Implement states
This commit is contained in:
parent
d9788b31b8
commit
5b7076ac1c
|
@ -14,6 +14,7 @@ public:
|
||||||
virtual ~Note() = default;
|
virtual ~Note() = default;
|
||||||
|
|
||||||
virtual bool isActive() const = 0;
|
virtual bool isActive() const = 0;
|
||||||
|
virtual bool isActive(const microsec& music_offset) const = 0;
|
||||||
virtual void update(const microsec& music_offset) = 0;
|
virtual void update(const microsec& music_offset) = 0;
|
||||||
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
|
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
|
||||||
|
|
||||||
|
|
|
@ -18,9 +18,14 @@ bool ClassicNote::isActive() const
|
||||||
return _states.at(_current_state)->value() == ClassicNoteState::ACTIVE;
|
return _states.at(_current_state)->value() == ClassicNoteState::ACTIVE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClassicNote::putToGame(const microsec &offset)
|
bool ClassicNote::isActive(const microsec &music_offset) const
|
||||||
{
|
{
|
||||||
_appearance_time = offset; // To animation manager
|
return _evaluator.isActive(music_offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicNote::putToGame(const microsec &music_offset)
|
||||||
|
{
|
||||||
|
_appearance_time = music_offset; // To animation manager
|
||||||
_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
|
_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
|
||||||
|
|
||||||
_current_state = ClassicNoteState::FLYING;
|
_current_state = ClassicNoteState::FLYING;
|
||||||
|
@ -32,76 +37,15 @@ bool ClassicNote::isExpired() const
|
||||||
return _states.at(_current_state)->value() == ClassicNoteState::NONE;
|
return _states.at(_current_state)->value() == ClassicNoteState::NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int getPt( float n1 , float n2 , float perc )
|
|
||||||
{
|
|
||||||
float diff = n2 - n1;
|
|
||||||
|
|
||||||
return n1 + ( diff * perc );
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicNote::update(const microsec& music_offset)
|
void ClassicNote::update(const microsec& music_offset)
|
||||||
{
|
{
|
||||||
_states.at(_current_state)->update(this, music_offset);
|
auto next_state = _states.at(_current_state)->update(this, music_offset);
|
||||||
/*switch (_state) // States will be objects
|
if (next_state != _current_state)
|
||||||
{
|
{
|
||||||
case State::DYING:
|
_current_state = next_state;
|
||||||
_sprite->update();
|
_states.at(_current_state)->onEntering(this);
|
||||||
if (_sprite->isDead())
|
|
||||||
setState(State::NONE);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case State::FLYING:
|
|
||||||
{
|
|
||||||
float i;
|
|
||||||
auto update_time = music_offset - _appearance_time; // This all will be inside ::update
|
|
||||||
i = update_time / _trail_path_percent * 0.01; // of an animation object
|
|
||||||
|
|
||||||
float xa = getPt( _coordinates.x + 20. , _coordinates.x + 90. , i );
|
|
||||||
float ya = getPt( _coordinates.y - 600. , _coordinates.y - 150. , i );
|
|
||||||
float xb = getPt( _coordinates.x + 90. , _coordinates.x , i );
|
|
||||||
float yb = getPt( _coordinates.y - 150. , _coordinates.y , i );
|
|
||||||
|
|
||||||
_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
|
|
||||||
if (i >= 1)
|
|
||||||
{
|
|
||||||
_sprite->trailFade();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_evaluator.isActive(music_offset))
|
|
||||||
setState(State::ACTIVE);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
case State::ACTIVE:
|
|
||||||
{
|
|
||||||
float i;
|
|
||||||
auto update_time = music_offset - _appearance_time; // This all will be inside ::update
|
|
||||||
i = update_time / _trail_path_percent * 0.01; // of an animation object
|
|
||||||
|
|
||||||
float xa = getPt( _coordinates.x + 20. , _coordinates.x + 90. , i );
|
|
||||||
