Implement hold for notes
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80d2c97766
commit
00360f6c8d
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@ -10,13 +10,9 @@ class Note;
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class Timeline
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class Timeline
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{
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{
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public:
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public:
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using Iterator = std::vector<Note*>::const_iterator;
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virtual ~Timeline() = default;
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virtual ~Timeline() = default;
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virtual void update() = 0;
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virtual void update() = 0;
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virtual void run(std::vector<Note*>&& notes, const microsec& visibility) = 0;
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virtual void clear() = 0;
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virtual void clear() = 0;
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virtual microsec currentMusicOffset() const = 0;
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virtual microsec currentMusicOffset() const = 0;
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@ -1,6 +1,8 @@
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#include "classicgame.h"
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#include "classicgame.h"
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#include "classictimeline.h"
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#include "classictimeline.h"
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#include "classicnote.h"
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#include "classicmapcreator.h"
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#include "classicmapcreator.h"
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#include <iostream>
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ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
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ClassicGame::ClassicGame(std::unique_ptr<ClassicGraphicsManager>&& manager) :
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_timeline(std::make_unique<ClassicTimeline>()),
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_timeline(std::make_unique<ClassicTimeline>()),
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@ -67,19 +69,43 @@ void ClassicGame::input(PlayerInput&& inputdata)
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{
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{
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default:
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default:
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return;
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return;
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break;
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break;
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case sf::Event::KeyPressed:
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case sf::Event::KeyReleased:
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{
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auto note = _timeline->getActiveNote();
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if (!_timeline->isExpired(note))
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case sf::Event::KeyPressed:
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{
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auto note_it = _timeline->getActiveNote();
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if (!_timeline->isExpired(note_it))
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{
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auto note = (*note_it);
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note->input(std::move(inputdata));
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_slap.play();
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if (note->isHold() && note->allElementsPressed()) // also check for Type
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{
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{
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(*note)->input(std::move(inputdata));
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_notes_on_hold.emplace_back(note);
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_slap.play();
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std::cout << "HOLD initited by " << inputdata.event.key.code << '\n';
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}
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}
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}
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}
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break;
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}
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break;
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case sf::Event::KeyReleased:
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{
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bool key_match = std::any_of(_notes_on_hold.begin(), _notes_on_hold.end(),
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[key=inputdata.event.key.code](const auto& note)
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{
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return note->isPressedAs(key);
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});
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if (key_match)
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{
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_notes_on_hold.clear();
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std::cout << "HOLD released by " << inputdata.event.key.code << '\n';
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}
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}
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break;
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}
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}
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}
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}
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@ -7,6 +7,7 @@
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/Sound.hpp>
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class ClassicNote;
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class ClassicTimeline;
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class ClassicTimeline;
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class ClassicGraphicsManager;
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class ClassicGraphicsManager;
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@ -27,6 +28,8 @@ private:
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std::map<Type, Action> _buttons_to_pressed_actions;
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std::map<Type, Action> _buttons_to_pressed_actions;
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std::map<Type, Action> _buttons_to_released_actions;
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std::map<Type, Action> _buttons_to_released_actions;
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std::vector<ClassicNote*> _notes_on_hold;
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std::unique_ptr<ClassicTimeline> _timeline;
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std::unique_ptr<ClassicTimeline> _timeline;
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std::unique_ptr<ClassicGraphicsManager> _graphics_manager;
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std::unique_ptr<ClassicGraphicsManager> _graphics_manager;
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sf::SoundBuffer _slap_buffer;
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sf::SoundBuffer _slap_buffer;
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@ -14,12 +14,12 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
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microsec interval = 1412162;
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microsec interval = 1412162;
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microsec tempo_interval = interval / 2;
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microsec tempo_interval = interval / 2;
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microsec note_input_offset = 412162 / 2;
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microsec note_input_offset = 412162 / 2;
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microsec note_input_offset_fast = 412162 / 6;
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//microsec note_input_offset_fast = 412162 / 6;
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microsec bpm_iterator = starting_beat_offset;
