Implement fonts
This commit is contained in:
parent
37391cfdfd
commit
592f1883aa
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@ -10,6 +10,8 @@
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#include "game/game.h"
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#include "game/game.h"
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#include "gui/state.h"
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#include "gui/state.h"
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#include "tools/resourceholder.h"
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class Application
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class Application
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{
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{
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public:
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public:
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@ -29,6 +31,8 @@ private:
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void exec();
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void exec();
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void pushState(GUIState::Tag new_state);
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void pushState(GUIState::Tag new_state);
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void popState();
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void popState();
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FontHolder _font_holder;
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};
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};
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#endif // APPLICATION_H
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#endif // APPLICATION_H
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@ -20,14 +20,14 @@ public:
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return true;
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return true;
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}
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}
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Resource& get(Id id) const
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const std::shared_ptr<Resource>& get(Id id) const
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{
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{
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const auto found = _resources.find(id);
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const auto found = _resources.find(id);
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return *found->second;
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return found->second;
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}
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}
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private:
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private:
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std::map<Id, std::unique_ptr<Resource>> _resources;
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std::map<Id, std::shared_ptr<Resource>> _resources;
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};
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};
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namespace Fonts
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namespace Fonts
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@ -15,9 +15,12 @@
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f);
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Application::Application() :
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Application::Application() :
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_game_window({1280, 720}, "Test", sf::Style::Default),
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_game_window({1280, 720}, "Test", sf::Style::Default)
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_game(std::make_unique<ClassicGame>(std::make_unique<ClassicGraphicsManager>(_game_window), std::make_unique<MusicSFML>()))
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{
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{
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_font_holder.load(Fonts::Id::GUI, "SourceCodePro-Regular.ttf");
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_game = std::make_unique<ClassicGame>(std::make_unique<ClassicGraphicsManager>(_game_window), std::make_unique<MusicSFML>());
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_game_window.setFramerateLimit(60);
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_game_window.setFramerateLimit(60);
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_game_window.setKeyRepeatEnabled(false);
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_game_window.setKeyRepeatEnabled(false);
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_game_window.setMouseCursorGrabbed(false);
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_game_window.setMouseCursorGrabbed(false);
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@ -26,9 +29,9 @@ Application::Application() :
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MainMenu::Callbacks callbacks = {[&](){ pushState(GUIState::Tag::EDITOR); }};
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MainMenu::Callbacks callbacks = {[&](){ pushState(GUIState::Tag::EDITOR); }};
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Editor::Callbacks editor_callbacks = {[&](){ popState(); }};
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Editor::Callbacks editor_callbacks = {[&](){ popState(); }};
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const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks));
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const auto main_menu = std::make_shared<MainMenu>(_game_window, std::move(callbacks), _font_holder);
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const auto game_state = std::make_shared<GameState>(_game_window, _game, GameState::Callbacks());
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const auto game_state = std::make_shared<GameState>(_game_window, _game, GameState::Callbacks());
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const auto editor = std::make_shared<Editor>(_game_window, std::move(editor_callbacks), std::make_unique<MusicSFML>());
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const auto editor = std::make_shared<Editor>(_game_window, std::move(editor_callbacks), std::make_unique<MusicSFML>(), _font_holder);
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_states[GUIState::Tag::MAIN_MENU] = main_menu;
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_states[GUIState::Tag::MAIN_MENU] = main_menu;
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_states[GUIState::Tag::GAME] = game_state;
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_states[GUIState::Tag::GAME] = game_state;
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_states[GUIState::Tag::EDITOR] = editor;
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_states[GUIState::Tag::EDITOR] = editor;
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@ -6,8 +6,7 @@
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#include <iostream>
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#include <iostream>
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music) :
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Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music, const FontHolder& font_holder) :
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_menu_bar(std::make_shared<MenuBar>()),
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_game_window(game_window),
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_game_window(game_window),
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_music(std::move(music)),
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_music(std::move(music)),
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_bpm_calculator(std::make_unique<BPMCalculator>(_music))
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_bpm_calculator(std::make_unique<BPMCalculator>(_music))
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@ -16,13 +15,15 @@ Editor::Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique
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const float window_width = game_window.getSize().x;
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const float window_width = game_window.getSize().x;
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//const float window_height = game_window.getSize().y;
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//const float window_height = game_window.getSize().y;
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auto bpm_button = std::make_shared<PushButton>("Calculate BPM");
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_menu_bar = std::make_shared<MenuBar>(font_holder.get(Fonts::Id::GUI));
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auto bpm_button = std::make_shared<PushButton>("Play song :)", font_holder.get(Fonts::Id::GUI));
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bpm_button->setCallback([&]()
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bpm_button->setCallback([&]()
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{
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{
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_bpm_calculator->startListening(0);
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_bpm_calculator->startListening(0);
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});
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});
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auto quit_button = std::make_shared<PushButton>("Quit");
