Globally redesign CMake and project structure
This commit is contained in:
parent
3388aac813
commit
8d931f7a1e
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@ -1,77 +1,7 @@
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# This file is used to ignore files which are generated
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# ----------------------------------------------------------------------------
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build
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SFML*
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CMake*
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*~
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*.autosave
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*.a
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*.core
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*.moc
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*.o
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*.obj
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*.orig
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*.rej
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*.so
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*.so.*
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*_pch.h.cpp
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*_resource.rc
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*.qm
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.#*
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*.*#
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core
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!core/
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tags
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.DS_Store
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.directory
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*.debug
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Makefile*
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*.prl
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*.app
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moc_*.cpp
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ui_*.h
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qrc_*.cpp
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Thumbs.db
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*.res
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*.rc
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/.qmake.cache
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/.qmake.stash
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# qtcreator generated files
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*.pro.user*
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# xemacs temporary files
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*.flc
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# Vim temporary files
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.*.swp
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# Visual Studio generated files
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*.ib_pdb_index
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*.idb
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*.ilk
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*.pdb
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*.sln
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*.suo
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*.vcproj
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*vcproj.*.*.user
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*.ncb
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*.sdf
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*.opensdf
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*.vcxproj
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*vcxproj.*
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# MinGW generated files
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*.Debug
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*.Release
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# Python byte code
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*.pyc
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# Binaries
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# --------
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*.dll
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*.exe
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*.user
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@ -6,6 +6,9 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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@ -13,7 +16,7 @@ set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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file(GLOB_RECURSE SOURCES "include/*.h" "src/*.cpp" "src/*.h")
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file(GLOB_RECURSE SOURCES "src/main.cpp" "src/application/*.cpp" "src/application/*.h")
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add_executable(project-kyoku ${SOURCES})
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option(SFML_BUILT "SFML_BUILT" ON)
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@ -32,3 +35,20 @@ else()
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endif()
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include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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SET(CMAKE_INSTALL_PREFIX /)
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/modes/classicmode/CMakeLists.txt")
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add_subdirectory(modes/classicmode)
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target_include_directories(project-kyoku PRIVATE ${CMAKE_SOURCE_DIR}/modes/classicmode/shared)
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target_link_libraries(project-kyoku classicmode)
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tools/CMakeLists.txt")
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add_subdirectory(tools)
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target_include_directories(project-kyoku PRIVATE ${CMAKE_SOURCE_DIR}/tools/shared)
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target_link_libraries(project-kyoku tools)
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endif()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/core/CMakeLists.txt")
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add_subdirectory(core)
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target_include_directories(project-kyoku PRIVATE ${CMAKE_SOURCE_DIR}/core/shared)
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target_link_libraries(project-kyoku core)
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endif()
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@ -0,0 +1,14 @@
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cmake_minimum_required(VERSION 2.8.8)
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project(core)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/shared)
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file(GLOB_RECURSE HEADERS "shared/*.h")
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file(GLOB_RECURSE SOURCES "src/*.cpp")
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add_library(core STATIC ${SOURCES} ${HEADERS})
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target_include_directories(core PRIVATE ${CMAKE_SOURCE_DIR}/tools/shared)
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target_link_libraries(core tools)
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@ -1,8 +1,7 @@
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#ifndef GAME_H
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#define GAME_H
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "game/inputtype.h"
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#include "core/inputtype.h"
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class Game
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{
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@ -0,0 +1,28 @@
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#pragma once
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#include "core/inputtype.h"
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class Note
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{
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public:
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explicit Note(microsec perfect_offset) :
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_perfect_offset(perfect_offset) {}
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virtual ~Note() = default;
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virtual bool isActive() const = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual void input(PlayerInput&& inputdata) = 0;
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virtual void draw() const = 0;
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virtual void putToGame(const microsec& offset) = 0;
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virtual bool isInGame() const = 0;
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virtual bool shouldRemove() const = 0;
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const microsec& offset() const noexcept
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{
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return _perfect_offset;
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}
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protected:
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microsec _perfect_offset;
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};
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@ -2,6 +2,7 @@
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#define PRECISIONEVALUATOR_H
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#include "tools/mathutils.h"
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#include <numeric>
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#include <type_traits>
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#include <vector>
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@ -0,0 +1,188 @@
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#pragma once
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include "tools/mathutils.h"
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#include "core/note.h"
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template <class TNote, class = std::enable_if_t<std::is_base_of<Note, TNote>::value>>
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class Timeline
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{
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public:
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explicit Timeline() :
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_current_offset(0)
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{}
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typedef typename std::vector<TNote*>::const_iterator Iterator;
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void setNotes(const std::vector<TNote*>& notes, const microsec& visibility)
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{
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_visibility_offset = visibility;
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_timeline = std::move(notes);
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_top_note = _timeline.begin();
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expire(_first_visible_note);
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expire(_last_visible_note);
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expire(_active_note);
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fetchVisibleNotes();
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}
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inline void clear()
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{
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for (auto& note : _timeline)
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delete note;
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_timeline.clear();
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}
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void update(const microsec& offset)
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{
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_current_offset = offset;
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checkCurrentActiveNote();
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checkForNextActiveNote();
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updateVisibleSprites(_current_offset);
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}
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void drawVisibleNotes() const
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{
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if (nothingToDraw())
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return;
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std::for_each(_first_visible_note, _last_visible_note,
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[](const auto& note)
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{
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note->draw();
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});
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}
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void fetchVisibleNotes()
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{
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findLastVisibleNote(_current_offset);
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findFirstVisibleNote();
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}
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void findLastVisibleNote(const microsec& music_offset)
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{
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Iterator note_iterator = _top_note;
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while (isVisiblyClose(note_iterator, music_offset))
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{
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if (nothingToDraw())
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_first_visible_note = note_iterator;
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auto note = *note_iterator;
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if (!note->isInGame())
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note->putToGame(music_offset);
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++note_iterator;
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}
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_last_visible_note = note_iterator;
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}
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void findFirstVisibleNote()
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{
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if (nothingToDraw())
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return;
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auto note_iterator = _first_visible_note;
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while (note_iterator != _last_visible_note)
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{
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auto note = *note_iterator;
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if (note->shouldRemove())
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++_first_visible_note;
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++note_iterator;
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}
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}
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inline Iterator getActiveNote() noexcept
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{
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return _active_note;
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}
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inline bool isExpired(const Iterator& iterator) const
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{
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return iterator == _timeline.end();
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}
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inline void expire(Iterator& iterator)
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{
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iterator = _timeline.end();
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}
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private:
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std::vector<microsec> _input_intervals;
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std::vector<TNote*> _timeline;
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microsec _visibility_offset;
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microsec _current_offset;
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void updateVisibleSprites(const microsec& music_offset)
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{
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if (nothingToDraw())
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return;
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std::for_each(_first_visible_note, _last_visible_note,
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[&music_offset](const auto& note)
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{
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note->update(music_offset);
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});
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}
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void checkCurrentActiveNote()
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{
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if (isExpired(_active_note))
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return;
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auto note = *_active_note;
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if (!note->isActive())
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{
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expire(_active_note);
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++_top_note;
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}
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}
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void checkForNextActiveNote()
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{
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if (!isExpired(_active_note))
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return;
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auto top_note = *_top_note;
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if (top_note->isActive())
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_active_note = _top_note;
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}
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const
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{
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return ((*iterator)->offset() - _visibility_offset) <= music_offset;
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}
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inline bool nothingToDraw() const noexcept
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{
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return isExpired(_first_visible_note);
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}
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/* Difference between top and active note is that
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* top note is the note handling input right now
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* OR it's the closest note from current music offset
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* position, not necessarily active. A note stops being top only
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* after dying or being tapped by player, even if it's already
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* past her perfect offset.
