refactor: Move from Qt build system to CMake

- Get rid of ptr usings
- Rename project to cirno-puzzle
- Move resources from src/
This commit is contained in:
NaiJi ✨ 2022-11-04 19:44:26 +04:00
parent 34f35f4ac0
commit c1cd7e4e1b
26 changed files with 86 additions and 443 deletions

73
.gitignore vendored
View File

@ -1,74 +1,5 @@
# This file is used to ignore files which are generated
# ----------------------------------------------------------------------------
*~
*.autosave
*.a
*.core
*.moc
*.o
*.obj
*.orig
*.rej
*.so
*.so.*
*_pch.h.cpp
*_resource.rc
*.qm
.#*
*.*#
core
!core/
tags
.DS_Store
.directory
*.debug
Makefile*
*.prl
*.app
moc_*.cpp
ui_*.h
qrc_*.cpp
Thumbs.db
*.res
*.rc
/.qmake.cache
/.qmake.stash
# qtcreator generated files
*.pro.user*
# xemacs temporary files
*.flc
# Vim temporary files
.*.swp
# Visual Studio generated files
*.ib_pdb_index
*.idb
*.ilk
*.pdb
*.sln
*.suo
*.vcproj
*vcproj.*.*.user
*.ncb
*.sdf
*.opensdf
*.vcxproj
*vcxproj.*
# MinGW generated files
*.Debug
*.Release
# Python byte code
*.pyc
# Binaries
# --------
*.dll
*.exe
*.stash
build
*.user

20
CMakeLists.txt Normal file
View File

@ -0,0 +1,20 @@
cmake_minimum_required(VERSION 3.5)
project(cirno-puzzle LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_RESOURCE_DIRECTORY ${CMAKE_SOURCE_DIR}/resources)
include_directories(${CMAKE_SOURCE_DIR}/include)
file(GLOB_RECURSE SOURCES "src/*.cpp" "src/*.h" "include/*.h")
find_package(SFML REQUIRED graphics audio window system)
add_executable(cirno-puzzle ${SOURCES} ${HEADER_FILES} )
target_link_libraries(cirno-puzzle sfml-system sfml-audio sfml-graphics)
file(COPY "${CMAKE_RESOURCE_DIRECTORY}" DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})

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@ -1,14 +0,0 @@
size
7 7
map
2 2 2 2 2 2 2
2 0 3 0 0 6 2
2 0 0 1 0 0 2
2 0 0 1 1 0 2
2 1 1 2 2 2 2
2 0 0 0 4 0 2
2 2 2 2 2 2 2
trigger
1 5 4 5 6 3 1 3 1
charge
1 2 2

View File

@ -1,123 +0,0 @@
Bitstream Vera Fonts Copyright
The fonts have a generous copyright, allowing derivative works (as
long as "Bitstream" or "Vera" are not in the names), and full
redistribution (so long as they are not *sold* by themselves). They
can be be bundled, redistributed and sold with any software.
The fonts are distributed under the following copyright:
Copyright
=========
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute
the Font Software, including without limitation the rights to use,
copy, merge, publish, distribute, and/or sell copies of the Font
Software, and to permit persons to whom the Font Software is furnished
to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Bitstream" or the word "Vera".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Bitstream Vera" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font
Software without prior written authorization from the Gnome Foundation
or Bitstream Inc., respectively. For further information, contact:
fonts at gnome dot org.
Copyright FAQ
=============
1. I don't understand the resale restriction... What gives?
Bitstream is giving away these fonts, but wishes to ensure its
competitors can't just drop the fonts as is into a font sale system
and sell them as is. It seems fair that if Bitstream can't make money
from the Bitstream Vera fonts, their competitors should not be able to
do so either. You can sell the fonts as part of any software package,
however.
2. I want to package these fonts separately for distribution and
sale as part of a larger software package or system. Can I do so?
Yes. A RPM or Debian package is a "larger software package" to begin
with, and you aren't selling them independently by themselves.
See 1. above.
3. Are derivative works allowed?
Yes!
4. Can I change or add to the font(s)?
Yes, but you must change the name(s) of the font(s).
5. Under what terms are derivative works allowed?
You must change the name(s) of the fonts. This is to ensure the
quality of the fonts, both to protect Bitstream and Gnome. We want to
ensure that if an application has opened a font specifically of these
names, it gets what it expects (though of course, using fontconfig,
substitutions could still could have occurred during font
opening). You must include the Bitstream copyright. Additional
copyrights can be added, as per copyright law. Happy Font Hacking!
6. If I have improvements for Bitstream Vera, is it possible they might get
adopted in future versions?
Yes. The contract between the Gnome Foundation and Bitstream has
provisions for working with Bitstream to ensure quality additions to
the Bitstream Vera font family. Please contact us if you have such
additions. Note, that in general, we will want such additions for the
entire family, not just a single font, and that you'll have to keep
both Gnome and Jim Lyles, Vera's designer, happy! To make sense to add
glyphs to the font, they must be stylistically in keeping with Vera's
design. Vera cannot become a "ransom note" font. Jim Lyles will be
providing a document describing the design elements used in Vera, as a
guide and aid for people interested in contributing to Vera.
7. I want to sell a software package that uses these fonts: Can I do so?
Sure. Bundle the fonts with your software and sell your software
with the fonts. That is the intent of the copyright.
8. If applications have built the names "Bitstream Vera" into them,
can I override this somehow to use fonts of my choosing?
This depends on exact details of the software. Most open source
systems and software (e.g., Gnome, KDE, etc.) are now converting to
use fontconfig (see www.fontconfig.org) to handle font configuration,
selection and substitution; it has provisions for overriding font
names and subsituting alternatives. An example is provided by the
supplied local.conf file, which chooses the family Bitstream Vera for
"sans", "serif" and "monospace". Other software (e.g., the XFree86
core server) has other mechanisms for font substitution.

