17 +0,0 @@
#ifndef CLASSICNOTEFLYINGSTATE_H
#define CLASSICNOTEFLYINGSTATE_H
#include "classicnotestate.h"
class ClassicNoteFlyingState : public ClassicNoteState
{
public:
virtual Value value() const override;
virtual Value update(const ClassicNote* note, const microsec& offset) override;
virtual void onEntering(const ClassicNote* note) override;
private:
inline constexpr int getPt(float n1 , float n2 , float perc) const;
};
#endif // CLASSICNOTEFLYINGSTATE_H

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@ -1,20 +0,0 @@
#include "classicnotenonestate.h"
#include "../classicnote.h"
#include "../classicsprite.h"
auto ClassicNoteNoneState::value() const -> Value
{
return Value::NONE;
}
auto ClassicNoteNoneState::update(const ClassicNote* note, const microsec& offset) -> Value
{
(void) offset;
(void) note;
}
void ClassicNoteNoneState::onEntering(const ClassicNote* note)
{
note->sprite()->reset();
}

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@ -1,14 +0,0 @@
#ifndef CLASSICNOTENONESTATE_H
#define CLASSICNOTENONESTATE_H
#include "classicnotestate.h"
class ClassicNoteNoneState : public ClassicNoteState
{
public:
virtual Value value() const override;
virtual Value update(const ClassicNote* note, const microsec& offset) override;
virtual void onEntering(const ClassicNote* note) override;
};
#endif // CLASSICNOTENONESTATE_H

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@ -1,30 +0,0 @@
#ifndef CLASSICNOTESTATE_H
#define CLASSICNOTESTATE_H
#include <SFML/System/Clock.hpp>
#include <memory>
using microsec = sf::Int64;
class ClassicNote;
class ClassicNoteState
{
public:
enum Value
{
NONE,
DYING,
FLYING,
ACTIVE,
COUNT
};
virtual Value value() const = 0;
virtual Value update(const ClassicNote* note, const microsec& offset) = 0;
virtual void onEntering(const ClassicNote* note) = 0;
};
#endif // CLASSICNOTESTATE_H

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@ -1,7 +1,7 @@
#pragma once
#include <memory>
#include "classicinputtype.h"
#include "classicactions.h"
#include "classicsprite.h"
class ClassicSpriteFactory
@ -12,25 +12,25 @@ public:
_font.loadFromFile(font_filename);
}
inline std::shared_ptr<ClassicSprite> create(Action action)
inline std::shared_ptr<ClassicSprite> create(Type type)
{
sf::RectangleShape sprite;
sprite.setSize({20.f, 20.f});
switch (action)
switch (type)
{
case Action::PRESS_UP:
case Type::UP:
sprite.setFillColor(sf::Color(255, 0, 0));
break;
case Action::PRESS_DOWN:
case Type::DOWN:
sprite.setFillColor(sf::Color(0, 255, 0));
break;
case Action::PRESS_LEFT:
case Type::LEFT:
sprite.setFillColor(sf::Color(0, 0, 255));
break;
case Action::PRESS_RIGHT:
case Type::RIGHT:
sprite.setFillColor(sf::Color(255, 0, 255));
break;

