project-kyoku/src/classicgame/classicanimationscenario.h

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2021-06-23 18:43:13 -04:00
#pragma once
#include <SFML/Config.hpp>
#include <memory>
using microsec = sf::Int64;
class ClassicSprite;
class ClassicAnimationScenario
{
public:
virtual ~ClassicAnimationScenario() = default;
virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end) = 0;
virtual void update(const microsec& music_offset) = 0;
virtual bool isDone() const = 0;
protected:
std::shared_ptr<ClassicSprite> _sprite;
microsec _time_begin;
microsec _time_end;
};