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View File

@ -1,10 +0,0 @@
size
7 7
map
2 2 2 2 2 2 2
2 0 0 0 0 0 2
2 0 0 1 0 0 2
2 0 0 1 1 0 2
2 1 1 2 2 2 2
2 0 0 0 0 0 2
2 2 2 2 2 2 2

View File

@ -1,5 +1,4 @@
#ifndef AUDIO_H
#define AUDIO_H
#pragma once
#include <memory>
#include <array>
@ -23,11 +22,8 @@ private:
sf::Sound sound;
};
using SfMusicPtr = std::unique_ptr<sf::Music>;
using SoundEffectPtr = std::unique_ptr<SoundEffect>;
std::array<SoundEffectPtr, N_SOUNDS> array_sounds;
SfMusicPtr background_music;
std::array<std::unique_ptr<SoundEffect>, N_SOUNDS> array_sounds;
std::unique_ptr<sf::Music> background_music;
public:
Audio(const std::string &background_file_name, std::array<std::string, N_SOUNDS> &&sounds_paths);
@ -41,7 +37,3 @@ public:
void pauseBackground();
void setBackgroundVolume(const float &volume);
};
using AudioPtr = std::unique_ptr<Audio>;
#endif // AUDIO_H

View File

@ -1,5 +1,4 @@
#ifndef CELL_H
#define CELL_H
#pragma once
#include <memory>
#include <vector>
@ -39,10 +38,6 @@ class Hero;
class Level;
class Cell;
using HeroPtr = std::unique_ptr<Hero>;
using LevelPtr = std::unique_ptr<Level>;
using CellPtr = std::unique_ptr<Cell>;
///////////////////////////////////////
/// Represents interface for all level cells
@ -67,9 +62,9 @@ public:
coordinate heightShift() const;
/// Determine if Hero can move onto this cell or not
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) = 0;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) = 0;
virtual CellPtr clone() const = 0;
virtual std::unique_ptr<Cell> clone() const = 0;
};
///////////////////////////////////////
@ -84,9 +79,9 @@ public:
virtual ~PassableCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
///////////////////////////////////////
@ -101,9 +96,9 @@ public:
virtual ~WaterCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
///////////////////////////////////////
@ -118,9 +113,9 @@ public:
virtual ~WallCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
///////////////////////////////////////
@ -142,9 +137,9 @@ public:
virtual ~ChargeCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
///////////////////////////////////////
@ -159,9 +154,9 @@ public:
virtual ~ExitCell() override;
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
///////////////////////////////////////
@ -184,9 +179,9 @@ public:
/// Set the coordinates of this teleport destination
void setDestination(coordinate new_cell_row, coordinate new_cell_col);
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
///////////////////////////////////////
@ -196,7 +191,7 @@ class TriggerCell final : public Cell
{
private:
// Vector of cells to place on map
std::vector<CellPtr> vector_cells;
std::vector<std::unique_ptr<Cell>> vector_cells;
public:
TriggerCell(coordinate cell_row = 0,
@ -206,11 +201,9 @@ public:
virtual ~TriggerCell() override;
/// Add a cell which has to be placed to map when the trigger gets activated
void addTarget(CellPtr &&cell);
void addTarget(std::unique_ptr<Cell> &&cell);
virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
virtual bool onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level) override;
virtual CellPtr clone() const override;
virtual std::unique_ptr<Cell> clone() const override;
};
#endif // CELL_H

