Encapsulate animation into objects

This commit is contained in:
NaiJi ✨ 2021-06-24 01:43:13 +03:00
parent a028773fe8
commit 06d099c11f
14 changed files with 183 additions and 27 deletions

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@ -15,18 +15,19 @@ file(GLOB SOURCES "src/*.cpp" "src/classicgame/*.*" "src/classicgame/classicnote
# STATIC #
# You need to build SFML from sources with cmake
set(SFML_LIB_DIR
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
add_executable(project-kyoku ${SOURCES})
target_link_libraries(project-kyoku ${SFML_LIB_DIR})
#set(SFML_LIB_DIR
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
#include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
#add_executable(project-kyoku ${SOURCES})
#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
# DYNAMIC #
# You only need to install SFML from your package manager
#find_package(SFML REQUIRED graphics window system)
#add_executable(project-kyoku ${SOURCES})
#target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
find_package(SFML REQUIRED graphics window system)
add_executable(project-kyoku ${SOURCES})
include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)

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@ -0,0 +1,23 @@
#pragma once
#include <SFML/Config.hpp>
#include <memory>
using microsec = sf::Int64;
class ClassicSprite;
class ClassicAnimationScenario
{
public:
virtual ~ClassicAnimationScenario() = default;
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end) = 0;
virtual void update(const microsec& music_offset) = 0;
virtual bool isDone() const = 0;
protected:
std::shared_ptr<ClassicSprite> _sprite;
microsec _time_begin;
microsec _time_end;
};

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@ -0,0 +1,21 @@
#include "classicdyinganimationscenario.h"
#include "classicsprite.h"
void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
{
_sprite = sprite;
_time_begin = time_begin;
_time_end = time_end;
_sprite->pulse();
}
void ClassicDyingAnimationScenario::update(const microsec& music_offset)
{
_sprite->update();
}
bool ClassicDyingAnimationScenario::isDone() const
{
return _sprite->isDead();
}

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@ -0,0 +1,14 @@
#ifndef CLASSICDYINGANIMATIONSCENARIO_H
#define CLASSICDYINGANIMATIONSCENARIO_H
#include "classicanimationscenario.h"
class ClassicDyingAnimationScenario : public ClassicAnimationScenario
{
public:
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
virtual void update(const microsec& music_offset) override;
virtual bool isDone() const override;
};
#endif // CLASSICDYINGANIMATIONSCENARIO_H

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@ -0,0 +1,42 @@
#include "classicflyinganimationscenario.h"
#include "classicsprite.h"
void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
{
_sprite = sprite;
_time_begin = time_begin;
_time_end = time_end;
_percentage = ((_time_end - _time_begin) * 0.01);
}
int ClassicFlyingAnimationScenario::getPoint(float n1, float n2, float perc) const
{
float diff = n2 - n1;
return n1 + ( diff * perc );
}
void ClassicFlyingAnimationScenario::update(const microsec& music_offset)
{
float i;
const auto crd = _sprite->coordinates();
auto update_time = music_offset - _time_begin;
i = update_time / _percentage * 0.01;
float xa = getPoint( crd.first + 20. , crd.first + 90. , i );
float ya = getPoint( crd.second - 600. , crd.second - 150. , i );
float xb = getPoint( crd.first + 90. , crd.first , i );
float yb = getPoint( crd.second - 150. , crd.second , i );
_sprite->update(getPoint( xa , xb , i ), getPoint( ya , yb , i ));
if (i >= 1)
{
_sprite->trailFade();
}
}
bool ClassicFlyingAnimationScenario::isDone() const
{
return false;
}

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@ -0,0 +1,19 @@
#ifndef CLASSICFLYINGANIMATIONSCENARIO_H
#define CLASSICFLYINGANIMATIONSCENARIO_H
#include "classicanimationscenario.h"
class ClassicFlyingAnimationScenario : public ClassicAnimationScenario
{
public:
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
virtual void update(const microsec& music_offset) override;
virtual bool isDone() const override;
private:
int getPoint(float n1, float n2, float perc) const;
float _percentage;
};
#endif // CLASSICFLYINGANIMATIONSCENARIO_H

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@ -1,7 +1,6 @@
#include "classicgame.h"
#include "classictimeline.h"
#include "classicmapcreator.h"
#include "classicnote.h"
ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
_timeline(std::make_unique<ClassicTimeline>()),

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@ -8,12 +8,13 @@ ClassicGraphicsManager::ClassicGraphicsManager(sf::RenderTarget& target) :
_render_target(target)
{}
void ClassicGraphicsManager::initSprite(ClassicNote* note)
void ClassicGraphicsManager::initGraphics(ClassicNote* note)
{
note->setSprite(_sprite_container.getSprite(note->type()));
note->sprite()->setCoordinates(note->getCoordinates().x, note->getCoordinates().y, 0, 0);
}
void ClassicGraphicsManager::resetSprite(ClassicNote* note)
void ClassicGraphicsManager::resetGraphics(ClassicNote* note)
{
_sprite_container.resetSprite(note->sprite(), note->type());
}