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*
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* Meanwhile active note is the note which is currently handling
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* player input for grade.
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*
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* An active note is always top note but a top note
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* is not always active note.
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* */
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Iterator _top_note;
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Iterator _active_note;
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Iterator _last_visible_note;
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Iterator _first_visible_note;
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};
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@ -1,22 +0,0 @@
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#ifndef TIMELINE_H
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#define TIMELINE_H
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#include "tools/mathutils.h"
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#include <memory>
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#include <vector>
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class Note;
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class Timeline
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{
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public:
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virtual ~Timeline() = default;
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virtual void update(const microsec& offset) = 0;
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virtual void clear() = 0;
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virtual void drawVisibleNotes() const = 0;
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};
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#endif // TIMELINE_H
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@ -1,21 +0,0 @@
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#pragma once
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#include "tools/mathutils.h"
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#include <string>
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class Music
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{
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public:
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virtual ~Music() = default;
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virtual bool openFromFile(const std::string& filepath) = 0;
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virtual void play() = 0;
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virtual void pause() = 0;
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virtual void stop() = 0;
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virtual void setVolume(int volume) = 0;
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virtual void setOffset(const microsec& offset) = 0;
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virtual microsec fetchOffset() = 0;
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};
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@ -0,0 +1,15 @@
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cmake_minimum_required(VERSION 2.8.8)
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project(classicmode)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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include_directories(${CMAKE_SOURCE_DIR}/shared)
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file(GLOB_RECURSE HEADERS "shared/*.h")
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file(GLOB_RECURSE SOURCES "editor/*.h" "editor/*.cpp" "game/*.h" "game/*.cpp" "./classicfactory.cpp")
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add_library(classicmode STATIC ${SOURCES} ${HEADERS})
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target_include_directories(classicmode PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
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target_include_directories(classicmode PRIVATE ${CMAKE_SOURCE_DIR}/tools/shared)
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target_include_directories(classicmode PRIVATE ${CMAKE_SOURCE_DIR}/core/shared)
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target_link_libraries(classicmode tools core)
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@ -0,0 +1,11 @@
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#include "shared/classicmode/classicfactory.h"
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#include "game/classicgame.h"
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#include "game/classicgraphicsmanager.h"
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#include "tools/music.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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std::unique_ptr<Game> classic::init(sf::RenderWindow& game_window)
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{
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return std::make_unique<ClassicGame>(std::make_unique<ClassicGraphicsManager>(game_window), std::make_unique<Music>());
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}
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@ -1,15 +1,10 @@
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#include "classicgame.h"
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#include "classictimeline.h"
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#include "classicnote.h"
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#include "classicmapcreator.h"
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#include "classicnotemanager.h"
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#include "tools/music.h"
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#include <iostream>
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ClassicGame::ClassicGame(std::shared_ptr<ClassicGraphicsManager>&& manager, std::unique_ptr<Music>&& music) :
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_graphics_manager(std::move(manager)),
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_note_manager(std::make_unique<ClassicNoteManager>(_graphics_manager)),
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_timeline(std::make_unique<ClassicTimeline>(_note_manager)),
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_music(std::move(music)),
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_is_paused(false)
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{
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@ -66,7 +61,7 @@ void ClassicGame::run()
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_music->openFromFile("METEOR.flac");
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_music->setVolume(10);
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_music->play();
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_timeline->setNotes(std::move(beatmap.notes), beatmap.visibility_offset);
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_timeline.setNotes(beatmap.notes, beatmap.visibility_offset);
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}
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void ClassicGame::input(PlayerInput&& inputdata)
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@ -97,15 +92,15 @@ void ClassicGame::input(PlayerInput&& inputdata)
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}
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}
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auto note_it = _timeline->getActiveNote();
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auto note_it = _timeline.getActiveNote();
