project-kyoku/modes/classicmode/game/holdmanager.cpp

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#include "holdmanager.h"
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#include "classicarrownote.h"
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#include <iostream>
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void HoldManager::emplace(ClassicArrowNote* note)
{
_notes_on_hold.emplace_back(note);
}
void HoldManager::checkRelease(sf::Keyboard::Key released_key)
{
bool key_match = std::any_of(_notes_on_hold.begin(), _notes_on_hold.end(),
[released_key](const auto& note)
{
return note->isPressedAs(released_key);
});
if (key_match)
_notes_on_hold.clear();
}
void HoldManager::drawHoldBar()
{
if (_notes_on_hold.empty())
return;
/* taking proxy sprites for notes on hold
* and drawing on centered bar */
// _graphics_manager-> . . .
}