project-kyoku/modes/classicmode/game/classicflyinganimationscena...

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#pragma once
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#include "classicanimationscenario.h"
class ClassicFlyingAnimationScenario : public ClassicAnimationScenario
{
public:
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec& time_end) override;
virtual void update(const microsec& music_offset) override;
virtual bool isDone() const override;
private:
float getPoint(float n1, float n2, float perc) const;
void fadeTrailSprite() const;
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float _percentage;
};