Separate Sprite animation logic into animation objects
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841e042477
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24aadf8174
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@ -34,7 +34,8 @@ void ClassicArrowNote::putToGame(const microsec &music_offset)
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for (auto& element : _elements)
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{
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element.sprite = _context->graphics_manager->getSprite(element.type);
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element.sprite->setCoordinates(element.coordinates, 0., 9.);
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element.sprite->setCoordinates(element.coordinates);
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element.sprite->setTrailCoordinates({0., 9.});
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element.animations[_state]->launch(element.sprite, music_offset, offset());
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}
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}
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@ -7,16 +7,31 @@ void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite>
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_time_begin = time_begin;
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_time_end = time_end;
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_sprite->pulse();
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_sprite->setColor(sf::Color(140, 140, 140));
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_sprite->setTrailColor(sf::Color(0, 0, 0, 0));
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_sprite->setTrailCoordinates({0, 0});
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}
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void ClassicDyingAnimationScenario::update(const microsec& music_offset)
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{
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(void) music_offset;
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_sprite->update();
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auto fill_color = _sprite->color();
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if (fill_color.a == 0)
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{
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fill_color.a = 0;
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_sprite->setColor(fill_color);
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return;
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}
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auto new_alpha = fill_color.a - 15;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_sprite->setColor(fill_color);
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}
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bool ClassicDyingAnimationScenario::isDone() const
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{
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return _sprite->isDead();
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return _sprite->color().a == 0;
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}
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@ -1,5 +1,4 @@
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#ifndef CLASSICDYINGANIMATIONSCENARIO_H
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#define CLASSICDYINGANIMATIONSCENARIO_H
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#pragma once
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#include "classicanimationscenario.h"
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@ -10,5 +9,3 @@ public:
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virtual void update(const microsec& music_offset) override;
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virtual bool isDone() const override;
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};
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#endif // CLASSICDYINGANIMATIONSCENARIO_H
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@ -10,7 +10,7 @@ void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite>
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_percentage = ((_time_end - _time_begin) * 0.01);
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}
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int ClassicFlyingAnimationScenario::getPoint(float n1, float n2, float perc) const
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float ClassicFlyingAnimationScenario::getPoint(float n1, float n2, float perc) const
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{
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float diff = n2 - n1;
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@ -19,24 +19,37 @@ int ClassicFlyingAnimationScenario::getPoint(float n1, float n2, float perc) con
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void ClassicFlyingAnimationScenario::update(const microsec& music_offset)
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{
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float i;
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const auto crd = _sprite->coordinates();
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auto update_time = music_offset - _time_begin;
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i = update_time / _percentage * 0.01;
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float i = update_time / _percentage * 0.01;
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float xa = getPoint( crd.x + 20. , crd.x + 90. , i );
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float ya = getPoint( crd.y - 600. , crd.y - 150. , i );
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float xb = getPoint( crd.x + 90. , crd.x , i );
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float yb = getPoint( crd.y - 150. , crd.y , i );
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_sprite->update(getPoint( xa , xb , i ), getPoint( ya , yb , i ));
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if (i >= 1)
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{
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_sprite->trailFade();
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}
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_sprite->setTrailCoordinates({getPoint( xa , xb , i ), getPoint( ya , yb , i )});
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bool pastPerfectScore = (i >= 1);
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if (pastPerfectScore)
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fadeTrailSprite();
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}
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bool ClassicFlyingAnimationScenario::isDone() const
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{
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return false;
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}
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void ClassicFlyingAnimationScenario::fadeTrailSprite() const
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{
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auto fill_color = _sprite->trailColor();
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if (fill_color.a == 0)
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return;
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auto new_alpha = fill_color.a - 35;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_sprite->setTrailColor(fill_color);
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}
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@ -1,5 +1,4 @@
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#ifndef CLASSICFLYINGANIMATIONSCENARIO_H
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#define CLASSICFLYINGANIMATIONSCENARIO_H
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#pragma once
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#include "classicanimationscenario.h"
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@ -11,9 +10,8 @@ public:
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virtual bool isDone() const override;
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private:
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int getPoint(float n1, float n2, float perc) const;
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float getPoint(float n1, float n2, float perc) const;
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void fadeTrailSprite() const;
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float _percentage;
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};
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#endif // CLASSICFLYINGANIMATIONSCENARIO_H
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@ -4,7 +4,7 @@
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ClassicGraphicsManager::ClassicGraphicsManager(sf::RenderTarget& target) :
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_sprite_container({Type::UP, Type::DOWN,
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Type::LEFT, Type::RIGHT},
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std::make_unique<ClassicSpriteFactory>("VeraMono.ttf")),
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std::make_unique<ClassicSpriteFactory>()),
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_render_target(target)
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{}
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@ -1,39 +1,35 @@
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#include "classicsprite.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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ClassicSprite::ClassicSprite(const sf::RectangleShape& shape, const sf::Font& font) :
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ClassicSprite::ClassicSprite(const sf::RectangleShape& shape) :
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_prototype(shape),
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_shape(shape),
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_trail(shape),
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_font(font)
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{
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_grade_text.setFont(_font);
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}
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_trail(shape)
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{}
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void ClassicSprite::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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target.draw(_shape, states);
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target.draw(_trail, states);
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target.draw(_grade_text, states);
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}
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void ClassicSprite::reset()
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{
