Implement timeline graphics manager

This commit is contained in:
NaiJi ✨ 2022-02-15 23:07:28 +03:00
parent 6768aeabdf
commit 9216fc9f84
2 changed files with 163 additions and 0 deletions

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#include "classictimelinegraphicsmanager.h"
#include "editor/mockelement.h"
#include "game/arrowelement.h"
ClassicTimelineGraphicsManager::ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsFactory>& factory,
const kku::microsec& visibility_offset) :
ClassicGraphicsManager(visibility_offset),
_sprite_container({Type::UP, Type::DOWN,
Type::LEFT, Type::RIGHT},
factory),
_factory(factory),
_timeline(timeline)
{
}
void ClassicTimelineGraphicsManager::input(kku::GameEvent&& input)
{
(void)input;
}
void ClassicTimelineGraphicsManager::display() const
{
if (nothingToDraw())
return;
}
void ClassicTimelineGraphicsManager::update(const kku::microsec &offset)
{
fetchLastNote(offset);
fetchFirstNote(offset);
updateVisibleNotes(offset);
}
void ClassicTimelineGraphicsManager::display(const std::vector<ArrowElement>& elements) const
{
for (std::size_t i = 0; i < elements.size(); ++i)
{
const auto& sprite = elements[i].sprite;
if (i >= 1)
{
//const auto& neighbor_sprite = elements[i - 1].sprite;
//const auto c1 = neighbor_sprite->trailPosition();
//const auto c2 = sprite->trailPosition();
//_render_target->draw(makeLine(c1, c2));
}
sprite->display();
}
}
void ClassicTimelineGraphicsManager::setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange &&range)
{
(void)elements; (void)range;
}
void ClassicTimelineGraphicsManager::display(const std::vector<MockElement>& elements) const
{
for (std::size_t i = 0; i < elements.size(); ++i)
{
const auto& sprite = elements[i].sprite;
if (i >= 1)
{
//const auto& neighbor_sprite = elements[i - 1].sprite;
//const auto c1 = neighbor_sprite->trailPosition();
//const auto c2 = sprite->trailPosition();
//_render_target->draw(makeLine(c1, c2));
}
sprite->display();
}
}
void ClassicTimelineGraphicsManager::setGraphics(std::vector<MockElement>& elements, kku::TimeRange &&range)
{
(void)elements; (void)range;
}
/*sf::VertexArray ClassicSceneGraphicsSFML::makeLine(const kku::Point& c1, const kku::Point& c2) const
{
sf::VertexArray line(sf::LinesStrip, 2);
line[0].color = sf::Color::Yellow;
line[0].position = {c1.x + 10, c1.y};
line[1].color = sf::Color::Blue;
line[1].position = {c2.x + 10, c2.y};
return line;
}*/
void ClassicTimelineGraphicsManager::updateVisibleNotes(const kku::microsec &offset)
{
(void)offset;
}
void ClassicTimelineGraphicsManager::fetchFirstNote(const kku::microsec& offset)
{
(void)offset; // ????
}
void ClassicTimelineGraphicsManager::fetchLastNote(const kku::microsec& offset)
{
(void)offset; // ????
}
bool ClassicTimelineGraphicsManager::nothingToDraw() const noexcept
{
return true;
}
bool ClassicTimelineGraphicsManager::isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept
{
return note && music_offset;
}

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#pragma once
#include "classicmode/classicnote.h"
#include "graphics/classicgraphicsmanager.h"
#include "graphics/classicgraphicsfactory.h"
#include "core/timeline.h"
#include "core/spritecontainer.h"
class ClassicSprite;
class ClassicTimelineGraphicsManager : public ClassicGraphicsManager
{
public:
explicit ClassicTimelineGraphicsManager(const std::shared_ptr<kku::Timeline<ClassicNote>>& timeline,
const std::shared_ptr<ClassicGraphicsFactory>& factory,
const kku::microsec& visibility_offset);
virtual void input(kku::GameEvent&& input) override;
virtual void display() const override;
virtual void update(const kku::microsec& offset) override;
virtual void display(const std::vector<ArrowElement>& elements) const override;
virtual void setGraphics(std::vector<ArrowElement>& elements, kku::TimeRange&& range) override;
virtual void display(const std::vector<MockElement>& elements) const override;
virtual void setGraphics(std::vector<MockElement>& elements, kku::TimeRange&& range) override;
protected:
kku::SpriteContainer<Type, ClassicGraphicsFactory, ClassicSprite> _sprite_container;
const std::shared_ptr<const ClassicGraphicsFactory> _factory;
const std::shared_ptr<kku::Timeline<ClassicNote>> _timeline;
inline bool nothingToDraw() const noexcept;
inline bool isVisiblyClose(const ClassicNote * const note, const kku::microsec& music_offset) const noexcept;
//inline sf::VertexArray makeLine(const kku::Point& c1, const kku::Point& c2) const;
void fetchFirstNote(const kku::microsec& offset);
void fetchLastNote(const kku::microsec& offset);
void updateVisibleNotes(const kku::microsec& offset);
};