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@ -14,8 +14,8 @@ class ClassicGraphicsManager
public:
explicit ClassicGraphicsManager(sf::RenderTarget& target);
void initSprite(ClassicNote* note);
void resetSprite(ClassicNote* note);
void initGraphics(ClassicNote* note);
void resetGraphics(ClassicNote* note);
void draw(const ClassicNote *note);
private:

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@ -1,6 +1,8 @@
#include "classicnote.h"
#include "classicsprite.h"
#include <SFML/Graphics/RenderTarget.hpp>
#include "classicgraphicsmanager.h"
#include "classicflyinganimationscenario.h"
#include "classicdyinganimationscenario.h"
#include <iostream>
ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
@ -8,10 +10,16 @@ ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfec
Note(perfect_offset),
_coordinates(coord),
_evaluator(intervals, _perfect_offset),
_keys({sf::Keyboard::W, sf::Keyboard::Up}),
_graphics_manager(manager),
_is_expired(true),
_type(type)
{}
_type(type),
_state(State::NONE)
{
_animations[State::NONE] = nullptr;
_animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
_animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
}
bool ClassicNote::isActive(const microsec &music_offset) const
{
@ -21,9 +29,9 @@ bool ClassicNote::isActive(const microsec &music_offset) const
void ClassicNote::putToGame(const microsec &music_offset)
{
_is_expired = false;
_graphics_manager->initSprite(this); (void) music_offset;
//_appearance_time = music_offset; // To animation manager
//_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
_graphics_manager->initGraphics(this);
_state = State::FLYING;
_animations[_state]->launch(_sprite, music_offset, offset());
}
bool ClassicNote::isExpired() const
@ -33,13 +41,19 @@ bool ClassicNote::isExpired() const
void ClassicNote::update(const microsec& music_offset)
{
if (!_animations[_state])
return;
bool is_not_active_anymore = (!_is_expired && !isActive(music_offset));
if (is_not_active_anymore)
{
_graphics_manager->resetSprite(this);
_is_expired = true;
_state = State::DYING;
_animations[_state]->launch(_sprite, music_offset, offset());
}
_animations[_state]->update(music_offset);
_is_expired = _animations[_state]->isDone();
}
void ClassicNote::input(PlayerInput&& inputdata)
@ -49,6 +63,9 @@ void ClassicNote::input(PlayerInput&& inputdata)
if (std::find(_keys.begin(), _keys.end(), inputdata.event.key.code) != _keys.end())
grade = _evaluator.calculatePrecision(inputdata.timestamp);
_state = State::DYING;
_animations[_state]->launch(_sprite, inputdata.timestamp, offset());
std::cout << "User input: " << static_cast<int>(grade) << "\n";
}

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@ -2,7 +2,7 @@
#include "note.h"
#include "precisionevaluator.h"
#include "classicgraphicsmanager.h"
#include "classicactions.h"
#include <memory>
#include <array>
@ -19,6 +19,8 @@ struct Coordinates
}; // MOVE TO OWN HEADER ^
class ClassicSprite;
class ClassicGraphicsManager;
class ClassicAnimationScenario;
class ClassicNote : public Note
{
@ -31,6 +33,14 @@ public:
BAD
};
enum State
{
NONE,
FLYING,
DYING
};
explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
Type type, const Coordinates& coord,
const std::unique_ptr<ClassicGraphicsManager>& manager);
@ -52,11 +62,14 @@ public:
private:
const Coordinates _coordinates;
const PrecisionEvaluator<Grade> _evaluator;
const std::array<const sf::Keyboard::Key, 2> _keys;
const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
std::shared_ptr<ClassicSprite> _sprite;
bool _is_expired;
std::array<sf::Keyboard::Key, 2> _keys;
const Type _type;
State _state;
std::array<std::shared_ptr<ClassicAnimationScenario>, 3> _animations;
};

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@ -36,6 +36,11 @@ void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_
_grade_text.setPosition(x + _shape.getSize().x/2, y + 10);
}
std::pair<float, float> ClassicSprite::coordinates() const
{
return std::make_pair(_shape.getPosition().x, _shape.getPosition().y);
}
void ClassicSprite::update(float trail_x, float trail_y) noexcept
{
_trail.setPosition(trail_x, trail_y);

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@ -12,6 +12,7 @@ public:
virtual void reset() override;
void setCoordinates(float x, float y, float trail_x, float trail_y) noexcept;
std::pair<float, float> coordinates() const;
void update(float trail_x, float trail_y) noexcept;
void update() noexcept;