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@ -1,11 +1,6 @@
#include <iostream>
#include "classicactions.h"
#include "note.h"
#include "classictimeline.h"
#include "classicnote.h"
#include "spritecontainer.h"
#include "classicgraphicsmanager.h"
#include <SFML/Graphics/RenderTarget.hpp>
#include <iostream>
ClassicTimeline::ClassicTimeline()
{
@ -17,40 +12,19 @@ ClassicTimeline::ClassicTimeline()
_music.openFromFile(song_filename);
_music.setVolume(10);
microsec starting_beat_offset = 352162;
int amount_of_beats = 209;
microsec interval = 1412162;
microsec tempo_interval = interval / 2;
microsec note_input_offset = 412162 / 3;
microsec bpm_iterator = starting_beat_offset;
microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
_visibility_offset = note_input_offset * 12;
_input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
bpm_iterator += tempo_interval;
float x = 90.;
while (bpm_iterator < bpm_end)
{
_timeline.emplace_back(new ClassicNote(_input_intervals, bpm_iterator, Action::PRESS_UP, {x, 390.}));
bpm_iterator += tempo_interval;
x += 70;
if (x >= 1200)
x = 90.;
}
void ClassicTimeline::run(std::vector<Note*>&& notes, const microsec& visibility)
{
_visibility_offset = visibility;
_timeline = std::move(notes);
_top_note = _timeline.begin();
expire(_first_visible_note);
expire(_last_visible_note);
expire(_active_note);
_top_note = _timeline.begin();
}
void ClassicTimeline::run()
{
fetchVisibleNotes();
_music.play();
}
@ -69,32 +43,33 @@ void ClassicTimeline::clear()
void ClassicTimeline::update()
{
checkCurrentActiveNote();
checkForNextActiveNote();
updateVisibleSprites(currentMusicOffset());
const auto& music_offset = currentMusicOffset();
checkCurrentActiveNote(music_offset);
checkForNextActiveNote(music_offset);
updateVisibleSprites(music_offset);
}
void ClassicTimeline::checkCurrentActiveNote()
void ClassicTimeline::checkCurrentActiveNote(const microsec& music_offset)
{
if (isExpired(_active_note))
return;
auto note = *_active_note;
if (!note->isActive())
if (!note->isActive(music_offset))
{
expire(_active_note);
++_top_note;
}
}
void ClassicTimeline::checkForNextActiveNote()
void ClassicTimeline::checkForNextActiveNote(const microsec& music_offset)
{
if (!isExpired(_active_note))
return;
auto top_note = *_top_note;
if (top_note->isActive())
if (top_note->isActive(music_offset))
_active_note = _top_note;
}
@ -135,14 +110,14 @@ bool ClassicTimeline::isVisiblyClose(const Iterator& iterator, const microsec& m
return ((*iterator)->offset() - _visibility_offset) <= music_offset;
}
void ClassicTimeline::fetchVisibleNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager)
void ClassicTimeline::fetchVisibleNotes()
{
const microsec music_offset = currentMusicOffset();
initGraphicsForNewNotes(graphics_manager, music_offset);
discardGraphicsForDeadNotes(graphics_manager);
findLastVisibleNote(music_offset);
findFirstVisibleNote();
}
void ClassicTimeline::initGraphicsForNewNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager, const microsec &music_offset)
void ClassicTimeline::findLastVisibleNote(const microsec &music_offset)
{
Iterator note_iterator = _top_note;
while (isVisiblyClose(note_iterator, music_offset))
@ -152,11 +127,8 @@ void ClassicTimeline::initGraphicsForNewNotes(const std::unique_ptr<ClassicGraph
auto note = *note_iterator;
if (!note->sprite())
{
graphics_manager->initSprite(note);
if (note->isExpired())
note->putToGame(music_offset);
}
++note_iterator;
}
@ -164,7 +136,7 @@ void ClassicTimeline::initGraphicsForNewNotes(const std::unique_ptr<ClassicGraph
_last_visible_note = note_iterator;
}
void ClassicTimeline::discardGraphicsForDeadNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager)
void ClassicTimeline::findFirstVisibleNote()
{
if (nothingToDraw())
return;
@ -174,11 +146,7 @@ void ClassicTimeline::discardGraphicsForDeadNotes(const std::unique_ptr<ClassicG
{
auto note = *note_iterator;
if (note->isExpired())
{
graphics_manager->resetSprite(note);
++_first_visible_note;
}
++note_iterator;
}
@ -189,15 +157,15 @@ bool ClassicTimeline::nothingToDraw() const noexcept
return isExpired(_first_visible_note);
}
void ClassicTimeline::drawVisibleNotes(sf::RenderWindow &window) const
void ClassicTimeline::drawVisibleNotes() const
{
if (nothingToDraw())
return;
std::for_each(_first_visible_note, _last_visible_note,
[&window](const auto& note)
[](const auto& note)
{
window.draw(*note);
note->draw();
});
}

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@ -1,12 +1,12 @@
#pragma once
#include "timeline.h"
#include <SFML/Audio/Music.hpp>
#include <vector>
#include <memory>
#include "timeline.h"
#include <SFML/Audio/Music.hpp>
class ClassicGraphicsManager;
class ClassicNote;
class Note;
class ClassicTimeline : public Timeline
{
@ -14,17 +14,15 @@ public:
explicit ClassicTimeline();
virtual ~ClassicTimeline();
virtual void update() override;
virtual void run() override;
virtual void run(std::vector<Note*>&& notes, const microsec& visibility) override;
virtual void clear() override;
virtual microsec currentMusicOffset() const override;
virtual void drawVisibleNotes(sf::RenderWindow& window) const override;
virtual void drawVisibleNotes() const override;
void fetchVisibleNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager);
void initGraphicsForNewNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager, const microsec& music_offset);
void discardGraphicsForDeadNotes(const std::unique_ptr<ClassicGraphicsManager>& graphics_manager);
using Iterator = std::vector<ClassicNote*>::const_iterator;
void fetchVisibleNotes();
void findLastVisibleNote(const microsec& music_offset);
void findFirstVisibleNote();
Iterator getActiveNote() noexcept;
@ -33,14 +31,14 @@ public:
private:
std::vector<microsec> _input_intervals;
std::vector<ClassicNote*> _timeline;
std::vector<Note*> _timeline;
microsec _visibility_offset;
sf::Music _music;
void updateVisibleSprites(const microsec& music_offset);
void checkCurrentActiveNote();
void checkForNextActiveNote();
void checkCurrentActiveNote(const microsec& music_offset);
void checkForNextActiveNote(const microsec& music_offset);
bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const;
inline bool nothingToDraw() const noexcept;

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@ -1,13 +0,0 @@
#include "inputtype.h"
InputType::InputType(const microsec &timestamp) :
_timestamp(timestamp)
{}
InputType::~InputType()
{}
const microsec& InputType::timestamp() const
{
return _timestamp;
}

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@ -1,8 +1,5 @@
#include <iostream>
#include "application.h"
using namespace std;
int main()
{
Application app;