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auto quit_button = std::make_shared<PushButton>("Quit", font_holder.get(Fonts::Id::GUI));
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quit_button->setCallback(callbacks.onLeaveEditorState);
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quit_button->setCallback(callbacks.onLeaveEditorState);
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auto test_menu = std::make_shared<MenuDrop>();
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auto test_menu = std::make_shared<MenuDrop>();
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@ -2,7 +2,7 @@
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#include "gui/state.h"
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#include "gui/state.h"
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#include "tools/music.h"
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#include "tools/music.h"
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#include "tools/resourceholder.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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class MenuBar;
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class MenuBar;
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@ -17,7 +17,7 @@ public:
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std::function<void(void)> onLeaveEditorState;
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std::function<void(void)> onLeaveEditorState;
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};
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};
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explicit Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music);
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explicit Editor(sf::RenderWindow& game_window, Callbacks&& callbacks, std::unique_ptr<Music>&& music, const FontHolder& font_holder);
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virtual void input(const sf::Event& event) override;
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void update() override;
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virtual void draw() const override;
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virtual void draw() const override;
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@ -2,18 +2,18 @@
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#include "widgets/pushbutton.h"
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#include "widgets/pushbutton.h"
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#include "widgets/group.h"
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#include "widgets/group.h"
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MainMenu::MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks) :
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MainMenu::MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks, const FontHolder& font_holder) :
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_buttons(std::make_shared<Group>()),
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_buttons(std::make_shared<Group>()),
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_game_window(game_window)
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_game_window(game_window)
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{
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{
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const float window_width = game_window.getSize().x;
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const float window_width = game_window.getSize().x;
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const float window_height = game_window.getSize().y;
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const float window_height = game_window.getSize().y;
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std::shared_ptr<PushButton> button_start = std::make_shared<PushButton>("Start");
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std::shared_ptr<PushButton> button_start = std::make_shared<PushButton>("Start", font_holder.get(Fonts::Id::GUI), 48);
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button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
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button_start->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 2, window_width / 3., window_height / 7.));
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button_start->setCallback(callbacks.onAppendGameState);
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button_start->setCallback(callbacks.onAppendGameState);
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std::shared_ptr<PushButton> button_exit = std::make_shared<PushButton>("Exit");
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std::shared_ptr<PushButton> button_exit = std::make_shared<PushButton>("Exit", font_holder.get(Fonts::Id::GUI), 48);
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button_exit->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 4, window_width / 3., window_height / 7.));
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button_exit->setRect(sf::FloatRect(window_width / 3., window_height / 7. * 4, window_width / 3., window_height / 7.));
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button_exit->setCallback([&]()
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button_exit->setCallback([&]()
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{
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{
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#pragma once
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#pragma once
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#include "gui/state.h"
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#include "gui/state.h"
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#include "tools/resourceholder.h"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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class Group;
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class Group;
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std::function<void(void)> onAppendGameState;
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std::function<void(void)> onAppendGameState;
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};
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};
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explicit MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks);
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explicit MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks, const FontHolder &font_holder);
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virtual void input(const sf::Event& event) override;
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void update() override;
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virtual void draw() const override;
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virtual void draw() const override;
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#include "button.h"
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#include "button.h"
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Button::Button(const std::string &text)
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Button::Button(const std::string &text, const std::shared_ptr<sf::Font>& font, unsigned int font_size) :
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_font(font)
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{
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{
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setText(text);
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setText(text);
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_button_text.setFillColor(sf::Color::Black);
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_button_text.setFillColor(sf::Color::Black);
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_button_text.setCharacterSize(font_size);
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_button_text.setFont(*_font);
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_button_content.setFillColor(sf::Color::White);
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_button_content.setFillColor(sf::Color::White);
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}
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}
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void Button::update()
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void Button::update()
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{
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{
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_button_content.setPosition(rect.left, rect.top);
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_button_content.setPosition(rect.left, rect.top);
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_button_content.setSize({rect.width, rect.height});
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_button_content.setSize({rect.width, rect.height});
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_button_text.setPosition(rect.left + 5, rect.top + 5);
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}
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}
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void Button::setPosition(const sf::Vector2f &position)
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void Button::setPosition(const sf::Vector2f &position)
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class Button : public Widget
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class Button : public Widget
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{
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{
