Fix framerate issue

This commit is contained in:
NaiJi ✨ 2020-03-18 14:45:12 +03:00
parent 3b7e654ac2
commit b0cb76d419
3 changed files with 12 additions and 7 deletions

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@ -20,16 +20,16 @@ Game::Game()
main_window.create(sf::VideoMode(window_side * 3, window_side * 3), "SFML-Test Application", sf::Style::Default); main_window.create(sf::VideoMode(window_side * 3, window_side * 3), "SFML-Test Application", sf::Style::Default);
main_window.setActive(); main_window.setActive();
main_window.setFramerateLimit(60);
level->mapArray()[0][0]->setHeightShift(15);
level->mapArray()[0][1]->setHeightShift(10);
current_level = 1; current_level = 1;
//loadLevel(current_level);
} }
int Game::run() int Game::run()
{ {
// Initial level rendering
renderMap();
// On the game loop // On the game loop
while (main_window.isOpen()) while (main_window.isOpen())
{ {
@ -44,11 +44,11 @@ int Game::run()
{ {
// Move // Move
onMoving(event.key.code); onMoving(event.key.code);
}
}
// Draw level // Probably something changed! Re-render
renderMap(); renderMap();
}
}
main_window.display(); main_window.display();
} }
@ -118,6 +118,11 @@ void Game::renderMap()
float painter_x = 60, painter_y = 60; float painter_x = 60, painter_y = 60;
float horizontal_shift = 0, vertical_shift = 0; float horizontal_shift = 0, vertical_shift = 0;
sf::RectangleShape background_brush({static_cast<float>(main_window.getSize().x), static_cast<float>(main_window.getSize().y)});
background_brush.setFillColor(palette::Black);
background_brush.setPosition(0.f, 0.f);
main_window.draw(background_brush);
// Brush for cell sprites // Brush for cell sprites
sf::ConvexShape convex_brush; sf::ConvexShape convex_brush;
convex_brush.setPointCount(4); convex_brush.setPointCount(4);