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microsec bpm_iterator = starting_beat_offset;
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microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
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std::vector<microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
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std::vector<microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
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std::vector<Note*> notes;
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std::vector<ClassicNote*> notes;
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input_intervals.shrink_to_fit();
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input_intervals.shrink_to_fit();
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bpm_iterator += tempo_interval;
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bpm_iterator += tempo_interval;
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@ -34,35 +34,26 @@ Beatmap ClassicMapCreator::createBeatmap(const std::string& filepath) const
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ClassicNote::ClassicNoteInitializer::Element element;
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ClassicNote::ClassicNoteInitializer::Element element;
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init.intervals = input_intervals;
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init.intervals = input_intervals;
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init.perfect_offset = bpm_iterator;
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init.perfect_offset = bpm_iterator;
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init.hold = false;
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element.coordinates = {x, 390.};
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element.coordinates = {x, 390.};
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element.falling_curve_interpolation = {};
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element.falling_curve_interpolation = {};
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element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
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element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
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element.type = Type::UP;
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element.type = Type::UP;
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init.elements = {element};
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notes.emplace_back(new ClassicNote(std::move(init), _graphics_manager));
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if (counter == 0)
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if (counter == 0)
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{
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{
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ClassicNote::ClassicNoteInitializer init2;
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init.hold = true;
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ClassicNote::ClassicNoteInitializer::Element element2;
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element.keys = {sf::Keyboard::D, sf::Keyboard::Right};
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init2.intervals = input_intervals;
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element.type = Type::RIGHT;
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init2.perfect_offset = bpm_iterator + note_input_offset_fast;
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element2.coordinates = {x + 35, 390. + 50.};
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element2.falling_curve_interpolation = {};
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element2.keys = {sf::Keyboard::D, sf::Keyboard::Right};
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element2.type = Type::RIGHT;
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init2.elements = {element2};
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notes.emplace_back(new ClassicNote(std::move(init2), _graphics_manager));
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counter = 3;
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}
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}
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--counter;
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--counter;
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init.elements = {element};
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notes.emplace_back(new ClassicNote(std::move(init), _graphics_manager));
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bpm_iterator += tempo_interval;
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bpm_iterator += tempo_interval;
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x += 70;
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x += 70;
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@ -8,7 +8,7 @@
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struct Beatmap
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struct Beatmap
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{
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{
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std::vector<Note*> notes;
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std::vector<ClassicNote*> notes;
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microsec visibility_offset;
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microsec visibility_offset;
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};
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};
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@ -14,6 +14,8 @@ ClassicNote::ClassicNote(ClassicNoteInitializer &&init, const std::unique_ptr<Cl
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_state(State::NONE)
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_state(State::NONE)
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{
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{
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_elements.resize(init.elements.size());
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_elements.resize(init.elements.size());
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_isHold = init.hold;
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for (std::size_t i = 0; i < _elements.size(); ++i)
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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{
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_elements[i].keys = init.elements[i].keys;
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_elements[i].keys = init.elements[i].keys;
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@ -111,11 +113,7 @@ void ClassicNote::input(PlayerInput&& inputdata)
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return found_key;
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return found_key;
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});
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});
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bool all_pressed = std::all_of(_elements.begin(), _elements.end(),
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bool all_pressed = allElementsPressed();
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[](const auto& element)
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{
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return element.pressed;
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});
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if (all_pressed)
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if (all_pressed)
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grade = _evaluator.calculatePrecision(inputdata.timestamp);
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grade = _evaluator.calculatePrecision(inputdata.timestamp);
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@ -139,3 +137,26 @@ void ClassicNote::draw() const
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_graphics_manager->draw(_elements[i].sprite);
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_graphics_manager->draw(_elements[i].sprite);
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}
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}
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}
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}
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bool ClassicNote::isHold() const
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{
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return _isHold;
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}
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bool ClassicNote::allElementsPressed() const
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{
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return std::all_of(_elements.begin(), _elements.end(),
