Implement classic arrow sprite interface
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bbed8247ea
commit
09f74932ea
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@ -9,18 +9,19 @@ file(GLOB SOURCES "*.h" "*.cpp" "*/*.h" "*/*.cpp")
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# STATIC #
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# STATIC #
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# You need to build SFML from sources with cmake
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# You need to build SFML from sources with cmake
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#set(SFML_LIB_DIR
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set(SFML_LIB_DIR
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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#include_directories(${SFML_INCL_DIR})
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include_directories(${SFML_INCL_DIR})
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#add_executable(project-kyoku ${SOURCES})
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include_directories(${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/notesprites ${CMAKE_SOURCE_DIR}/timelineviews)
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#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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add_executable(project-kyoku ${SOURCES})
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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# DYNAMIC #
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# DYNAMIC #
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# You only need to install SFML from your package manager
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# You only need to install SFML from your package manager
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find_package(SFML REQUIRED graphics window system)
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#find_package(SFML REQUIRED graphics window system)
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add_executable(project-kyoku ${SOURCES})
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#add_executable(project-kyoku ${SOURCES})
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target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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#target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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@ -2,7 +2,7 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Event.hpp>
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#include "timelineviews/classicviewmanager.h"
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#include "classicviewmanager.h"
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
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const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f);
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@ -1,9 +1,11 @@
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#ifndef CLASSICARROW_H
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#ifndef CLASSICARROW_H
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#define CLASSICARROW_H
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#define CLASSICARROW_H
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#include "notesprite.h"
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#include "notegraphicsentity.h"
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class ClassicArrow : public NoteSprite
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#include <SFML/Graphics/RectangleShape.hpp>
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class ClassicArrow : public NoteGraphicsEntity
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{
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{
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public:
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public:
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@ -20,8 +22,19 @@ public:
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virtual void update() override;
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virtual void update() override;
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private:
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virtual void onKeyPressed() override;
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virtual void onKeyReleased() override;
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virtual void show() override;
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virtual void killAsExpired() override;
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virtual void reset() override;
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virtual bool isActive() const override;
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private:
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sf::RectangleShape static_sprite;
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sf::RectangleShape trail_sprite;
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sf::VertexArray trail_vertex;
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};
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};
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#endif // CLASSICARROW_H
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#endif // CLASSICARROW_H
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@ -0,0 +1,15 @@
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#include "notegraphicsentity.h"
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NoteGraphicsEntity::NoteGraphicsEntity() :
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_attached(false)
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{}
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void NoteGraphicsEntity::attach() noexcept
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{
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_attached = true;
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}
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void NoteGraphicsEntity::detach() noexcept
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{
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_attached = false;
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}
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@ -0,0 +1,31 @@
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#ifndef NOTEGRAPHICSENTITY_H
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#define NOTEGRAPHICSENTITY_H
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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class NoteGraphicsEntity : public sf::Drawable, public sf::Transformable
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{
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public:
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explicit NoteGraphicsEntity();
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virtual ~NoteGraphicsEntity() = 0;
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virtual void update() = 0;
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virtual void attach() noexcept final;
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virtual void detach() noexcept final;
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virtual void onKeyPressed() = 0;
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virtual void onKeyReleased() = 0;
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virtual void show() = 0;
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virtual void killAsExpired() = 0;
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virtual void reset() = 0;
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virtual bool isActive() const = 0;
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protected:
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bool _attached;
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};
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#endif
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@ -1,21 +0,0 @@
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#include "notesprite.h"
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NoteSprite::NoteSprite() :
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_state(State::DETACHED),
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_attached(false)
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{}
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void NoteSprite::attach() noexcept
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{
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_attached = true;
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}
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void NoteSprite::detach() noexcept
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{
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_attached = false;
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}
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void NoteSprite::initState(State nextState) noexcept
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{
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_state = nextState;
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}
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@ -1,36 +0,0 @@
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#ifndef NOTESPRITE_H
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#define NOTESPRITE_H
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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class NoteSprite : public sf::Drawable, public sf::Transformable
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{
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public:
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enum class State
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{
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APPEARING,
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ACTIVE,
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TAPPED,
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DYING,
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DETACHED
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};
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explicit NoteSprite();
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virtual ~NoteSprite() = 0;
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virtual void update() = 0;
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virtual void attach() noexcept final;
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virtual void detach() noexcept final;
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virtual void initState(State nextState) noexcept final;
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protected:
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State _state;
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bool _attached;
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};
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#endif // NOTESPRITE_H
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@ -1,6 +1,6 @@
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#include "timeline.h"
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#include "timeline.h"
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#include "note.h"
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#include "note.h"
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#include "timelineviews/timelineviewmanager.h"
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#include "timelineviewmanager.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <iostream>
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#include <iostream>
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@ -1,5 +1,5 @@
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#include "classicviewmanager.h"
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#include "classicviewmanager.h"
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#include "../note.h"
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#include "note.h"
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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static constexpr std::size_t RESERVED_SIZE = 20;
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static constexpr std::size_t RESERVED_SIZE = 20;
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@ -2,6 +2,7 @@
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#define CLASSICDIVAVIEWMANAGER_H
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#define CLASSICDIVAVIEWMANAGER_H
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#include "timelineviewmanager.h"
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#include "timelineviewmanager.h"
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#include "classicarrow.h"
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#include <vector>
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#include <vector>
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#include <memory>
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#include <memory>
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virtual void initNoteGraphics(Note *note) override;
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virtual void initNoteGraphics(Note *note) override;
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private:
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private:
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enum Button
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{
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SHOULDER_RIGHT,
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SHOULDER_LEFT,
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AMOUNT_OF_KINDS
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};
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using SpritePoll = std::vector<std::shared_ptr<Sprite>>;
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using SpritePoll = std::vector<std::shared_ptr<Sprite>>;
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using SpriteDispatcher = std::array<SpritePoll, AMOUNT_OF_KINDS>;
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using SpriteDispatcher = std::array<SpritePoll, AMOUNT_OF_KINDS>;
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SpriteDispatcher _sprite_dispatcher;
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SpriteDispatcher _sprite_dispatcher;
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