project-kyoku/modes/classicmode/game/classicmapcreator.cpp

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#include "classicmapcreator.h"
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#include "classicarrownote.h"
// Replace with interface by dependency injection
#include "classicflyinganimationscenario.h"
#include "classicdyinganimationscenario.h"
//
auto classic::createBeatmap(const std::string& filepath, const Context &context) -> Beatmap
{
(void) filepath;
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microsec starting_beat_offset = 362162;
int amount_of_beats = 209;
microsec interval = 1412162;
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microsec tempo_interval = interval / 4;
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microsec note_input_offset = 412162 / 2;
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//microsec note_input_offset_fast = 412162 / 6;
microsec bpm_iterator = starting_beat_offset;
microsec bpm_end = starting_beat_offset + (interval * amount_of_beats);
std::vector<microsec> input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset};
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std::set<ClassicNote*, NotePtrCompt> notes;
input_intervals.shrink_to_fit();
bpm_iterator += tempo_interval;
float x = 90.;
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int counter = 3;
while (bpm_iterator < bpm_end)
{
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ArrowNoteInitializer init;
ArrowElementInitializer element;
init.initializer.intervals = input_intervals;
init.initializer.perfect_offset = bpm_iterator;
init.hold = false;
init.initializer.context = &context;
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element.element.coordinates = {x, 390.};
element.element.falling_curve_interpolation = {};
element.element.keys = {sf::Keyboard::W, sf::Keyboard::Up};
element.type = Type::UP;
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if (counter == 0)
{
init.hold = true;
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element.element.keys = {sf::Keyboard::D, sf::Keyboard::Right};
element.type = Type::RIGHT;
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}
--counter;
init.elements = {element};
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notes.insert(new ClassicArrowNote(std::move(init)));
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bpm_iterator += tempo_interval;
x += 70;
if (x >= 1200)
x = 90.;
}
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return {std::move(notes), note_input_offset * 8};
}