float ya = getPt( _coordinates.y - 600. , _coordinates.y - 150. , i );
|
|
||||||
float xb = getPt( _coordinates.x + 90. , _coordinates.x , i );
|
|
||||||
float yb = getPt( _coordinates.y - 150. , _coordinates.y , i );
|
|
||||||
|
|
||||||
_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
|
|
||||||
if (i >= 1)
|
|
||||||
{
|
|
||||||
_sprite->trailFade();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_evaluator.isActive(music_offset))
|
|
||||||
setState(State::DYING);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
} */
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClassicNote::draw(sf::RenderTarget& target, sf::RenderStates states) const
|
|
||||||
{
|
|
||||||
target.draw(*_sprite, states);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
|
auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
|
||||||
|
@ -124,29 +68,6 @@ Action ClassicNote::action() const
|
||||||
return _action;
|
return _action;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*void ClassicNote::setState(State next_state)
|
|
||||||
{
|
|
||||||
switch (next_state) // States will be objects
|
|
||||||
{
|
|
||||||
case State::DYING:
|
|
||||||
_sprite->pulse();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case State::FLYING:
|
|
||||||
_sprite->setCoordinates(_coordinates.x, _coordinates.y, _coordinates.x + 20, _coordinates.y - 600);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case State::NONE:
|
|
||||||
_sprite->reset();
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
_state = next_state;
|
|
||||||
} */
|
|
||||||
|
|
||||||
std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
|
std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
|
||||||
{
|
{
|
||||||
return _sprite;
|
return _sprite;
|
||||||
|
|
|
@ -37,20 +37,22 @@ public:
|
||||||
virtual ~ClassicNote() = default;
|
virtual ~ClassicNote() = default;
|
||||||
|
|
||||||
virtual bool isActive() const override;
|
virtual bool isActive() const override;
|
||||||
|
virtual bool isActive(const microsec &music_offset) const override;
|
||||||
virtual void update(const microsec &music_offset) override;
|
virtual void update(const microsec &music_offset) override;
|
||||||
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
|
virtual void putToGame(const microsec &music_offset) override;
|
||||||
|
|
||||||
virtual void putToGame(const microsec &offset) override;
|
|
||||||
virtual bool isExpired() const override;
|
virtual bool isExpired() const override;
|
||||||
|
|
||||||
Grade input(ClassicInputType&& input_data);
|
Grade input(ClassicInputType&& input_data);
|
||||||
Action action() const;
|
Action action() const;
|
||||||
|
|
||||||
std::shared_ptr<ClassicSprite> sprite() const noexcept;
|
std::shared_ptr<ClassicSprite> sprite() const noexcept;
|
||||||
void saveAppearanceTime(const microsec& offset);
|
void saveAppearanceTime(const microsec& music_offset);
|
||||||
void setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept;
|
void setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept;
|
||||||
const Coordinates& getCoordinates() const noexcept;
|
const Coordinates& getCoordinates() const noexcept;
|
||||||
|
|
||||||
|
const microsec& getApearanceTime() const { return _appearance_time; }
|
||||||
|
const float& getOneTrailPercent() const { return _trail_path_percent; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const Coordinates _coordinates;
|
const Coordinates _coordinates;
|
||||||
const PrecisionEvaluator<Grade> _evaluator;
|
const PrecisionEvaluator<Grade> _evaluator;
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
#include "classicnoteactivestate.h"
|
||||||
|
#include "../classicnote.h"
|
||||||
|
#include "../classicsprite.h"
|
||||||
|
|
||||||
|
auto ClassicNoteActiveState::value() const -> Value
|
||||||
|
{
|
||||||
|