View File

@ -15,9 +15,9 @@ class Game
{
private:
// Game entities
HeroPtr hero;
LevelPtr level;
AudioPtr audio;
std::unique_ptr<Hero> hero;
std::unique_ptr<Level> level;
std::unique_ptr<Audio> audio;
std::unique_ptr<Renderer> renderer; // wer is `using RendererPrt = ...` A?A?A?
int current_level;

View File

@ -18,7 +18,7 @@ class Level
private:
struct Map
{
using Row = std::vector<CellPtr>;
using Row = std::vector<std::unique_ptr<Cell>>;
using Matrix = std::vector<Row>;
enum class SECTION
@ -43,7 +43,7 @@ private:
Matrix data;
size_t rows, cols;
std::array<CellPtr, N_CELLS> default_cells;
std::array<std::unique_ptr<Cell>, N_CELLS> default_cells;
void init(const std::string &path = default_file_path);
@ -72,7 +72,7 @@ public:
size_t cols() const;
/// Get cell at position row, col
CellPtr &getCellAt(coordinate row, coordinate col);
std::unique_ptr<Cell> &getCellAt(coordinate row, coordinate col);
/// Place a bridge cell
void placeBridge(coordinate x, coordinate y);

View File

@ -7,6 +7,8 @@
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Window.hpp>
#include <memory>
class Level;
class Cell;
class Hero;

View File

@ -2,7 +2,7 @@
Audio::Audio(const std::string &background_path, std::array<std::string, N_SOUNDS> &&sounds_paths)
{
SfMusicPtr music = std::make_unique<sf::Music>();
std::unique_ptr<sf::Music> music = std::make_unique<sf::Music>();
if (music->openFromFile(background_path))
music->setLoop(true);
else
@ -10,7 +10,7 @@ Audio::Audio(const std::string &background_path, std::array<std::string, N_SOUND
background_music = std::move(music);
SoundEffectPtr effect;
std::unique_ptr<SoundEffect> effect;
for (int i = 0; i < N_SOUNDS; ++i)
{
effect = std::make_unique<SoundEffect>();
@ -28,7 +28,7 @@ Audio::Audio(const std::string &background_path, std::array<std::string, N_SOUND
bool Audio::setSound(const SOUND_TYPE &type, const std::string &sound_file_path)
{
SoundEffectPtr effect = std::make_unique<SoundEffect>();
std::unique_ptr<SoundEffect> effect = std::make_unique<SoundEffect>();
if (!effect->buffer.loadFromFile(sound_file_path))
return false;
@ -41,12 +41,13 @@ bool Audio::setSound(const SOUND_TYPE &type, const std::string &sound_file_path)
void Audio::playSound(const SOUND_TYPE &type)
{
array_sounds[type]->sound.play();
if (array_sounds[type])
array_sounds[type]->sound.play();
}
bool Audio::setBackground(const std::string &music_file_path)
{
SfMusicPtr music = std::make_unique<sf::Music>();
std::unique_ptr<sf::Music> music = std::make_unique<sf::Music>();
if (!music->openFromFile(music_file_path))
return false;
@ -57,20 +58,24 @@ bool Audio::setBackground(const std::string &music_file_path)
void Audio::playBackground()
{
background_music->play();
if (background_music)
background_music->play();
}
void Audio::stopBackground()
{
background_music->stop();
if (background_music)
background_music->stop();
}
void Audio::pauseBackground()
{
background_music->pause();
if (background_music)
background_music->pause();
}
void Audio::setBackgroundVolume(const float &volume)
{
background_music->setVolume(volume);
if (background_music)
background_music->setVolume(volume);
}

