24 lines
537 B
C
24 lines
537 B
C
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#pragma once
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#include <SFML/Config.hpp>
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#include <memory>
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using microsec = sf::Int64;
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class ClassicSprite;
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class ClassicAnimationScenario
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{
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public:
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virtual ~ClassicAnimationScenario() = default;
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virtual void launch(const std::shared_ptr<ClassicSprite> sprite, const microsec& time_begin, const microsec &time_end) = 0;
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virtual void update(const microsec& music_offset) = 0;
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virtual bool isDone() const = 0;
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protected:
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std::shared_ptr<ClassicSprite> _sprite;
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microsec _time_begin;
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microsec _time_end;
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};
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