project-kyoku/modes/classicmode/game/classicgraphicsmanager.h

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#pragma once
#include "spritecontainer.h"
#include "classicmode/classicactions.h"
#include "graphics/classicspritefactory.h"
#include "classicarrownote.h"
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#include "core/timeline.h"
#include <SFML/Graphics/RenderTarget.hpp>
class ClassicSprite;
class ClassicGraphicsManager : public sf::Drawable
{
public:
explicit ClassicGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range);
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void update(const microsec& offset);
void fetchFirstNote(const microsec& offset);
void fetchLastNote(const microsec& offset);
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private:
using Iterator = Timeline<ClassicNote>::Iterator;
Iterator _first;
Iterator _last;
SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
Timeline<ClassicNote> * const _timeline;
microsec _visibility_offset;
inline bool nothingToDraw() const noexcept;
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
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};