View File

@ -38,7 +38,7 @@ PassableCell::PassableCell(coordinate cell_row, coordinate cell_col, const sf::C
PassableCell::~PassableCell()
{}
bool PassableCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool PassableCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
UNUSED(hero), UNUSED(level);
@ -46,7 +46,7 @@ bool PassableCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
CellPtr PassableCell::clone() const
std::unique_ptr<Cell> PassableCell::clone() const
{
return std::make_unique<PassableCell>();
}
@ -60,7 +60,7 @@ WaterCell::WaterCell(coordinate cell_row, coordinate cell_col, const sf::Color &
WaterCell::~WaterCell()
{}
bool WaterCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool WaterCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
// Try to use one charge to place a bridge
if (hero->useCharge())
@ -69,7 +69,7 @@ bool WaterCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return false;
}
CellPtr WaterCell::clone() const
std::unique_ptr<Cell> WaterCell::clone() const
{
return std::make_unique<WaterCell>();
}
@ -86,7 +86,7 @@ WallCell::WallCell(coordinate cell_row, coordinate cell_col, const sf::Color &co
WallCell::~WallCell()
{}
bool WallCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool WallCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
UNUSED(hero), UNUSED(level);
@ -94,7 +94,7 @@ bool WallCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return false;
}
CellPtr WallCell::clone() const
std::unique_ptr<Cell> WallCell::clone() const
{
return std::make_unique<WallCell>();
}
@ -116,7 +116,7 @@ void ChargeCell::setCharges(const int &num_charges)
cell_charges = num_charges;
}
bool ChargeCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool ChargeCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
// Hero picks up the charge; remove it from the map
hero->refillCharges(cell_charges);
@ -125,7 +125,7 @@ bool ChargeCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
CellPtr ChargeCell::clone() const
std::unique_ptr<Cell> ChargeCell::clone() const
{
return std::make_unique<ChargeCell>();
}
@ -139,7 +139,7 @@ ExitCell::ExitCell(coordinate cell_row, coordinate cell_col, const sf::Color &co
ExitCell::~ExitCell()
{}
bool ExitCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool ExitCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
UNUSED(level);
@ -148,7 +148,7 @@ bool ExitCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
CellPtr ExitCell::clone() const
std::unique_ptr<Cell> ExitCell::clone() const
{
return std::make_unique<ExitCell>();
}
@ -170,7 +170,7 @@ void TeleportCell::setDestination(coordinate new_cell_row, coordinate new_cell_c
new_col = new_cell_col;
}
bool TeleportCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool TeleportCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
UNUSED(level);
@ -179,7 +179,7 @@ bool TeleportCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return true;
}
CellPtr TeleportCell::clone() const
std::unique_ptr<Cell> TeleportCell::clone() const
{
return std::make_unique<TeleportCell>();
}
@ -196,17 +196,17 @@ TriggerCell::TriggerCell(coordinate cell_row, coordinate cell_col, const sf::Col
TriggerCell::~TriggerCell()
{}
void TriggerCell::addTarget(CellPtr &&cell)
void TriggerCell::addTarget(std::unique_ptr<Cell> &&cell)
{
vector_cells.emplace_back(std::move(cell));
}
bool TriggerCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
bool TriggerCell::onMovingTo(std::unique_ptr<Hero> &hero, std::unique_ptr<Level> &level)
{
UNUSED(hero);
// We replace needed cells with the ones that the trigger provides.
for (CellPtr &cell : vector_cells)
for (std::unique_ptr<Cell> &cell : vector_cells)
{
const coordinate &row = cell->row();
const coordinate &col = cell->col();
@ -221,7 +221,7 @@ bool TriggerCell::onMovingTo(HeroPtr &hero, LevelPtr &level)
return false;
}
CellPtr TriggerCell::clone() const
std::unique_ptr<Cell> TriggerCell::clone() const
{
return std::make_unique<TriggerCell>();
}