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public:
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public:
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explicit Button(const std::string& text);
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explicit Button(const std::string& text, const std::shared_ptr<sf::Font>& font, unsigned int font_size);
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virtual void input(const sf::Event& event) override = 0;
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virtual void input(const sf::Event& event) override = 0;
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virtual void update() override final;
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virtual void update() override final;
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protected:
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protected:
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sf::RectangleShape _button_content;
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sf::RectangleShape _button_content;
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sf::Text _button_text;
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sf::Text _button_text;
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std::shared_ptr<sf::Font> _font;
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};
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};
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#include "cascademenubutton.h"
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#include "cascademenubutton.h"
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#include "menudrop.h"
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#include "menudrop.h"
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CascadeMenuButton::CascadeMenuButton(const std::string& text) :
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CascadeMenuButton::CascadeMenuButton(const std::string& text, const std::shared_ptr<sf::Font> &font, unsigned int font_size) :
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Button(text)
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Button(text, font, font_size)
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{}
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{}
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void CascadeMenuButton::input(const sf::Event& event)
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void CascadeMenuButton::input(const sf::Event& event)
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class CascadeMenuButton : public Button
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class CascadeMenuButton : public Button
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{
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{
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public:
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public:
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explicit CascadeMenuButton(const std::string& text);
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explicit CascadeMenuButton(const std::string& text, const std::shared_ptr<sf::Font>& font, unsigned int font_size = 12);
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virtual void input(const sf::Event& event) override final;
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virtual void input(const sf::Event& event) override final;
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virtual void setRect(const sf::FloatRect& rect) override final;
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virtual void setRect(const sf::FloatRect& rect) override final;
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#include "menubar.h"
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#include "menubar.h"
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#include "iostream"
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#include "iostream"
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MenuBar::MenuBar() :
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MenuBar::MenuBar(const std::shared_ptr<sf::Font>& font) :
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_font(font),
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_button_width(170)
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_button_width(170)
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{
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{
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_bar_rect.setFillColor(sf::Color(88, 57, 107));
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_bar_rect.setFillColor(sf::Color(88, 57, 107));
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void MenuBar::addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu)
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void MenuBar::addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu)
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{
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{
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const auto new_button = std::make_shared<PushButton>(name);
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const auto new_button = std::make_shared<PushButton>(name, _font);
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std::size_t current_index = _amount_buttons;
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std::size_t current_index = _amount_buttons;
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new_button->setRect(sf::FloatRect(current_index * _button_width, 0, _button_width, _bar_rect.getSize().y));
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new_button->setRect(sf::FloatRect(current_index * _button_width, 0, _button_width, _bar_rect.getSize().y));
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class MenuBar : public Widget
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class MenuBar : public Widget
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{
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{
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public:
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public:
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explicit MenuBar();
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explicit MenuBar(const std::shared_ptr<sf::Font>& font);
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virtual void input(const sf::Event& event) override;
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virtual void input(const sf::Event& event) override;
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virtual void update() override;
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virtual void update() override;
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void addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu);
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void addSubMenu(std::string name, const std::shared_ptr<MenuDrop>& submenu);
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private:
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private:
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std::shared_ptr<sf::Font> _font;
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sf::RectangleShape _bar_rect;
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sf::RectangleShape _bar_rect;
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std::size_t _amount_buttons;
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std::size_t _amount_buttons;
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std::size_t _button_width;
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std::size_t _button_width;
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#include "pushbutton.h"
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#include "pushbutton.h"
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PushButton::PushButton(const std::string& text) :
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PushButton::PushButton(const std::string& text, const std::shared_ptr<sf::Font> &font, unsigned int font_size) :
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Button(text),
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Button(text, font, font_size),
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_pressed(false)
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_pressed(false)
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{
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{
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_color_idle = sf::Color(230, 230, 230);
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_color_idle = sf::Color(230, 230, 230);
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class PushButton : public Button
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class PushButton : public Button
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{
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{
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public:
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public:
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explicit PushButton(const std::string& text);
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explicit PushButton(const std::string& text, const std::shared_ptr<sf::Font>& font, unsigned int font_size = 12);
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virtual void input(const sf::Event& event) override final;
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virtual void input(const sf::Event& event) override final;
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void setCallback(std::function<void(void)> callback);
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void setCallback(std::function<void(void)> callback);
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