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if (!_timeline->isExpired(note_it))
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if (!_timeline.isExpired(note_it))
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{
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auto note = (*note_it);
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_note_manager->input(note, std::move(inputdata));
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note->input(std::move(inputdata));
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_slap.play();
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if (note->hold && _note_manager->allElementsPressed(note)) // also check for Type
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if (note->isHold() && note->allElementsPressed()) // also check for Type
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{
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_notes_on_hold.emplace_back(note);
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std::cout << "HOLD initited by " << inputdata.event.key.code << '\n';
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@ -116,11 +111,10 @@ void ClassicGame::input(PlayerInput&& inputdata)
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case sf::Event::KeyReleased:
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{
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const auto& note_manager = _note_manager;
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bool key_match = std::any_of(_notes_on_hold.begin(), _notes_on_hold.end(),
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[¬e_manager, key=inputdata.event.key.code](const auto& note)
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[key=inputdata.event.key.code](const auto& note)
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{
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return note_manager->isPressedAs(note, key);
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return note->isPressedAs(key);
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});
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if (key_match)
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@ -136,11 +130,11 @@ void ClassicGame::input(PlayerInput&& inputdata)
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void ClassicGame::update()
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{
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_timeline->update(_music->fetchOffset());
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_timeline->fetchVisibleNotes();
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_timeline.update(_music->fetchOffset());
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_timeline.fetchVisibleNotes();
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}
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void ClassicGame::draw() const
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{
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_timeline->drawVisibleNotes();
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_timeline.drawVisibleNotes();
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}
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@ -3,16 +3,18 @@
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#include <map>
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#include <memory>
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#include "game/game.h"
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#include "classicactions.h"
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include "core/game.h"
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||||
#include "core/timeline.h"
|
||||
|
||||
#include "classicnote.h"
|
||||
#include "classicactions.h"
|
||||
|
||||
class Music;
|
||||
class ClassicNote;
|
||||
class ClassicTimeline;
|
||||
class ClassicGraphicsManager;
|
||||
class ClassicNoteManager;
|
||||
|
||||
class ClassicGame final : public Game
|
||||
{
|
||||
|
@ -34,8 +36,7 @@ private:
|
|||
std::vector<ClassicNote*> _notes_on_hold;
|
||||
|
||||
std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
|
||||
std::shared_ptr<ClassicNoteManager> _note_manager;
|
||||
std::unique_ptr<ClassicTimeline> _timeline;
|
||||
Timeline<ClassicNote> _timeline;
|
||||
|
||||
sf::SoundBuffer _slap_buffer;
|
||||
sf::Sound _slap;
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "game/spritecontainer.h"
|
||||
#include "spritecontainer.h"
|
||||
#include "classicactions.h"
|
||||
#include "classicspritefactory.h"
|
||||
|
|
@ -35,43 +35,29 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
|
|||
|
||||
while (bpm_iterator < bpm_end)
|
||||
{
|
||||
ClassicNote *note = new ClassicNote(
|
||||
{
|
||||
{input_intervals, bpm_iterator},
|
||||
{input_intervals},
|
||||
false,
|
||||
ClassicNoteState::NONE,
|
||||
{
|
||||
ClassicNote::Element
|
||||
{
|
||||
{x, 390.},
|
||||
false,
|
||||
sf::Keyboard::Unknown,
|
||||
Type::UP,
|
||||
{},
|
||||
{sf::Keyboard::W, sf::Keyboard::Up},
|
||||
{nullptr},
|
||||
{}
|
||||
}
|
||||
}
|
||||
});
|
||||
ClassicNote::ClassicNoteInitializer init;
|
||||
ClassicNote::ClassicNoteInitializer::Element element;
|
||||
init.intervals = input_intervals;
|
||||
init.perfect_offset = bpm_iterator;
|
||||
init.hold = false;
|
||||
|
||||
note->elements[0].animations[ClassicNoteState::NONE] = nullptr;
|
||||
note->elements[0].animations[ClassicNoteState::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
note->elements[0].animations[ClassicNoteState::ACTIVE] = note->elements[0].animations[ClassicNoteState::FLYING];
|
||||
note->elements[0].animations[ClassicNoteState::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
note->elements[0].animations[ClassicNoteState::DEAD] = nullptr;
|
||||
element.coordinates = {x, 390.};
|
||||
element.falling_curve_interpolation = {};
|
||||
element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
|
||||
element.type = Type::UP;
|
||||
|
||||
if (counter == 0)
|
||||
{
|
||||
note->hold = true;
|
||||
note->elements[0].available_keys = {sf::Keyboard::D, sf::Keyboard::Right};
|
||||
note->elements[0].type = Type::RIGHT;
|
||||
init.hold = true;
|
||||
element.keys = {sf::Keyboard::D, sf::Keyboard::Right};
|
||||
element.type = Type::RIGHT;
|
||||
}
|
||||
|
||||
--counter;
|
||||
|
||||
notes.emplace_back(note);
|
||||
init.elements = {element};
|
||||
|
||||
notes.emplace_back(new ClassicNote(std::move(init), _graphics_manager));
|
||||
|
||||
bpm_iterator += tempo_interval;
|
||||
x += 70;
|
||||
|
@ -82,3 +68,4 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
|
|||
|
||||
return {std::move(notes), note_input_offset * 12};
|
||||
}
|
||||
|
|
@ -4,6 +4,8 @@
|
|||
#include <vector>
|
||||
|
||||
#include "tools/mathutils.h"
|
||||
#include "core/note.h"
|
||||
|
||||
#include "classicgraphicsmanager.h"
|
||||
|
||||
struct Beatmap
|
|
@ -0,0 +1,162 @@
|
|||
#include "classicnote.h"
|
||||
#include "classicsprite.h"
|
||||
#include "classicgraphicsmanager.h"
|
||||
|
||||
// Replace with interface by dependency injection
|
||||
#include "classicflyinganimationscenario.h"
|
||||
#include "classicdyinganimationscenario.h"
|
||||
//
|
||||
|
||||
ClassicNote::ClassicNote(ClassicNoteInitializer &&init, const std::shared_ptr<ClassicGraphicsManager>& manager) :
|
||||
Note(init.perfect_offset),
|
||||
_evaluator(init.intervals, _perfect_offset),
|
||||
_graphics_manager(manager),
|
||||
_state(State::NONE)
|
||||
{
|
||||
_elements.resize(init.elements.size());
|
||||
_isHold = init.hold;
|
||||
|
||||
for (std::size_t i = 0; i < _elements.size(); ++i)
|
||||
{
|
||||
_elements[i].keys = init.elements[i].keys;
|
||||
_elements[i].coordinates = init.elements[i].coordinates;
|
||||
_elements[i].type = init.elements[i].type;
|
||||
|
||||
// Animations will be injected into note.
