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#pragma once
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#include <set>
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#include <algorithm>
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#include "core/gameevent.h"
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#include "core/updatedata.h"
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#include "core/bpmsection.h"
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namespace kku
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{
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/// Editor
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///
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/// Functional aggregation of
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/// logic for Editor game mode
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class Editor
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{
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public:
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virtual ~Editor() = default;
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virtual void input(GameEvent&& input) = 0;
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virtual void update(UpdateData&& updatedata) = 0;
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virtual void display() const = 0;
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virtual void recalculate(const microsec& timestamp) = 0;
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void setBPMSections(const std::set<BPMSection, BPMSectionComparator>& sections) noexcept
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{
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_bpm_sections = sections;
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}
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void setBPMSections(std::set<BPMSection, BPMSectionComparator>&& sections) noexcept
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{
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_bpm_sections = std::move(sections);
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}
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bool insertBPMSection(const BPMSection& section)
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{
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return _bpm_sections.insert(section).second;
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}
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bool insertBPMSection(BPMSection&& section)
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{
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return _bpm_sections.insert(section).second;
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}
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bool removeBPMSectionAt(const microsec& offset)
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{
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auto section_it = std::find_if(_bpm_sections.rbegin(), _bpm_sections.rend(),
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[offset](const auto& section)
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{
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return section.offset_start < offset;
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});
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if (section_it != _bpm_sections.rend())
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{
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++section_it;
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_bpm_sections.erase(section_it.base());
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return true;
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}
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return false;
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}
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BPMSection getBPMSectionAt(const microsec& offset) const
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{
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auto section_it = std::find_if(_bpm_sections.rbegin(), _bpm_sections.rend(),
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[offset](const auto& section)
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{
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return section.offset_start < offset;
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});
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if (section_it != _bpm_sections.rend())
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{
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++section_it;
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return *section_it.base();
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}
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return BPMSection();
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}
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void clearBPMSections() noexcept
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{
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_bpm_sections.clear();
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}
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protected:
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std::set<BPMSection, BPMSectionComparator> _bpm_sections;
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};
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2022-05-07 23:43:12 -04:00
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}
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