Encapsulate animation into objects
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a028773fe8
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06d099c11f
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@ -15,18 +15,19 @@ file(GLOB SOURCES "src/*.cpp" "src/classicgame/*.*" "src/classicgame/classicnote
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# STATIC #
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# You need to build SFML from sources with cmake
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set(SFML_LIB_DIR
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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add_executable(project-kyoku ${SOURCES})
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target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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#set(SFML_LIB_DIR
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-graphics.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-system.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-window.so.2.5
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# ${CMAKE_SOURCE_DIR}/SFML-2.5.1/lib/libsfml-audio.so.2.5)
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#set(SFML_INCL_DIR ${CMAKE_SOURCE_DIR}/SFML-2.5.1/include)
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#include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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#add_executable(project-kyoku ${SOURCES})
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#target_link_libraries(project-kyoku ${SFML_LIB_DIR})
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# DYNAMIC #
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# You only need to install SFML from your package manager
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#find_package(SFML REQUIRED graphics window system)
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#add_executable(project-kyoku ${SOURCES})
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#target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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find_package(SFML REQUIRED graphics window system)
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add_executable(project-kyoku ${SOURCES})
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include_directories(${SFML_INCL_DIR} ${CMAKE_SOURCE_DIR}/include)
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target_link_libraries(project-kyoku sfml-system sfml-audio sfml-graphics sfml-network)
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@ -0,0 +1,23 @@
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#pragma once
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#include <SFML/Config.hpp>
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#include <memory>
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using microsec = sf::Int64;
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class ClassicSprite;
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class ClassicAnimationScenario
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{
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public:
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virtual ~ClassicAnimationScenario() = default;
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virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end) = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual bool isDone() const = 0;
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protected:
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std::shared_ptr<ClassicSprite> _sprite;
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microsec _time_begin;
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microsec _time_end;
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};
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@ -0,0 +1,21 @@
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#include "classicdyinganimationscenario.h"
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#include "classicsprite.h"
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void ClassicDyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
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{
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_sprite = sprite;
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_time_begin = time_begin;
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_time_end = time_end;
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_sprite->pulse();
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}
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void ClassicDyingAnimationScenario::update(const microsec& music_offset)
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{
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_sprite->update();
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}
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bool ClassicDyingAnimationScenario::isDone() const
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{
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return _sprite->isDead();
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}
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@ -0,0 +1,14 @@
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#ifndef CLASSICDYINGANIMATIONSCENARIO_H
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#define CLASSICDYINGANIMATIONSCENARIO_H
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#include "classicanimationscenario.h"
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class ClassicDyingAnimationScenario : public ClassicAnimationScenario
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{
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public:
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virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
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virtual void update(const microsec& music_offset) override;
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virtual bool isDone() const override;
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};
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#endif // CLASSICDYINGANIMATIONSCENARIO_H
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@ -0,0 +1,42 @@
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#include "classicflyinganimationscenario.h"
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#include "classicsprite.h"
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void ClassicFlyingAnimationScenario::launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end)
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{
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_sprite = sprite;
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_time_begin = time_begin;
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_time_end = time_end;
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_percentage = ((_time_end - _time_begin) * 0.01);
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}
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int ClassicFlyingAnimationScenario::getPoint(float n1, float n2, float perc) const
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{
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float diff = n2 - n1;
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return n1 + ( diff * perc );
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}
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void ClassicFlyingAnimationScenario::update(const microsec& music_offset)
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{
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float i;
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const auto crd = _sprite->coordinates();
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auto update_time = music_offset - _time_begin;
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i = update_time / _percentage * 0.01;
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float xa = getPoint( crd.first + 20. , crd.first + 90. , i );
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float ya = getPoint( crd.second - 600. , crd.second - 150. , i );
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float xb = getPoint( crd.first + 90. , crd.first , i );
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float yb = getPoint( crd.second - 150. , crd.second , i );
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_sprite->update(getPoint( xa , xb , i ), getPoint( ya , yb , i ));
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if (i >= 1)
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{
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_sprite->trailFade();
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}
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}
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bool ClassicFlyingAnimationScenario::isDone() const
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{
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return false;
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}
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@ -0,0 +1,19 @@
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#ifndef CLASSICFLYINGANIMATIONSCENARIO_H
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#define CLASSICFLYINGANIMATIONSCENARIO_H
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#include "classicanimationscenario.h"
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class ClassicFlyingAnimationScenario : public ClassicAnimationScenario
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{
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public:
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virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
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virtual void update(const microsec& music_offset) override;
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virtual bool isDone() const override;
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private:
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int getPoint(float n1, float n2, float perc) const;
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float _percentage;
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};
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#endif // CLASSICFLYINGANIMATIONSCENARIO_H
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@ -1,7 +1,6 @@
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#include "classicgame.h"
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#include "classictimeline.h"
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#include "classicmapcreator.h"
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#include "classicnote.h"
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ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
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_timeline(std::make_unique<ClassicTimeline>()),
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@ -8,12 +8,13 @@ ClassicGraphicsManager::ClassicGraphicsManager(sf::RenderTarget& target) :
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_render_target(target)
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{}