|
||||
_elements[i].animations[State::NONE] = nullptr;
|
||||
_elements[i].animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
|
||||
_elements[i].animations[State::ACTIVE] = _elements[i].animations[State::FLYING];
|
||||
_elements[i].animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
|
||||
_elements[i].animations[State::DEAD] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicNote::isActive() const
|
||||
{
|
||||
return _state == State::ACTIVE;
|
||||
}
|
||||
|
||||
void ClassicNote::putToGame(const microsec &music_offset)
|
||||
{
|
||||
_state = State::FLYING;
|
||||
|
||||
for (auto& element : _elements)
|
||||
{
|
||||
element.sprite = _graphics_manager->getSprite(element.type);
|
||||
element.sprite->setCoordinates(element.coordinates, 0., 9.);
|
||||
element.animations[_state]->launch(element.sprite, music_offset, offset());
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicNote::isInGame() const
|
||||
{
|
||||
return _state == State::FLYING
|
||||
|| _state == State::ACTIVE
|
||||
|| _state == State::DYING;
|
||||
}
|
||||
|
||||
bool ClassicNote::shouldRemove() const
|
||||
{
|
||||
return _state == State::DEAD;
|
||||
}
|
||||
|
||||
void ClassicNote::update(const microsec& music_offset)
|
||||
{
|
||||
switch (_state)
|
||||
{
|
||||
default: return;
|
||||
break;
|
||||
|
||||
case State::FLYING:
|
||||
if (_evaluator.isActive(music_offset))
|
||||
_state = State::ACTIVE;
|
||||
break;
|
||||
|
||||
case State::DYING:
|
||||
if (_elements[0].animations[_state]->isDone())
|
||||
_state = State::DEAD;
|
||||
break;
|
||||
|
||||
case State::ACTIVE:
|
||||
if (!_evaluator.isActive(music_offset))
|
||||
{
|
||||
_state = State::DYING;
|
||||
for (auto& element : _elements)
|
||||
element.animations[_state]->launch(element.sprite, music_offset, offset());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto& element : _elements)
|
||||
if (element.animations[_state])
|
||||
element.animations[_state]->update(music_offset);
|
||||
}
|
||||
|
||||
void ClassicNote::input(PlayerInput&& inputdata)
|
||||
{
|
||||
auto grade = ClassicNote::Grade::BAD;
|
||||
|
||||
bool input_valid = std::any_of(_elements.begin(), _elements.end(),
|
||||
[inputdata=inputdata](auto& element)
|
||||
{
|
||||
if (element.pressed)
|
||||
return false;
|
||||
|
||||
auto key_iterator = std::find(element.keys.begin(), element.keys.end(), inputdata.event.key.code);
|
||||
bool found_key = key_iterator != element.keys.end();
|
||||
if (found_key)
|
||||
{
|
||||
element.pressed = true;
|
||||
element.pressed_as = inputdata.event.key.code;
|
||||
}
|
||||
|
||||
return found_key;
|
||||
});
|
||||
|
||||
bool all_pressed = allElementsPressed();
|
||||
|
||||
if (all_pressed)
|
||||
grade = _evaluator.calculatePrecision(inputdata.timestamp);
|
||||
|
||||
if (all_pressed || !input_valid)
|
||||
{
|
||||
_state = State::DYING;
|
||||
for (auto& element : _elements)
|
||||
element.animations[_state]->launch(element.sprite, inputdata.timestamp, offset());
|
||||
}
|
||||
|
||||
std::cout << "User input: " << static_cast<int>(grade) << "\n";
|
||||
}
|
||||
|
||||
void ClassicNote::draw() const
|
||||
{
|
||||
for (std::size_t i = 0; i < _elements.size(); ++i)
|
||||
{
|
||||
if (i >= 1)
|
||||
_graphics_manager->drawLine(_elements[i-1].sprite->trailCoordinates(), _elements[i].sprite->trailCoordinates());
|
||||
_graphics_manager->draw(_elements[i].sprite);
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicNote::isHold() const
|
||||
{
|
||||
return _isHold;
|
||||
}
|
||||
|
||||
bool ClassicNote::allElementsPressed() const
|
||||
{
|
||||
return std::all_of(_elements.begin(), _elements.end(),
|
||||
[](const auto& element)
|
||||
{
|
||||
return element.pressed;
|
||||
});
|
||||
}
|
||||
|
||||
bool ClassicNote::isPressedAs(sf::Keyboard::Key key) const
|
||||
{
|
||||
return std::any_of(_elements.begin(), _elements.end(),
|
||||
[key=key](const auto& element)
|
||||
{
|
||||
return key == element.pressed_as;
|
||||
});
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
#pragma once
|
||||
|
||||
#include "core/note.h"
|
||||
#include "core/precisionevaluator.h"
|
||||
#include "classicactions.h"
|
||||
|
||||
#include <memory>
|
||||
#include <array>
|
||||
|
||||
class ClassicSprite;
|
||||
class ClassicGraphicsManager;
|
||||
class ClassicAnimationScenario;
|
||||
|
||||
class ClassicNote : public Note
|
||||
{
|
||||
public:
|
||||
|
||||
enum class Grade
|
||||
{
|
||||
PERFECT,
|
||||
GOOD,
|
||||
BAD
|
||||
};
|
||||
|
||||
enum State
|
||||
{
|
||||
NONE,
|
||||
|
||||
FLYING,
|
||||
ACTIVE,
|
||||
DYING,
|
||||
DEAD
|
||||
};
|
||||
|
||||
struct ClassicNoteInitializer
|
||||
{
|
||||
std::vector<microsec> intervals;
|
||||
microsec perfect_offset;
|
||||
bool hold;
|
||||
|
||||
struct Element
|
||||
{
|
||||
Type type;
|
||||
Coordinates coordinates;
|
||||
std::vector<Coordinates> falling_curve_interpolation;
|
||||
std::array<sf::Keyboard::Key, 2> keys;
|
||||
};
|
||||
|
||||
std::vector<Element> elements;
|
||||
};
|
||||
|
||||
explicit ClassicNote(ClassicNoteInitializer&& init, const std::shared_ptr<ClassicGraphicsManager>& manager);
|
||||
virtual ~ClassicNote() = default;
|
||||
|
||||
virtual bool isActive() const override;
|
||||
virtual void update(const microsec &music_offset) override;
|
||||
virtual void input(PlayerInput&& inputdata) override;
|
||||
virtual void putToGame(const microsec &music_offset) override;
|
||||
virtual bool isInGame() const override;
|
||||
virtual bool shouldRemove() const override;
|
||||
virtual void draw() const override;
|
||||
|
||||
bool isHold() const;
|
||||
bool allElementsPressed() const;
|
||||
bool isPressedAs(sf::Keyboard::Key key) const;
|
||||
|
||||
private:
|
||||
|
||||
struct NoteElement
|
||||
{
|
||||
std::shared_ptr<ClassicSprite> sprite;
|
||||
std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
|
||||
|
||||
std::array<sf::Keyboard::Key, 2> keys;
|
||||
Coordinates coordinates; // Each note may consist of several buttons.