View File

@ -1,123 +0,0 @@
Bitstream Vera Fonts Copyright
The fonts have a generous copyright, allowing derivative works (as
long as "Bitstream" or "Vera" are not in the names), and full
redistribution (so long as they are not *sold* by themselves). They
can be be bundled, redistributed and sold with any software.
The fonts are distributed under the following copyright:
Copyright
=========
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute
the Font Software, including without limitation the rights to use,
copy, merge, publish, distribute, and/or sell copies of the Font
Software, and to permit persons to whom the Font Software is furnished
to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Bitstream" or the word "Vera".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Bitstream Vera" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font
Software without prior written authorization from the Gnome Foundation
or Bitstream Inc., respectively. For further information, contact:
fonts at gnome dot org.
Copyright FAQ
=============
1. I don't understand the resale restriction... What gives?
Bitstream is giving away these fonts, but wishes to ensure its
competitors can't just drop the fonts as is into a font sale system
and sell them as is. It seems fair that if Bitstream can't make money
from the Bitstream Vera fonts, their competitors should not be able to
do so either. You can sell the fonts as part of any software package,
however.
2. I want to package these fonts separately for distribution and
sale as part of a larger software package or system. Can I do so?
Yes. A RPM or Debian package is a "larger software package" to begin
with, and you aren't selling them independently by themselves.
See 1. above.
3. Are derivative works allowed?
Yes!
4. Can I change or add to the font(s)?
Yes, but you must change the name(s) of the font(s).
5. Under what terms are derivative works allowed?
You must change the name(s) of the fonts. This is to ensure the
quality of the fonts, both to protect Bitstream and Gnome. We want to
ensure that if an application has opened a font specifically of these
names, it gets what it expects (though of course, using fontconfig,
substitutions could still could have occurred during font
opening). You must include the Bitstream copyright. Additional
copyrights can be added, as per copyright law. Happy Font Hacking!
6. If I have improvements for Bitstream Vera, is it possible they might get
adopted in future versions?
Yes. The contract between the Gnome Foundation and Bitstream has
provisions for working with Bitstream to ensure quality additions to
the Bitstream Vera font family. Please contact us if you have such
additions. Note, that in general, we will want such additions for the
entire family, not just a single font, and that you'll have to keep
both Gnome and Jim Lyles, Vera's designer, happy! To make sense to add
glyphs to the font, they must be stylistically in keeping with Vera's
design. Vera cannot become a "ransom note" font. Jim Lyles will be
providing a document describing the design elements used in Vera, as a
guide and aid for people interested in contributing to Vera.
7. I want to sell a software package that uses these fonts: Can I do so?
Sure. Bundle the fonts with your software and sell your software
with the fonts. That is the intent of the copyright.
8. If applications have built the names "Bitstream Vera" into them,
can I override this somehow to use fonts of my choosing?
This depends on exact details of the software. Most open source
systems and software (e.g., Gnome, KDE, etc.) are now converting to
use fontconfig (see www.fontconfig.org) to handle font configuration,
selection and substitution; it has provisions for overriding font
names and subsituting alternatives. An example is provided by the
supplied local.conf file, which chooses the family Bitstream Vera for
"sans", "serif" and "monospace". Other software (e.g., the XFree86
core server) has other mechanisms for font substitution.

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@ -169,7 +169,7 @@ size_t Level::cols() const
return map.cols;
}
CellPtr &Level::getCellAt(coordinate row, coordinate col)
std::unique_ptr<Cell> &Level::getCellAt(coordinate row, coordinate col)
{
return map.data[row][col];
}

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@ -19,7 +19,7 @@ Renderer::Renderer() :
vertical_shift(0),
horizontal_shift(0)
{
font.loadFromFile("font/VeraMono.ttf");
font.loadFromFile("resources/font/VeraMono.ttf");
text_charges.setFont(font);
text_charges.setFillColor(palette::White);
text_charges.setCharacterSize(25);
@ -43,7 +43,7 @@ Renderer::Renderer() :
brush_wall.setOutlineThickness(0);
}
bool Renderer::drawCell(const CellPtr &cell, sf::RenderWindow &main_window)
bool Renderer::drawCell(const std::unique_ptr<Cell> &cell, sf::RenderWindow &main_window)
{
vertical_shift = static_cast<float>(cell->heightShift());
@ -72,7 +72,7 @@ bool Renderer::drawCell(const CellPtr &cell, sf::RenderWindow &main_window)
return true;
}
bool Renderer::render(const LevelPtr &level, const HeroPtr &hero, sf::RenderWindow &main_window)
bool Renderer::render(const std::unique_ptr<Level> &level, const std::unique_ptr<Hero> &hero, sf::RenderWindow &main_window)
{
if (!hero || !level)
return false;

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@ -1,30 +0,0 @@
TEMPLATE = app
CONFIG += c++17
CONFIG -= console app_bundle
CONFIG -= qt
QMAKE_CXXFLAGS = -Wall -Werror -Wextra -Wpedantic -Wconversion -std=c++17 -O0 -g
SOURCES += \
audio.cpp \
cell.cpp \
entity.cpp \
game.cpp \
hero.cpp \
level.cpp \
main.cpp \
renderer.cpp
HEADERS += \
audio.h \
cell.h \
entity.h \
game.h \
hero.h \
level.h \
renderer.h
# Only to highlight syntax when I am on Windows
win32:INCLUDEPATH += d:\SFML-2.5.1\include
LIBS += -lsfml-graphics -lsfml-audio -lsfml-window -lsfml-system