project-kyoku/src/classicgame/classicgame.h

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#ifndef CLASSICGAME_H
#define CLASSICGAME_H
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#include <map>
#include "game.h"
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#include "classicactions.h"
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class ClassicTimeline;
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class ClassicGame final : public Game
{
public:
explicit ClassicGame();
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virtual ~ClassicGame() override = default;
virtual void run() override;
virtual void input(const sf::Event& event) override;
virtual void update() override;
virtual void draw(const sf::RenderWindow& window) const override;
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private:
std::map<sf::Keyboard::Key, Button> _keys_to_buttons;
std::map<Button, Action> _buttons_to_pressed_actions;
std::map<Button, Action> _buttons_to_released_actions;
Action getActionKeyPressed(Button button) const;
Action getActionKeyReleased(Button button) const;
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std::unique_ptr<ClassicTimeline> _timeline;
};
#endif // CLASSICGAME_H