Implement main menubar for the Editor
This commit is contained in:
parent
7e97510f31
commit
7e2f038a8b
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@ -1,36 +1,27 @@
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#include "editor.h"
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#include "editor.h"
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#include "widgets/button.h"
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#include "widgets/button.h"
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#include "widgets/group.h"
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#include "widgets/group.h"
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#include "widgets/menubar.h"
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#include "tools/bpmcalculator.h"
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#include "tools/bpmcalculator.h"
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#include <iostream>
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#include <iostream>
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music) :
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music) :
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_buttons(std::make_shared<Group>()),
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_menu_bar(std::make_shared<MenuBar>()),
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_game_window(game_window),
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_game_window(game_window),
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_music(std::move(music)),
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_music(std::move(music)),
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_bpm_calculator(std::make_unique<BPMCalculator>(_music))
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_bpm_calculator(std::make_unique<BPMCalculator>(_music))
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{
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{
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(void)callbacks;
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(void)callbacks;
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const float window_width = game_window.getSize().x;
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const float window_width = game_window.getSize().x;
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const float window_height = game_window.getSize().y;
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//const float window_height = game_window.getSize().y;
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_music->openFromFile("Uta-test.flac");
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_menu_bar->setRect(sf::FloatRect(0, 0, window_width, 27));
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_music->setVolume(20);
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std::shared_ptr<Button> button_start = std::make_shared<Button>("Start");
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button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
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button_start->setCallback([&]()
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{
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_bpm_calculator->startListening(0);
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});
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_buttons->addChild(button_start);
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}
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}
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void Editor::input(const sf::Event& event)
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void Editor::input(const sf::Event& event)
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{
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{
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_buttons->input(event);
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_menu_bar->input(event);
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space)
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Space)
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{
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{
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@ -41,21 +32,21 @@ void Editor::input(const sf::Event& event)
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void Editor::update()
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void Editor::update()
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{
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{
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_buttons->update();
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_menu_bar->update();
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}
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}
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void Editor::draw() const
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void Editor::draw() const
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{
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{
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_game_window.draw(*_buttons);
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_game_window.draw(*_menu_bar);
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}
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}
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void Editor::enter()
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void Editor::enter()
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{
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{
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_buttons->setVisibility();
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_menu_bar->setVisibility();
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}
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}
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void Editor::leave()
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void Editor::leave()
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{
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{
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_buttons->setVisibility(false);
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_menu_bar->setVisibility(false);
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}
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}
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@ -5,7 +5,7 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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class Group;
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class MenuBar;
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class BPMCalculator;
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class BPMCalculator;
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class Editor : public GUIState
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class Editor : public GUIState
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@ -26,7 +26,7 @@ public:
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virtual void leave() override;
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virtual void leave() override;
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private:
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private:
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std::shared_ptr<Group> _buttons;
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std::shared_ptr<MenuBar> _menu_bar;
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sf::RenderWindow& _game_window;
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sf::RenderWindow& _game_window;
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std::shared_ptr<Music> _music;
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std::shared_ptr<Music> _music;
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@ -0,0 +1,66 @@
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#include "bpmcalculator.h"
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BPMCalculatorWindow::BPMCalculatorWindow() :
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_pressed(false)
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{
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_button_text.setFillColor(sf::Color::Black);
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_button_content.setFillColor(sf::Color::White);
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}
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void BPMCalculatorWindow::input(const sf::Event& event)
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{
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switch (event.type)
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{
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default:
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break;
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case sf::Event::MouseButtonPressed:
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if (isUnderMouse(event.mouseButton.x, event.mouseButton.y))
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{
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_pressed = true;
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_button_content.setFillColor(sf::Color(155, 155, 155));
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}
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break;
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case sf::Event::MouseButtonReleased:
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if (_pressed)
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{
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_button_content.setFillColor(sf::Color::White);
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_pressed = false;
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if (isUnderMouse(event.mouseButton.x, event.mouseButton.y))
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_on_click_callback();
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}
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break;
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}
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Widget::input(event);
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}
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void BPMCalculatorWindow::update()
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{
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Widget::update();
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}
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void BPMCalculatorWindow::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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target.draw(_button_content, states);
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target.draw(_button_text, states);
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Widget::draw(target, states);
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}
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void BPMCalculatorWindow::setRect(const sf::FloatRect& rect)
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{
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_button_content.setPosition(rect.left, rect.top);
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_button_content.setSize({rect.width, rect.height});
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}
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void BPMCalculatorWindow::setPosition(const sf::Vector2f &position)
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{