|
||||
Type type; // For example, ↑ → or ↓ → ←
|
||||
// Note Element represents this idea.
|
||||
bool pressed = false; // Each ending button in such sequence
|
||||
sf::Keyboard::Key pressed_as; // is an element.
|
||||
};
|
||||
|
||||
std::vector<NoteElement> _elements;
|
||||
|
||||
const PrecisionEvaluator<Grade> _evaluator;
|
||||
const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
|
||||
|
||||
State _state;
|
||||
bool _isHold;
|
||||
};
|
|
@ -1,9 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "tools/mathutils.h"
|
||||
#include "game/sprite.h"
|
||||
#include "SFML/Graphics/RectangleShape.hpp"
|
||||
#include "SFML/Graphics/Text.hpp"
|
||||
#include "sprite.h"
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <SFML/Graphics/Text.hpp>
|
||||
|
||||
class ClassicSprite : public Sprite, public sf::Drawable
|
||||
{
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Game;
|
||||
|
||||
namespace sf { class RenderWindow; }
|
||||
|
||||
namespace classic
|
||||
{
|
||||
std::unique_ptr<Game> init(sf::RenderWindow &game_window);
|
||||
}
|
|
@ -1,14 +1,12 @@
|
|||
#include "application.h"
|
||||
#include "game/inputtype.h"
|
||||
#include "core/inputtype.h"
|
||||
|
||||
#include "classicgame/classicgame.h"
|
||||
#include "classicgame/classicgraphicsmanager.h"
|
||||
#include "mainmenu.h"
|
||||
#include "gamestate.h"
|
||||
#include "editor.h"
|
||||
|
||||
#include "gui/mainmenu.h"
|
||||
#include "gui/gamestate.h"
|
||||
#include "gui/editor.h"
|
||||
|
||||
#include "tools/musicsfml.h"
|
||||
#include "tools/music.h"
|
||||
#include "classicmode/classicfactory.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
|
@ -19,7 +17,7 @@ Application::Application() :
|
|||
{
|
||||
_font_holder.load(Fonts::Id::GUI, "SourceCodePro-Regular.ttf");
|
||||
|
||||
_game = std::make_unique<ClassicGame>(std::make_unique<ClassicGraphicsManager>(_game_window), std::make_unique<MusicSFML>());
|
||||
_game = classic::init(_game_window);
|
||||
|
||||
_game_window.setFramerateLimit(60);
|
||||
_game_window.setKeyRepeatEnabled(false);
|
||||
|
@ -36,7 +34,7 @@ Application::Application() :
|
|||
|
||||
const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks), _font_holder);
|
||||
const auto game_state = std::make_shared<GameState>(_game_window, _game, GameState::Callbacks());
|
||||
const auto editor = std::make_shared<Editor>(_game_window, std::move(editor_callbacks), std::make_unique<MusicSFML>(), _font_holder);
|
||||
const auto editor = std::make_shared<Editor>(_game_window, std::move(editor_callbacks), std::make_unique<Music>(), _font_holder);
|
||||
|
||||
_states[GUIState::Tag::MAIN_MENU] = main_menu;
|
||||
_states[GUIState::Tag::GAME] = game_state;
|
|
@ -1,14 +1,18 @@
|
|||
#ifndef APPLICATION_H
|
||||
#define APPLICATION_H
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <array>
|
||||
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include <SFML/System/Clock.hpp>
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
|
||||
#include "game/game.h"
|
||||
#include "gui/state.h"
|
||||
#include "core/game.h"
|
||||
#include "state.h"
|
||||
|
||||
#include "tools/resourceholder.h"
|
||||
|
||||
|
@ -25,7 +29,6 @@ private:
|
|||
std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
|
||||
std::vector<std::shared_ptr<GUIState>> _state_stack;
|
||||
|
||||
|
||||
sf::RenderWindow _game_window;
|
||||
std::shared_ptr<Game> _game;
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "gui/state.h"
|
||||
#include "state.h"
|
||||
#include "tools/music.h"
|
||||
#include "tools/resourceholder.h"
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
|
@ -2,7 +2,7 @@
|
|||
#include "widgets/button.h"
|
||||
#include "widgets/group.h"
|
||||
|
||||
#include "game/game.h"
|
||||
#include "core/game.h"
|
||||
|
||||
GameState::GameState(sf::RenderWindow& game_window, const std::shared_ptr<Game>& game,
|
||||
Callbacks&& callbacks) :
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "gui/state.h"
|
||||
#include "state.h"
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
|
||||
class Group;
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "gui/state.h"
|
||||
#include "state.h"
|
||||
#include "tools/resourceholder.h"
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
#include "button.h"
|
||||
#include <iostream>
|
||||
|
||||
Button::Button(const std::string &text, const std::shared_ptr<sf::Font>& font, unsigned int font_size) :
|
||||
_font(font)
|
||||
{
|
|
@ -1,56 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "classicactions.h"
|
||||
#include "game/precisionevaluator.h"
|
||||
|
||||
#include "SFML/Window/Keyboard.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
enum class ClassicGrade
|
||||
{
|
||||
PERFECT,
|
||||
GOOD,
|
||||
BAD
|
||||
};
|
||||
|
||||
enum ClassicNoteState
|
||||
{
|
||||
NONE,
|
||||
|
||||
FLYING,
|
||||
ACTIVE,
|
||||
DYING,
|
||||
DEAD
|
||||
};
|
||||
|
||||
class ClassicSprite;
|
||||
class ClassicAnimationScenario;
|
||||
|
||||
struct ClassicNote
|
||||
{
|
||||
PrecisionEvaluator<ClassicGrade> evaluator;
|
||||
std::vector<microsec> intervals;
|
||||
bool hold = false;
|
||||
|
||||
ClassicNoteState state = ClassicNoteState::NONE;
|
||||
|
||||
struct Element
|
||||
{
|
||||
Coordinates coordinates; // Each note may consist of several buttons.
|
||||
// For example, ↑ → or ↓ → ←
|
||||
// Note Element represents this idea.
|
||||
bool pressed = false; // Each ending button in such sequence
|
||||
sf::Keyboard::Key pressed_as; // is an element.