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void ClassicGraphicsManager::initSprite(ClassicNote* note)
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void ClassicGraphicsManager::initGraphics(ClassicNote* note)
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{
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note->setSprite(_sprite_container.getSprite(note->type()));
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note->sprite()->setCoordinates(note->getCoordinates().x, note->getCoordinates().y, 0, 0);
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}
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void ClassicGraphicsManager::resetSprite(ClassicNote* note)
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void ClassicGraphicsManager::resetGraphics(ClassicNote* note)
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{
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_sprite_container.resetSprite(note->sprite(), note->type());
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}
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@ -14,8 +14,8 @@ class ClassicGraphicsManager
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public:
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explicit ClassicGraphicsManager(sf::RenderTarget& target);
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void initSprite(ClassicNote* note);
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void resetSprite(ClassicNote* note);
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void initGraphics(ClassicNote* note);
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void resetGraphics(ClassicNote* note);
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void draw(const ClassicNote *note);
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private:
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@ -1,6 +1,8 @@
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#include "classicnote.h"
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#include "classicsprite.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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#include "classicgraphicsmanager.h"
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#include "classicflyinganimationscenario.h"
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#include "classicdyinganimationscenario.h"
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#include <iostream>
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ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
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Note(perfect_offset),
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_coordinates(coord),
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_evaluator(intervals, _perfect_offset),
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_keys({sf::Keyboard::W, sf::Keyboard::Up}),
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_graphics_manager(manager),
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_is_expired(true),
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_type(type)
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{}
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_type(type),
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_state(State::NONE)
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{
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_animations[State::NONE] = nullptr;
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_animations[State::FLYING] = std::make_shared<ClassicFlyingAnimationScenario>();
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_animations[State::DYING] = std::make_shared<ClassicDyingAnimationScenario>();
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}
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bool ClassicNote::isActive(const microsec &music_offset) const
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{
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@ -21,9 +29,9 @@ bool ClassicNote::isActive(const microsec &music_offset) const
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void ClassicNote::putToGame(const microsec &music_offset)
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{
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_is_expired = false;
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_graphics_manager->initSprite(this); (void) music_offset;
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//_appearance_time = music_offset; // To animation manager
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//_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
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_graphics_manager->initGraphics(this);
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_state = State::FLYING;
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_animations[_state]->launch(_sprite, music_offset, offset());
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}
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bool ClassicNote::isExpired() const
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void ClassicNote::update(const microsec& music_offset)
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{
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if (!_animations[_state])
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return;
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bool is_not_active_anymore = (!_is_expired && !isActive(music_offset));
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if (is_not_active_anymore)
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{
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_graphics_manager->resetSprite(this);
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_is_expired = true;
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_state = State::DYING;
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_animations[_state]->launch(_sprite, music_offset, offset());
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}
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_animations[_state]->update(music_offset);
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_is_expired = _animations[_state]->isDone();
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}
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void ClassicNote::input(PlayerInput&& inputdata)
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if (std::find(_keys.begin(), _keys.end(), inputdata.event.key.code) != _keys.end())
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grade = _evaluator.calculatePrecision(inputdata.timestamp);
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_state = State::DYING;
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_animations[_state]->launch(_sprite, inputdata.timestamp, offset());
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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}
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@ -2,7 +2,7 @@
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#include "note.h"
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#include "precisionevaluator.h"
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#include "classicgraphicsmanager.h"
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#include "classicactions.h"
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#include <memory>
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#include <array>
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@ -19,6 +19,8 @@ struct Coordinates
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}; // MOVE TO OWN HEADER ^
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class ClassicSprite;
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class ClassicGraphicsManager;
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class ClassicAnimationScenario;
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class ClassicNote : public Note
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{
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BAD
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};
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enum State
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{
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NONE,
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FLYING,
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DYING
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};
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explicit ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
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Type type, const Coordinates& coord,
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const std::unique_ptr<ClassicGraphicsManager>& manager);
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private:
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const Coordinates _coordinates;
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const PrecisionEvaluator<Grade> _evaluator;
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const std::array<const sf::Keyboard::Key, 2> _keys;
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const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
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std::shared_ptr<ClassicSprite> _sprite;
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bool _is_expired;
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std::array<sf::Keyboard::Key, 2> _keys;
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const Type _type;
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State _state;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 3> _animations;
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};
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@ -36,6 +36,11 @@ void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_
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_grade_text.setPosition(x + _shape.getSize().x/2, y + 10);
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}
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std::pair<float, float> ClassicSprite::coordinates() const
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{
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return std::make_pair(_shape.getPosition().x, _shape.getPosition().y);
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}
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void ClassicSprite::update(float trail_x, float trail_y) noexcept
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{
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_trail.setPosition(trail_x, trail_y);
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@ -12,6 +12,7 @@ public:
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virtual void reset() override;
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void setCoordinates(float x, float y, float trail_x, float trail_y) noexcept;
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std::pair<float, float> coordinates() const;
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void update(float trail_x, float trail_y) noexcept;
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void update() noexcept;
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