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[](const auto& element)
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{
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return element.pressed;
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});
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}
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bool ClassicNote::isPressedAs(sf::Keyboard::Key key) const
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{
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return std::any_of(_elements.begin(), _elements.end(),
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[key=key](const auto& element)
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{
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return key == element.pressed_as;
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});
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}
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@ -36,6 +36,7 @@ public:
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{
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{
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std::vector<microsec> intervals;
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std::vector<microsec> intervals;
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microsec perfect_offset;
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microsec perfect_offset;
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bool hold;
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struct Element
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struct Element
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{
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{
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@ -59,6 +60,10 @@ public:
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virtual bool shouldRemove() const override;
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virtual bool shouldRemove() const override;
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virtual void draw() const override;
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virtual void draw() const override;
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bool isHold() const;
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bool allElementsPressed() const;
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bool isPressedAs(sf::Keyboard::Key key) const;
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private:
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private:
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struct NoteElement
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struct NoteElement
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@ -80,4 +85,5 @@ private:
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const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
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const std::unique_ptr<ClassicGraphicsManager>& _graphics_manager;
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State _state;
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State _state;
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bool _isHold;
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};
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};
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@ -1,4 +1,4 @@
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#include "note.h"
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#include "classicnote.h"
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#include "classictimeline.h"
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#include "classictimeline.h"
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#include <iostream>
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#include <iostream>
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@ -17,7 +17,7 @@ ClassicTimeline::ClassicTimeline() :
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_music.setVolume(10);
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_music.setVolume(10);
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}
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}
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void ClassicTimeline::run(std::vector<Note*>&& notes, const microsec& visibility)
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void ClassicTimeline::run(std::vector<ClassicNote*>&& notes, const microsec& visibility)
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{
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{
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_visibility_offset = visibility;
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_visibility_offset = visibility;
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_timeline = std::move(notes);
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_timeline = std::move(notes);
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@ -7,7 +7,7 @@
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#include <vector>
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#include <vector>
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#include <memory>
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#include <memory>
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class Note;
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class ClassicNote;
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class ClassicTimeline : public Timeline
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class ClassicTimeline : public Timeline
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{
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{
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@ -15,16 +15,19 @@ public:
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explicit ClassicTimeline();
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explicit ClassicTimeline();
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virtual ~ClassicTimeline();
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virtual ~ClassicTimeline();
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virtual void update() override;
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virtual void update() override;
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virtual void run(std::vector<Note*>&& notes, const microsec& visibility) override;
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virtual void clear() override;
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virtual void clear() override;
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virtual microsec currentMusicOffset() const override;
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virtual microsec currentMusicOffset() const override;
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virtual void drawVisibleNotes() const override;
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virtual void drawVisibleNotes() const override;
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void run(std::vector<ClassicNote*>&& notes, const microsec& visibility);
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void fetchVisibleNotes();
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void fetchVisibleNotes();
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void findLastVisibleNote(const microsec& music_offset);
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void findLastVisibleNote(const microsec& music_offset);
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void findFirstVisibleNote();
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void findFirstVisibleNote();
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using Iterator = std::vector<ClassicNote*>::const_iterator;
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Iterator getActiveNote() noexcept;
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Iterator getActiveNote() noexcept;
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bool isExpired(const Iterator& iterator) const;
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bool isExpired(const Iterator& iterator) const;
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@ -32,7 +35,7 @@ public:
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private:
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private:
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std::vector<microsec> _input_intervals;
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std::vector<microsec> _input_intervals;
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std::vector<Note*> _timeline;
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std::vector<ClassicNote*> _timeline;
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microsec _visibility_offset;
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microsec _visibility_offset;
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sf::Music _music;
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sf::Music _music;
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