|
||||
|
||||
Type type = Type::NONE;
|
||||
std::vector<Coordinates> falling_curve_interpolation;
|
||||
std::array<sf::Keyboard::Key, 2> available_keys;
|
||||
std::shared_ptr<ClassicSprite> sprite;
|
||||
std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
|
||||
};
|
||||
|
||||
std::vector<Element> elements;
|
||||
};
|
|
@ -1,141 +0,0 @@
|
|||
#include "classicnotemanager.h"
|
||||
#include "classicsprite.h"
|
||||
#include "classicgraphicsmanager.h"
|
||||
|
||||
// Replace with interface by dependency injection
|
||||
#include "classicflyinganimationscenario.h"
|
||||
#include "classicdyinganimationscenario.h"
|
||||
//
|
||||
|
||||
|
||||
ClassicNoteManager::ClassicNoteManager(const std::shared_ptr<ClassicGraphicsManager>& manager) :
|
||||
_graphics_manager(manager)
|
||||
{}
|
||||
|
||||
ClassicNoteManager::~ClassicNoteManager()
|
||||
{}
|
||||
|
||||
bool ClassicNoteManager::isActive(const ClassicNote* note) const
|
||||
{
|
||||
return note->state == ClassicNoteState::ACTIVE;
|
||||
}
|
||||
|
||||
void ClassicNoteManager::putToGame(ClassicNote* note, const microsec &music_offset)
|
||||
{
|
||||
note->state = ClassicNoteState::FLYING;
|
||||
|
||||
for (auto& element : note->elements)
|
||||
{
|
||||
element.sprite = _graphics_manager->getSprite(element.type);
|
||||
element.sprite->setCoordinates(element.coordinates, 0., 9.);
|
||||
element.animations[note->state]->launch(element.sprite, music_offset, note->evaluator.offset());
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicNoteManager::isInGame(const ClassicNote* note) const
|
||||
{
|
||||
return note->state == ClassicNoteState::FLYING
|
||||
|| note->state == ClassicNoteState::ACTIVE
|
||||
|| note->state == ClassicNoteState::DYING;
|
||||
}
|
||||
|
||||
bool ClassicNoteManager::shouldRemove(const ClassicNote* note) const
|
||||
{
|
||||
return note->state == ClassicNoteState::DEAD;
|
||||
}
|
||||
|
||||
void ClassicNoteManager::update(ClassicNote* note, const microsec& music_offset)
|
||||
{
|
||||
switch (note->state)
|
||||
{
|
||||
default: return;
|
||||
break;
|
||||
|
||||
case ClassicNoteState::FLYING:
|
||||
if (note->evaluator.isActive(music_offset))
|
||||
note->state = ClassicNoteState::ACTIVE;
|
||||
break;
|
||||
|
||||
case ClassicNoteState::DYING:
|
||||
if (note->elements[0].animations[note->state]->isDone())
|
||||
note->state = ClassicNoteState::DEAD;
|
||||
break;
|
||||
|
||||
case ClassicNoteState::ACTIVE:
|
||||
if (!note->evaluator.isActive(music_offset))
|
||||
{
|
||||
note->state = ClassicNoteState::DYING;
|
||||
for (auto& element : note->elements)
|
||||
element.animations[note->state]->launch(element.sprite, music_offset, note->evaluator.offset());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (auto& element : note->elements)
|
||||
if (element.animations[note->state])
|
||||
element.animations[note->state]->update(music_offset);
|
||||
}
|
||||
|
||||
void ClassicNoteManager::input(ClassicNote* note, PlayerInput&& inputdata)
|
||||
{
|
||||
auto grade = ClassicGrade::BAD;
|
||||
|
||||
bool input_valid = std::any_of(note->elements.begin(), note->elements.end(),
|
||||
[inputdata=inputdata](auto& element)
|
||||
{
|
||||
if (element.pressed)
|
||||
return false;
|
||||
|
||||
auto key_iterator = std::find(element.available_keys.begin(), element.available_keys.end(), inputdata.event.key.code);
|
||||
bool found_key = key_iterator != element.available_keys.end();
|
||||
if (found_key)
|
||||
{
|
||||
element.pressed = true;
|
||||
element.pressed_as = inputdata.event.key.code;
|
||||
}
|
||||
|
||||
return found_key;
|
||||
});
|
||||
|
||||
bool all_pressed = allElementsPressed(note);
|
||||
|
||||
if (all_pressed)
|
||||
grade = note->evaluator.calculatePrecision(inputdata.timestamp);
|
||||
|
||||
if (all_pressed || !input_valid)
|
||||
{
|
||||
note->state = ClassicNoteState::DYING;
|
||||
for (auto& element : note->elements)
|
||||
element.animations[note->state]->launch(element.sprite, inputdata.timestamp, note->evaluator.offset());
|
||||
}
|
||||
|
||||
std::cout << "User input: " << static_cast<int>(grade) << "\n";
|
||||
}
|
||||
|
||||
void ClassicNoteManager::draw(const ClassicNote* note) const
|
||||
{
|
||||
for (std::size_t i = 0; i < note->elements.size(); ++i)
|
||||
{
|
||||
if (i >= 1)
|
||||
_graphics_manager->drawLine(note->elements[i-1].sprite->trailCoordinates(), note->elements[i].sprite->trailCoordinates());
|
||||
_graphics_manager->draw(note->elements[i].sprite);
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicNoteManager::allElementsPressed(const ClassicNote* note) const
|
||||
{
|
||||
return std::all_of(note->elements.begin(), note->elements.end(),
|
||||
[](const auto& element)
|
||||
{
|
||||
return element.pressed;
|
||||
});
|
||||
}
|
||||
|
||||
bool ClassicNoteManager::isPressedAs(const ClassicNote* note, sf::Keyboard::Key key) const
|
||||
{
|
||||
return std::any_of(note->elements.begin(), note->elements.end(),
|
||||
[key=key](const auto& element)
|
||||
{
|
||||
return key == element.pressed_as;
|
||||
});
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "game/inputtype.h"
|
||||
#include "classicnote.h"
|
||||
#include <memory>
|
||||
|
||||
class ClassicGraphicsManager;
|
||||
|
||||
class ClassicNoteManager
|
||||
{
|
||||
public:
|
||||
explicit ClassicNoteManager(const std::shared_ptr<ClassicGraphicsManager>& manager);
|
||||
~ClassicNoteManager();
|
||||
|
||||
bool isActive(const ClassicNote* note) const;
|
||||
void update(ClassicNote* note, const microsec &music_offset);
|
||||
void input(ClassicNote* note, PlayerInput&& inputdata);
|
||||
void putToGame(ClassicNote* note, const microsec &music_offset);
|
||||
bool isInGame(const ClassicNote* note) const;
|
||||
bool shouldRemove(const ClassicNote* note) const;
|
||||
void draw(const ClassicNote* note) const;
|
||||
|
||||
bool allElementsPressed(const ClassicNote* note) const;
|
||||
bool isPressedAs(const ClassicNote* note, sf::Keyboard::Key key) const;
|
||||
|
||||
private:
|
||||
const std::shared_ptr<ClassicGraphicsManager> _graphics_manager;
|
||||
};
|
|
@ -1,160 +0,0 @@
|
|||
#include "classictimeline.h"
|
||||
#include "classicnotemanager.h"
|
||||
#include <iostream>
|
||||
|
||||
ClassicTimeline::ClassicTimeline(const std::shared_ptr<ClassicNoteManager>& manager) :
|
||||
_note_manager(manager),
|
||||
_current_offset(0)
|
||||
{}
|
||||
|
||||
void ClassicTimeline::setNotes(std::vector<ClassicNote *> &¬es, const microsec &visibility)
|
||||
{
|
||||
_visibility_offset = visibility;
|
||||
_timeline = std::move(notes);
|
||||
|
||||
_top_note = _timeline.begin();
|
||||
expire(_first_visible_note);
|
||||
expire(_last_visible_note);
|
||||
expire(_active_note);
|
||||
|
||||
fetchVisibleNotes();
|
||||
}
|
||||
|
||||
ClassicTimeline::~ClassicTimeline()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void ClassicTimeline::clear()
|
||||
{
|
||||
for (auto& note : _timeline)
|
||||
delete note;
|
||||
|
||||
_timeline.clear();
|
||||
}
|
||||
|
||||
void ClassicTimeline::update(const microsec& offset)
|
||||
{
|
||||
_current_offset = offset;
|
||||
|
||||
checkCurrentActiveNote();
|
||||
checkForNextActiveNote();
|
||||
updateVisibleSprites(_current_offset);
|
||||
}
|
||||
|
||||
void ClassicTimeline::checkCurrentActiveNote()
|
||||
{
|
||||
if (isExpired(_active_note))
|
||||
return;
|
||||
|
||||
auto note = *_active_note;
|
||||
|
||||
if (!_note_manager->isActive(note))
|
||||
{
|
||||
expire(_active_note);
|
||||
++_top_note;
|
||||
}
|
||||
}
|
||||
|
||||
void ClassicTimeline::checkForNextActiveNote()
|
||||
{
|
||||
if (!isExpired(_active_note))
|
||||
return;
|
||||
|
||||
auto top_note = *_top_note;
|
||||
if (_note_manager->isActive(top_note))
|
||||
_active_note = _top_note;
|
||||
}
|
||||
|
||||
void ClassicTimeline::updateVisibleSprites(const microsec& music_offset)
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
const auto& note_manager = _note_manager;
|
||||
std::for_each(_first_visible_note, _last_visible_note,
|
||||
[¬e_manager, &music_offset](const auto& note)
|
||||
{
|
||||
note_manager->update(note, music_offset);
|
||||
});
|
||||
}
|
||||
|
||||
ClassicTimeline::Iterator ClassicTimeline::getActiveNote() noexcept
|
||||
{
|
||||
return _active_note;
|
||||
}
|
||||
|
||||
bool ClassicTimeline::isExpired(const Iterator& iterator) const
|
||||
{
|
||||
return iterator == _timeline.end();
|
||||
}
|
||||
|
||||
void ClassicTimeline::expire(Iterator& iterator)
|
||||
{
|
||||
iterator = _timeline.end();
|
||||
}
|
||||
|
||||
bool ClassicTimeline::isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const
|
||||
{
|
||||
return ((*iterator)->evaluator.offset() - _visibility_offset) <= music_offset;
|
||||
}
|
||||
|
||||
void ClassicTimeline::fetchVisibleNotes()
|
||||
{
|
||||
findLastVisibleNote(_current_offset);
|
||||
findFirstVisibleNote();
|
||||
}
|
||||
|
||||
void ClassicTimeline::findLastVisibleNote(const microsec &music_offset)
|
||||
{
|
||||
Iterator note_iterator = _top_note;
|
||||
while (isVisiblyClose(note_iterator, music_offset))
|
||||
{
|
||||
if (nothingToDraw())
|
||||
_first_visible_note = note_iterator;
|
||||
|
||||
auto note = *note_iterator;
|
||||
|
||||
if (!_note_manager->isInGame(note))
|
||||
_note_manager->putToGame(note, music_offset);
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
|
||||
_last_visible_note = note_iterator;
|
||||
}
|
||||
|
||||
void ClassicTimeline::findFirstVisibleNote()
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
auto note_iterator = _first_visible_note;
|
||||
while (note_iterator != _last_visible_note)
|
||||
{
|
||||
auto note = *note_iterator;
|
||||
if (_note_manager->shouldRemove(note))
|
||||
++_first_visible_note;
|
||||
|
||||
++note_iterator;
|
||||
}
|
||||
}
|
||||
|
||||
bool ClassicTimeline::nothingToDraw() const noexcept
|
||||
{
|
||||
return isExpired(_first_visible_note);
|
||||
}
|
||||
|
||||
void ClassicTimeline::drawVisibleNotes() const
|
||||
{
|
||||
if (nothingToDraw())
|
||||
return;
|
||||
|
||||
const auto& note_manager = _note_manager;
|
||||
std::for_each(_first_visible_note, _last_visible_note,
|
||||
[¬e_manager](const auto& note)
|
||||
{
|
||||
note_manager->draw(note);
|
||||
});
|
||||
}
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "game/timeline.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
class ClassicNote;
|
||||
class ClassicNoteManager;
|
||||
|
||||
class ClassicTimeline : public Timeline
|
||||
{
|
||||
public:
|
||||
explicit ClassicTimeline(const std::shared_ptr<ClassicNoteManager>& manager);
|
||||
virtual ~ClassicTimeline();
|
||||
virtual void update(const microsec& offset) override;
|
||||
virtual void clear() override;
|
||||
|
||||
virtual void drawVisibleNotes() const override;
|
||||
|
||||
void setNotes(std::vector<ClassicNote*>&& notes, const microsec& visibility);
|
||||
|
||||
void fetchVisibleNotes();
|
||||
void findLastVisibleNote(const microsec& music_offset);
|
||||
void findFirstVisibleNote();
|
||||
|
||||
using Iterator = std::vector<ClassicNote*>::const_iterator;
|
||||
|
||||
Iterator getActiveNote() noexcept;
|
||||
|
||||
bool isExpired(const Iterator& iterator) const;
|
||||
inline void expire(Iterator& iterator);
|
||||
|
||||
private:
|
||||
std::shared_ptr<ClassicNoteManager> _note_manager;
|
||||
std::vector<microsec> _input_intervals;
|
||||
std::vector<ClassicNote*> _timeline;
|
||||
microsec _visibility_offset;
|
||||
microsec _current_offset;
|
||||
|
||||
void updateVisibleSprites(const microsec& music_offset);
|
||||
void checkCurrentActiveNote();
|
||||
void checkForNextActiveNote();
|
||||
bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const;
|
||||
inline bool nothingToDraw() const noexcept;
|
||||
|
||||
/* Difference between top and active note is that
|
||||
* top note is the note handling input right now
|
||||
* OR it's the closest note from current music offset
|
||||
* position, not necessarily active. A note stops being top only
|
||||
* after dying or being tapped by player, even if it's already
|
||||
* past her perfect offset.
