Add editor state
This commit is contained in:
parent
befd7e5cf9
commit
7e97510f31
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "gui/mainmenu.h"
|
||||
#include "gui/gamestate.h"
|
||||
#include "gui/editor.h"
|
||||
|
||||
#include "tools/musicsfml.h"
|
||||
|
||||
|
@ -22,12 +23,14 @@ Application::Application() :
|
|||
_game_window.setMouseCursorGrabbed(false);
|
||||
_game_window.setVerticalSyncEnabled(true);
|
||||
|
||||
MainMenu::Callbacks callbacks = {[&](){ emplaceState(GUIState::Tag::GAME); }};
|
||||
MainMenu::Callbacks callbacks = {[&](){ emplaceState(GUIState::Tag::EDITOR); }};
|
||||
|
||||
const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks));
|
||||
const auto game_state = std::make_shared<GameState>(_game_window, _game, GameState::Callbacks());
|
||||
const auto editor = std::make_shared<Editor>(_game_window, Editor::Callbacks(), std::make_unique<MusicSFML>());
|
||||
_states[GUIState::Tag::MAIN_MENU] = main_menu;
|
||||
_states[GUIState::Tag::GAME] = game_state;
|
||||
_states[GUIState::Tag::EDITOR] = editor;
|
||||
|
||||
_state_stack.emplace_back(_states.at(GUIState::Tag::MAIN_MENU));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,61 @@
|
|||
#include "editor.h"
|
||||
#include "widgets/button.h"
|
||||
#include "widgets/group.h"
|
||||
#include "tools/bpmcalculator.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music) :
|
||||
_buttons(std::make_shared<Group>()),
|
||||
_game_window(game_window),
|
||||
_music(std::move(music)),
|
||||
_bpm_calculator(std::make_unique<BPMCalculator>(_music))
|
||||
{
|
||||
(void)callbacks;
|
||||
const float window_width = game_window.getSize().x;
|
||||
const float window_height = game_window.getSize().y;
|
||||
|
||||
_music->openFromFile("Uta-test.flac");
|
||||
_music->setVolume(20);
|
||||
|
||||
std::shared_ptr<Button> button_start = std::make_shared<Button>("Start");
|
||||
button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
|
||||
button_start->setCallback([&]()
|
||||
{
|
||||
_bpm_calculator->startListening(0);
|
||||
});
|
||||
|
||||
_buttons->addChild(button_start);
|
||||
}
|
||||
|
||||
void Editor::input(const sf::Event& event)
|
||||
{
|
||||
_buttons->input(event);
|
||||
|
||||
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space)
|
||||
{
|
||||
_bpm_calculator->click();
|
||||
std::cout << _bpm_calculator->getCurrentApproximation() << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
void Editor::update()
|
||||
{
|
||||
_buttons->update();
|
||||
}
|
||||
|
||||
void Editor::draw() const
|
||||
{
|
||||
_game_window.draw(*_buttons);
|
||||
}
|
||||
|
||||
void Editor::enter()
|
||||
{
|
||||
_buttons->setVisibility();
|
||||
}
|
||||
|
||||
void Editor::leave()
|
||||
{
|
||||
_buttons->setVisibility(false);
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
#pragma once
|
||||
|
||||
#include "gui/state.h"
|
||||
#include "tools/music.h"
|
||||
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
|
||||
class Group;
|
||||
class BPMCalculator;
|
||||
|
||||
class Editor : public GUIState
|
||||
{
|
||||
public:
|
||||
|
||||
struct Callbacks
|
||||
{
|
||||
std::function<void(void)> onAppendGameState;
|
||||
};
|
||||
|
||||
explicit Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music);
|
||||
virtual void input(const sf::Event& event) override;
|
||||
virtual void update() override;
|
||||
virtual void draw() const override;
|
||||
|
||||
virtual void enter() override;
|
||||
virtual void leave() override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Group> _buttons;
|
||||
sf::RenderWindow& _game_window;
|
||||
|
||||
std::shared_ptr<Music> _music;
|
||||
std::shared_ptr<BPMCalculator> _bpm_calculator;
|
||||
};
|
||||
|
|
@ -14,7 +14,7 @@ public:
|
|||
std::function<void(void)> onAppendGameState;
|
||||
};
|
||||
|
||||
MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks);
|
||||
explicit MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks);
|
||||
virtual void input(const sf::Event& event) override;
|
||||
virtual void update() override;
|
||||
virtual void draw() const override;
|
||||
|
|
|
@ -12,6 +12,8 @@ BPMCalculator::BPMCalculator(const std::shared_ptr<Music>& music) :
|
|||
|
||||
void BPMCalculator::setMusic(const std::shared_ptr<Music>& music)
|
||||
{
|
||||
_deltas.clear();
|
||||
_previous_click_offset = 0;
|
||||
_music = music;
|
||||
}
|
||||
|
||||
|
@ -32,6 +34,8 @@ void BPMCalculator::click()
|
|||
{
|
||||
const microsec click_offset = _music->fetchOffset();
|
||||
|
||||
std::cout << click_offset << "\n\n\n\n";
|
||||
|
||||
if (_previous_click_offset == 0)
|
||||
{
|
||||
_previous_click_offset = click_offset;
|
||||
|
@ -48,6 +52,9 @@ int BPMCalculator::getCurrentApproximation() const
|
|||
{
|
||||
const microsec sum = std::accumulate(_deltas.begin(), _deltas.end(), 0);
|
||||
|
||||
std::cout << "S: " << sum << " _deltas.size(): " << _deltas.size();
|
||||
std::cout << "\n " << (static_cast<float>(sum) / static_cast<float>(_deltas.size())) << '\n';
|
||||
|
||||
return (sum == 0)
|
||||
? 0.
|
||||
: static_cast<int>(static_cast<float>(MICROSECONDS_IN_MINUTE) / (static_cast<float>(sum) / static_cast<float>(_deltas.size())));
|
||||
|
|
|
@ -34,7 +34,7 @@ void MusicSFML::setVolume(int volume)
|
|||
|
||||
void MusicSFML::setOffset(const microsec& offset)
|
||||
{
|
||||
_previous_frame_offset += (offset - _absolute_offset);
|
||||
//_previous_frame_offset += (offset - _absolute_offset);
|
||||
_music.setPlayingOffset(sf::microseconds(offset));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue