project-kyoku/include/core/resourceholder.h

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#pragma once
#include <memory>
#include <map>
namespace kku
{
template <typename Resource, typename Id>
class ResourceHolder
{
public:
inline void load(Id id, std::unique_ptr<Resource>&& resource) noexcept
{
_resources[id] = std::move(resource);
}
inline std::shared_ptr<Resource> get(Id id) const
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{
return _resources.find(id)->second;
}
private:
std::map<Id, std::shared_ptr<Resource>> _resources;
};
namespace Font
{
enum class Id
{
GUI
};
}
namespace Texture
{
enum class Id
{
GUI
};
}
namespace GUISprite
{
enum class Id
{
SFML_LOGO,
CRYPTOPP_LOGO
};
}
}