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_button_content.setPosition(position);
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}
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bool BPMCalculatorWindow::isUnderMouse(int mouse_x, int mouse_y) const
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{
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return _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
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}
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#pragma once
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#include "widget.h"
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#include <functional>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Text.hpp>
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class BPMCalculatorWindow : public Widget
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{
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public:
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BPMCalculatorWindow();
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setRect(const sf::FloatRect& rect) override;
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virtual void setPosition(const sf::Vector2f& position) override;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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private:
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sf::RectangleShape _button_content;
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sf::Text _button_text;
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bool _pressed;
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std::function<void(void)> _on_click_callback;
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};
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@ -0,0 +1,52 @@
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#include "menubar.h"
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#include "iostream"
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MenuBar::MenuBar()
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{
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}
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void MenuBar::input(const sf::Event &event)
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{
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Widget::input(event);
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for (const auto& bar_button : _bar_buttons)
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bar_button->input(event);
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}
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void MenuBar::update()
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{
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Widget::update();
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}
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void MenuBar::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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Widget::draw(target, states);
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target.draw(_bar_rect, states);
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for (const auto& bar_button : _bar_buttons)
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target.draw(*bar_button, states);
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}
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void MenuBar::setRect(const sf::FloatRect& rect)
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{
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_bar_rect.setPosition(rect.left, rect.top);
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_bar_rect.setSize({rect.width, rect.height});
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int x = 0;
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int button_width = 100;
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for (const auto& bar_button : _bar_buttons)
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{
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bar_button->setRect(sf::FloatRect(x, 0, button_width, _bar_rect.getSize().y));
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x += button_width;
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}
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}
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void MenuBar::setPosition(const sf::Vector2f& position)
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{
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_bar_rect.setPosition(position);
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}
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bool MenuBar::isUnderMouse(int mouse_x, int mouse_y) const
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{
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return _bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
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}
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#pragma once
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#include "widget.h"
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#include "menubutton.h"
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#include "menudrop.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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class MenuBar : public Widget
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{
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public:
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explicit MenuBar();
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setRect(const sf::FloatRect& rect) override;
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virtual void setPosition(const sf::Vector2f& position) override;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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bool isActive() const;
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void addSubMenu(std::unique_ptr<MenuDrop>&& submenu);
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private:
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sf::RectangleShape _bar_rect;
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std::vector<std::unique_ptr<MenuButton>> _bar_buttons;
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};
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#pragma once
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#include "widget.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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class MenuButton : public Widget
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{
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public:
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explicit MenuButton(std::string&& text);
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virtual void input(const sf::Event& event) = 0;
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virtual void update() = 0;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual void setRect(const sf::FloatRect& rect) = 0;
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virtual void setPosition(const sf::Vector2f& position) = 0;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const = 0;
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virtual bool isActive() const = 0;
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virtual void setActive(bool is_active) = 0;
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virtual void setHovered(bool is_hovered) = 0;
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};
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@ -0,0 +1,44 @@
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#include "menudrop.h"
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void MenuDrop::input(const sf::Event &event)
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{
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for (auto& child : _children)
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child->input(event);
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}
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void MenuDrop::update()
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{
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for (auto& child : _children)
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child->update();
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}
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void MenuDrop::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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if (!_is_visible)
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return;
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for (auto& child : _children)
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child->draw(target, states);
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}
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void MenuDrop::setRect(const sf::FloatRect& rect)
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{
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(void)rect;
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/*_bar_rect.setPosition(rect.left, rect.top);
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_bar_rect.setSize({rect.width, rect.height});
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_bar_button_rect.setSize(sf::Vector2f(100, _bar_rect.getSize().y));*/
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}
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void MenuDrop::setPosition(const sf::Vector2f& position)
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{
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(void)position;
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//_bar_rect.setPosition(position);
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}
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bool MenuDrop::isUnderMouse(int mouse_x, int mouse_y) const
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{
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(void)mouse_x;
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(void)mouse_y;
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return false;//_bar_rect.getGlobalBounds().contains(mouse_x, mouse_y);
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}
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@ -0,0 +1,23 @@
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#pragma once
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#include "widget.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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class MenuDrop : public Widget
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{
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public:
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setRect(const sf::FloatRect& rect) override;
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virtual void setPosition(const sf::Vector2f& position) override;
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virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;
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private:
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sf::RectangleShape _content_rect;
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sf::RectangleShape _bar_button_rect;
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sf::RectangleShape _drop_rect;
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sf::RectangleShape _drop_button_rect;
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};
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