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_shape.setPosition(0, 0);
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_trail.setPosition(0, 0);
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_grade_text.setPosition(0, 0);
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_grade_text.setFillColor(sf::Color(255, 255, 255, 0));
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_shape = _prototype;
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_trail = _prototype;
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_trail_fade = false;
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}
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void ClassicSprite::setCoordinates(const Coordinates& coordinates, float trail_x, float trail_y) noexcept
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void ClassicSprite::setCoordinates(const Coordinates& coordinates)
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{
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_shape.setPosition(coordinates.x, coordinates.y);
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_trail.setPosition(trail_x, trail_y);
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_grade_text.setPosition(coordinates.x + _shape.getSize().x/2, coordinates.y + 10);
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}
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void ClassicSprite::setTrailCoordinates(const Coordinates &coordinates)
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{
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_trail.setPosition(coordinates.x, coordinates.y);
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}
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Coordinates ClassicSprite::coordinates() const
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@ -46,75 +42,22 @@ Coordinates ClassicSprite::trailCoordinates() const
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return {_trail.getPosition().x, _trail.getPosition().y};
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}
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void ClassicSprite::update(float trail_x, float trail_y) noexcept
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void ClassicSprite::setColor(const sf::Color& color)
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{
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_trail.setPosition(trail_x, trail_y);
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if (_trail_fade)
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{
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auto fill_color = _trail.getFillColor();
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if (fill_color.a == 0)
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return;
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auto new_alpha = fill_color.a - 35;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_trail.setFillColor(fill_color);
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}
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_shape.setFillColor(color);
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}
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void ClassicSprite::update() noexcept
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void ClassicSprite::setTrailColor(const sf::Color& color)
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{
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fade();
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_trail.setFillColor(color);
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}
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void ClassicSprite::pulse()
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sf::Color ClassicSprite::color() const
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{
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_grade_text.setFillColor(sf::Color(255, 255, 255, 255));
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_shape.setFillColor(sf::Color(140, 140, 140));
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_trail.setPosition(0, 0);
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_trail.setFillColor(sf::Color(0, 0, 0, 0));
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return _shape.getFillColor();
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}
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void ClassicSprite::fade()
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sf::Color ClassicSprite::trailColor() const
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{
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auto fill_color = _grade_text.getFillColor();
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if (fill_color.a <= 15)
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{
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fill_color.a = 0;
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_grade_text.setFillColor(fill_color);
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return;
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}
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auto new_alpha = fill_color.a - 15;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_grade_text.setFillColor(fill_color);
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fill_color = _shape.getFillColor();
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if (fill_color.a == 0)
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{
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fill_color.a = 0;
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_shape.setFillColor(fill_color);
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return;
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}
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new_alpha = fill_color.a - 15;
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fill_color.a = new_alpha < 0 ? 0 : new_alpha;
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_shape.setFillColor(fill_color);
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}
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void ClassicSprite::trailFade()
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{
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_trail_fade = true;
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}
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bool ClassicSprite::isDead() const
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{
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return _grade_text.getFillColor().a == 0
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|| _shape.getFillColor().a == 0;
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return _trail.getFillColor();
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}
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@ -3,33 +3,27 @@
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#include "tools/mathutils.h"
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#include "sprite.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Text.hpp>
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class ClassicSprite : public Sprite, public sf::Drawable
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{
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public:
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ClassicSprite(const sf::RectangleShape& shape, const sf::Font &font);
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explicit ClassicSprite(const sf::RectangleShape& shape);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void reset() override;
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void setCoordinates(const Coordinates &coordinates, float trail_x, float trail_y) noexcept;
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void setCoordinates(const Coordinates &coordinates);
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void setTrailCoordinates(const Coordinates &coordinates);
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Coordinates coordinates() const;
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Coordinates trailCoordinates() const;
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void update(float trail_x, float trail_y) noexcept;
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void update() noexcept;
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void pulse();
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void fade();
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void trailFade();
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bool isDead() const;
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void setColor(const sf::Color& color);
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void setTrailColor(const sf::Color& color);
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sf::Color color() const;
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sf::Color trailColor() const;
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private:
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sf::RectangleShape _prototype;
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sf::RectangleShape _shape;
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sf::RectangleShape _trail;
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sf::Text _grade_text;
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sf::Font _font;
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bool _trail_fade = false;
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};
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@ -7,11 +7,6 @@
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class ClassicSpriteFactory
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{
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public:
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inline ClassicSpriteFactory(const std::string& font_filename)
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{
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_font.loadFromFile(font_filename);
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}
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inline std::shared_ptr<ClassicSprite> create(Type type)
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{
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sf::RectangleShape sprite;
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@ -38,10 +33,7 @@ public:
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sprite.setFillColor(sf::Color(255, 239, 0));
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}
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return std::make_shared<ClassicSprite>(sprite, _font);
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return std::make_shared<ClassicSprite>(sprite);
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}
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private:
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sf::Font _font;
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};
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