Start implementing multitouch
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@ -35,7 +35,9 @@ void ClassicNote::putToGame(const microsec &music_offset)
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bool ClassicNote::isInGame() const
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bool ClassicNote::isInGame() const
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{
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{
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return _state == State::FLYING || _state == State::ACTIVE || _state == State::DYING;
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return _state == State::FLYING
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|| _state == State::ACTIVE
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|| _state == State::DYING;
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}
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}
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bool ClassicNote::isExpired() const
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bool ClassicNote::isExpired() const
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@ -52,15 +52,24 @@ public:
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const Coordinates& getCoordinates() const noexcept;
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const Coordinates& getCoordinates() const noexcept;
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private:
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private:
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const Coordinates _coordinates;
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struct NoteElement
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{
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std::shared_ptr<ClassicSprite> _sprite;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> _animations;
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const std::array<const sf::Keyboard::Key, 2> _keys;
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const Coordinates _coordinates;
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const Type _type;
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bool pressed = false;
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sf::Keyboard::Key pressed_as;
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};
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std::vector<NoteElement> _elements;
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const PrecisionEvaluator<Grade> _evaluator;
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const PrecisionEvaluator<Grade> _evaluator;
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const std::array<const sf::Keyboard::Key, 2> _keys;
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const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
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const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
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std::shared_ptr<ClassicSprite> _sprite;
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const Type _type;
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State _state;
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State _state;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> _animations;
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};
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};
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