return Value::ACTIVE;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ClassicNoteActiveState::update(const ClassicNote* note, const microsec& offset) -> Value
|
||||||
|
{
|
||||||
|
float i;
|
||||||
|
auto update_time = offset - note->getApearanceTime(); // This all will be inside ::update
|
||||||
|
i = update_time / note->getOneTrailPercent() * 0.01; // of an animation object
|
||||||
|
|
||||||
|
const auto& coordinates = note->getCoordinates();
|
||||||
|
const auto& sprite = note->sprite();
|
||||||
|
float xa = getPt( coordinates.x + 20. , coordinates.x + 90. , i );
|
||||||
|
float ya = getPt( coordinates.y - 600. , coordinates.y - 150. , i );
|
||||||
|
float xb = getPt( coordinates.x + 90. , coordinates.x , i );
|
||||||
|
float yb = getPt( coordinates.y - 150. , coordinates.y , i );
|
||||||
|
|
||||||
|
sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
|
||||||
|
if (i >= 1)
|
||||||
|
{
|
||||||
|
sprite->trailFade();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!note->isActive(offset))
|
||||||
|
return Value::DYING;
|
||||||
|
|
||||||
|
return value();
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr int ClassicNoteActiveState::getPt(float n1, float n2, float perc) const
|
||||||
|
{
|
||||||
|
float diff = n2 - n1;
|
||||||
|
return n1 + (diff * perc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicNoteActiveState::onEntering(const ClassicNote* note)
|
||||||
|
{
|
||||||
|
(void)note;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
#ifndef CLASSICNOTEACTIVESTATE_H
|
||||||
|
#define CLASSICNOTEACTIVESTATE_H
|
||||||
|
|
||||||
|
#include "classicnotestate.h"
|
||||||
|
|
||||||
|
class ClassicNoteActiveState : public ClassicNoteState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual Value value() const override;
|
||||||
|
virtual Value update(const ClassicNote* note, const microsec& offset) override;
|
||||||
|
virtual void onEntering(const ClassicNote* note) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
inline constexpr int getPt(float n1 , float n2 , float perc) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // CLASSICNOTEACTIVESTATE_H
|
|
@ -0,0 +1,26 @@
|
||||||
|
#include "classicnotedyingstate.h"
|
||||||
|
#include "../classicnote.h"
|
||||||
|
#include "../classicsprite.h"
|
||||||
|
|
||||||
|
auto ClassicNoteDyingState::value() const -> Value
|
||||||
|
{
|
||||||
|
return Value::DYING;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ClassicNoteDyingState::update(const ClassicNote* note, const microsec& offset) -> Value
|
||||||
|
{
|
||||||
|
(void) offset;
|
||||||
|
const auto& sprite = note->sprite();
|
||||||
|
|
||||||
|
sprite->update();
|
||||||
|
if (sprite->isDead())
|
||||||
|
return Value::NONE;
|
||||||
|
|
||||||
|
return value();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicNoteDyingState::onEntering(const ClassicNote* note)
|
||||||
|
{
|
||||||
|
note->sprite()->pulse();
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
#ifndef CLASSICNOTEDYINGSTATE_H
|
||||||
|
#define CLASSICNOTEDYINGSTATE_H
|
||||||
|
|
||||||
|
#include "classicnotestate.h"
|
||||||
|
|
||||||
|
class ClassicNoteDyingState : public ClassicNoteState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual Value value() const override;
|
||||||
|
virtual Value update(const ClassicNote* note, const microsec& offset) override;
|
||||||
|
virtual void onEntering(const ClassicNote* note) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // CLASSICNOTEDYINGSTATE_H
|
|
@ -0,0 +1,49 @@
|
||||||
|
#include "classicnoteflyingstate.h"
|
||||||
|
#include "../classicnote.h"
|
||||||
|
#include "../classicsprite.h"
|
||||||
|
|
||||||
|
auto ClassicNoteFlyingState::value() const -> Value
|
||||||
|
{
|
||||||
|