|
||||
*
|
||||
* Meanwhile active note is the note which is currently handling
|
||||
* player input for grade.
|
||||
*
|
||||
* An active note is always top note but a top note
|
||||
* is not always active note.
|
||||
* */
|
||||
|
||||
Iterator _top_note;
|
||||
Iterator _active_note;
|
||||
Iterator _last_visible_note;
|
||||
Iterator _first_visible_note;
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
#include "application.h"
|
||||
#include "application/application.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "tools/music.h"
|
||||
|
||||
#include <SFML/Audio/Music.hpp>
|
||||
|
||||
class MusicSFML : public Music
|
||||
{
|
||||
public:
|
||||
explicit MusicSFML();
|
||||
|
||||
virtual bool openFromFile(const std::string& filepath) override;
|
||||
|
||||
virtual void play() override;
|
||||
virtual void pause() override;
|
||||
virtual void stop() override;
|
||||
|
||||
virtual void setVolume(int volume) override;
|
||||
|
||||
virtual void setOffset(const microsec& offset) override;
|
||||
virtual microsec fetchOffset() override;
|
||||
|
||||
private:
|
||||
sf::Music _music;
|
||||
sf::Clock _offset_interpolator;
|
||||
|
||||
microsec _sfml_music_offset;
|
||||
microsec _previous_frame_offset;
|
||||
microsec _absolute_offset;
|
||||
};
|
|
@ -0,0 +1,12 @@
|
|||
cmake_minimum_required(VERSION 2.8.8)
|
||||
|
||||
project(tools)
|
||||
|
||||
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
include_directories(${CMAKE_SOURCE_DIR}/include)
|
||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/shared)
|
||||
|
||||
file(GLOB_RECURSE HEADERS "shared/*.h" "include/*.h")
|
||||
file(GLOB_RECURSE SOURCES "src/*.cpp")
|
||||
|
||||
add_library(tools STATIC ${SOURCES} ${HEADERS})
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "mathutils.h"
|
||||
#include "tools/mathutils.h"
|
||||
|
||||
namespace beat_utils
|
||||
{
|
|
@ -1,9 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <SFML/System/Clock.hpp>
|
||||
|
||||
using microsec = sf::Int64;
|
||||
using minute = int;
|
||||
using microsec = long long;
|
||||
|
||||
struct Coordinates
|
||||
{
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include <SFML/Audio/Music.hpp>
|
||||
#include <SFML/System/Clock.hpp>
|
||||
|
||||
#include "tools/mathutils.h"
|
||||
|
||||
class Music
|
||||
{
|
||||
public:
|
||||
explicit Music();
|
||||
|
||||
bool openFromFile(const std::string& filepath);
|
||||
|
||||
void play();
|
||||
void pause();
|
||||
void stop();
|
||||
|
||||
void setVolume(int volume);
|
||||
|
||||
void setOffset(const microsec& offset);
|
||||
microsec fetchOffset();
|
||||
|
||||
private:
|
||||
sf::Music _music;
|
||||
sf::Clock _offset_interpolator;
|
||||
|
||||
microsec _sfml_music_offset;
|
||||
microsec _previous_frame_offset;
|
||||
microsec _absolute_offset;
|
||||
};
|
|
@ -1,44 +1,44 @@
|
|||
#include "musicsfml.h"
|
||||
#include "tools/music.h"
|
||||
|
||||
MusicSFML::MusicSFML() :
|
||||
Music::Music() :
|
||||
_sfml_music_offset(0),
|
||||
_previous_frame_offset(0),
|
||||
_absolute_offset(0)
|
||||
{}
|
||||
|
||||
bool MusicSFML::openFromFile(const std::string& filepath)
|
||||
bool Music::openFromFile(const std::string& filepath)
|
||||
{
|
||||
return _music.openFromFile(filepath);
|
||||
}
|
||||
|
||||
void MusicSFML::play()
|
||||
void Music::play()
|
||||
{
|
||||
_music.play();
|
||||
_sfml_music_offset = _offset_interpolator.restart().asMicroseconds();
|
||||
}
|
||||
|
||||
void MusicSFML::pause()
|
||||
void Music::pause()
|
||||
{
|
||||
_music.pause();
|
||||
}
|
||||
|
||||
void MusicSFML::stop()
|
||||
void Music::stop()
|
||||
{
|
||||
_music.stop();
|
||||
}
|
||||
|
||||
void MusicSFML::setVolume(int volume)
|
||||
void Music::setVolume(int volume)
|
||||
{
|
||||
_music.setVolume(volume);
|
||||
}
|
||||
|
||||
void MusicSFML::setOffset(const microsec& offset)
|
||||
void Music::setOffset(const microsec& offset)
|
||||
{
|
||||
//_previous_frame_offset += (offset - _absolute_offset);
|
||||
_music.setPlayingOffset(sf::microseconds(offset));
|
||||
}
|
||||
|
||||
microsec MusicSFML::fetchOffset()
|
||||
microsec Music::fetchOffset()
|
||||
{
|
||||
if (_music.getStatus() != sf::Music::Status::Playing)
|
||||
return _absolute_offset;
|
Loading…
Reference in New Issue