Reorganize folders and project structure
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parent
09f74932ea
commit
76a69b534d
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@ -5,7 +5,7 @@ project(project-kyoku LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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file(GLOB SOURCES "*.h" "*.cpp" "*/*.h" "*/*.cpp")
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file(GLOB SOURCES "src/*.cpp" "src/classicgame/*")
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# STATIC #
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# You need to build SFML from sources with cmake
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@ -15,8 +15,7 @@ set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR})
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include_directories(${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/notesprites ${CMAKE_SOURCE_DIR}/timelineviews)
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include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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add_executable(project-kyoku ${SOURCES})
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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@ -0,0 +1,20 @@
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#ifndef INPUTTYPE_H
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#define INPUTTYPE_H
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#include <SFML/System/Clock.hpp>
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using microsec = sf::Int64;
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class InputType
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{
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public:
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explicit InputType(const microsec& timestamp);
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virtual ~InputType() = 0;
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const microsec& timestamp() const;
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private:
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microsec _timestamp;
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};
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#endif // INPUTTYPE_H
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@ -0,0 +1,29 @@
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#ifndef PRECISIONEVALUATOR_H
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#define PRECISIONEVALUATOR_H
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#include <SFML/System/Clock.hpp>
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using microsec = sf::Int64;
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template<typename GRADE>
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class PrecisionEvaluator
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{
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public:
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PrecisionEvaluator(microsec offset, microsec life_span_offset);
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microsec offset() const noexcept;
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bool isActive(microsec music_play_offset) const noexcept;
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GRADE calculatePrecision(microsec odds) const;
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static void resetPrecisionQualifier(microsec qualifier = 500000);
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private:
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microsec _offset;
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microsec _start_handling_offset;
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microsec _end_handling_offset;
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static microsec _precision_qualifier;
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};
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#endif // PRECISIONEVALUATOR_H
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97
note.h
97
note.h
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@ -1,97 +0,0 @@
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#ifndef NOTE_H
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#define NOTE_H
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Graphics/RectangleShape.hpp> // TEMP MOCK
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <memory>
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////////////////////////////////
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using microsec = sf::Int64;
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using coordinates = sf::Vector2i;
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class Sprite : public sf::Drawable // MOCK
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{
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public:
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Sprite(sf::RectangleShape shape) : _shape(shape), _attached(false) {};
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bool isAttached() const noexcept
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{ return _attached; }
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override
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{
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target.draw(_shape, states);
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}
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void setCoordinates(coordinates cords) noexcept
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{ _shape.setPosition(cords.x, cords.y); }
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void setAttachment(bool attached) noexcept
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{ _attached = attached; }
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private:
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sf::RectangleShape _shape;
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bool _attached;
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};
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struct NoteGrade
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{
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int score;
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enum class Rating
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{
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WRONG,
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BAD,
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GOOD,
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GREAT
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} rating;
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NoteGrade(int s, Rating r) : score(s), rating(r) {}
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};
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////////////////////////////////
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class Note : public sf::Drawable
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{
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public:
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enum class Arrow
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{
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UP,
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RIGHT,
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DOWN,
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LEFT,
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NONE
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};
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Note(microsec offset, microsec life_span_offset, Note::Arrow type = Note::Arrow::UP);
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void setPosition(coordinates position);
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coordinates position() const noexcept;
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microsec offset() const noexcept;
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Note::Arrow type() const noexcept;
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NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp);
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bool isActive(microsec music_play_offset) const noexcept;
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void resetSprite(const std::shared_ptr<Sprite>& sprite = nullptr) noexcept;
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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static void resetPrecisionQualifier(microsec qualifier = 500000);
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private:
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coordinates _position;
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microsec _offset;
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microsec _start_handling_offset;
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microsec _end_handling_offset;
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Arrow _type = Arrow::UP;
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static microsec _precision_qualifier;
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NoteGrade calculatePrecision(microsec odds) const;
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std::shared_ptr<Sprite> _sprite;
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};
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#endif // NOTE_H
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@ -0,0 +1,17 @@
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#ifndef CLASSICACTIONS_H
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#define CLASSICACTIONS_H
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enum class Action
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{
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NONE,
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PRESS_UP, RELEASE_UP,
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PRESS_RIGHT, RELEASE_RIGHT,
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PRESS_DOWN, RELEASE_DOWN,
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PRESS_LEFT, RELEASE_LEFT,
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PRESS_SLIDER_RIGHT, RELEASE_SLIDER_RIGHT,
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PRESS_SLIDER_LEFT, RELEASE_SLIDER_LEFT
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};
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#endif // CLASSICACTIONS_H
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@ -0,0 +1,19 @@
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#include "classicinputtype.h"
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ClassicInputType::ClassicInputType(const microsec& timestamp, Action action) :
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InputType(timestamp),
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_action(action)
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{}
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ClassicInputType::~ClassicInputType()
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{}
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bool ClassicInputType::operator==(const Action& comparing_action) const
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{
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return _action == comparing_action;
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}
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bool ClassicInputType::operator==(const ClassicInputType& comparing_action) const
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{
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return _action == comparing_action._action;
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}
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@ -0,0 +1,20 @@
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#ifndef CLASSICINPUTTYPE_H
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#define CLASSICINPUTTYPE_H
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#include "classicactions.h"
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#include "inputtype.h"
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class ClassicInputType : public InputType
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{
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public:
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explicit ClassicInputType(const microsec& timestamp, Action action);
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virtual ~ClassicInputType() override;
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bool operator==(const Action& comparing_action) const;
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bool operator==(const ClassicInputType& comparing_action) const;
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private:
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Action _action;
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};
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#endif // CLASSICINPUTTYPE_H
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@ -0,0 +1,13 @@
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#include "inputtype.h"
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InputType::InputType(const microsec ×tamp) :
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_timestamp(timestamp)
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{}
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InputType::~InputType()
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{}
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const microsec& InputType::timestamp() const
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{
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return _timestamp;
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}
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