return Value::FLYING;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ClassicNoteFlyingState::update(const ClassicNote* note, const microsec& offset) -> Value
|
||||||
|
{
|
||||||
|
float i;
|
||||||
|
auto update_time = offset - note->getApearanceTime(); // This all will be inside ::update
|
||||||
|
i = update_time / note->getOneTrailPercent() * 0.01; // of an animation object
|
||||||
|
|
||||||
|
const auto& coordinates = note->getCoordinates();
|
||||||
|
const auto& sprite = note->sprite();
|
||||||
|
float xa = getPt( coordinates.x + 20. , coordinates.x + 90. , i );
|
||||||
|
float ya = getPt( coordinates.y - 600. , coordinates.y - 150. , i );
|
||||||
|
float xb = getPt( coordinates.x + 90. , coordinates.x , i );
|
||||||
|
float yb = getPt( coordinates.y - 150. , coordinates.y , i );
|
||||||
|
|
||||||
|
sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
|
||||||
|
if (i >= 1)
|
||||||
|
{
|
||||||
|
sprite->trailFade();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (note->isActive(offset))
|
||||||
|
return Value::ACTIVE;
|
||||||
|
|
||||||
|
return value();
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr int ClassicNoteFlyingState::getPt(float n1, float n2, float perc) const
|
||||||
|
{
|
||||||
|
float diff = n2 - n1;
|
||||||
|
return n1 + (diff * perc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicNoteFlyingState::onEntering(const ClassicNote* note)
|
||||||
|
{
|
||||||
|
const auto& coordinates = note->getCoordinates();
|
||||||
|
const auto& sprite = note->sprite();
|
||||||
|
|
||||||
|
sprite->setCoordinates(coordinates.x, coordinates.y,
|
||||||
|
coordinates.x + 20, coordinates.y - 600);
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
#ifndef CLASSICNOTEFLYINGSTATE_H
|
||||||
|
#define CLASSICNOTEFLYINGSTATE_H
|
||||||
|
|
||||||
|
#include "classicnotestate.h"
|
||||||
|
|
||||||
|
class ClassicNoteFlyingState : public ClassicNoteState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual Value value() const override;
|
||||||
|
virtual Value update(const ClassicNote* note, const microsec& offset) override;
|
||||||
|
virtual void onEntering(const ClassicNote* note) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
inline constexpr int getPt(float n1 , float n2 , float perc) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // CLASSICNOTEFLYINGSTATE_H
|
|
@ -0,0 +1,20 @@
|
||||||
|
#include "classicnotenonestate.h"
|
||||||
|
#include "../classicnote.h"
|
||||||
|
#include "../classicsprite.h"
|
||||||
|
|
||||||
|
auto ClassicNoteNoneState::value() const -> Value
|
||||||
|
{
|
||||||
|
return Value::NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto ClassicNoteNoneState::update(const ClassicNote* note, const microsec& offset) -> Value
|
||||||
|
{
|
||||||
|
(void) offset;
|
||||||
|
(void) note;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClassicNoteNoneState::onEntering(const ClassicNote* note)
|
||||||
|
{
|
||||||
|
note->sprite()->reset();
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
#ifndef CLASSICNOTENONESTATE_H
|
||||||
|
#define CLASSICNOTENONESTATE_H
|
||||||
|
|
||||||
|
#include "classicnotestate.h"
|
||||||
|
|
||||||
|
class ClassicNoteNoneState : public ClassicNoteState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual Value value() const override;
|
||||||
|
virtual Value update(const ClassicNote* note, const microsec& offset) override;
|
||||||
|
virtual void onEntering(const ClassicNote* note) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // CLASSICNOTENONESTATE_H
|
|
@ -2,6 +2,7 @@
|
||||||
#define CLASSICNOTESTATE_H
|
#define CLASSICNOTESTATE_H
|
||||||
|
|
||||||
#include <SFML/System/Clock.hpp>
|
#include <SFML/System/Clock.hpp>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
using microsec = sf::Int64;
|
using microsec = sf::Int64;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue