Make everything work
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@ -20,12 +20,6 @@ Game::Game()
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main_window.create(sf::VideoMode(window_side * 3, window_side * 3), "SFML-Test Application", sf::Style::Default);
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main_window.setActive();
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level->getCellAt(0, 0)->setHeightShift(15);
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level->getCellAt(0, 1)->setHeightShift(10);
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current_level = 1;
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//loadLevel(current_level);
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}
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int Game::run()
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@ -3,6 +3,7 @@
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#include <sstream>
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#include <fstream>
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#include <algorithm>
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#include <iostream>
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template<typename D, typename B> // [D]erived - [B]ase
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std::unique_ptr<D> static_unique_pointer_cast(std::unique_ptr<B>&& old)
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@ -28,6 +29,7 @@ void Level::Map::init(const std::string &map_file_name)
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continue;
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}
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sstr.clear();
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sstr.str(cur_line);
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switch (cur_section)
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{
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@ -74,10 +76,11 @@ void Level::Map::readMapSize(std::istringstream &sstr)
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void Level::Map::readMapRow(std::istringstream &sstr)
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{
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data.push_back(Row());
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for (int cell_type; sstr >> cell_type;)
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data.emplace_back(Row());
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int cell_type;
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while (sstr >> cell_type)
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{
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data.back().push_back(default_cells[cell_type]->clone());
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data.back().emplace_back(default_cells[cell_type]->clone());
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data.back().back()->setPosition(data.size()-1, data.back().size()-1);
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}
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}
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