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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <memory>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Event.hpp>
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#include "game/game.h"
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#include "gui/state.h"
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class Application
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{
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public:
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enum State
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{
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SPLASH_SCREEN,
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MAIN_MENU,
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GAME_PICKER,
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GAME,
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EDITOR_PICKER,
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EDITOR,
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SETTINGS
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};
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Application();
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void run();
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void input();
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void update();
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void draw();
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private:
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std::stack<std::shared_ptr<GUIState>> _states;
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sf::RenderWindow _game_window;
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std::shared_ptr<Game> _game;
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State _state;
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void exec();
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};
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#endif // APPLICATION_H
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