29 lines
875 B
C
29 lines
875 B
C
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#pragma once
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#include "spritecontainer.h"
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#include "classicmode/classicactions.h"
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#include "graphics/classicspritefactory.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSprite;
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class ClassicGraphicsManager : public sf::Drawable
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{
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public:
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virtual ~ClassicGraphicsManager() = default;
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explicit ClassicGraphicsManager(const microsec& visibility_offset) :
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_sprite_container({Type::UP, Type::DOWN,
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Type::LEFT, Type::RIGHT},
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std::make_unique<ClassicSpriteFactory>()),
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_visibility_offset(visibility_offset)
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{}
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override = 0;
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virtual void update(const microsec& offset) = 0;
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protected:
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SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
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microsec _visibility_offset;
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};
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