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#ifndef LEVEL_H
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#define LEVEL_H
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#include <array>
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enum class CellType
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{
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Water = '.',
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Ground = '-',
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Charge = '$',
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Bridge = char(177),
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Hero = '@',
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Exit = '#'
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};
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using coordinate = unsigned int;
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constexpr coordinate side = 32;
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using Row = std::array<CellType, side>;
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using Map = std::array<Row, side>;
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/// Abstraction over 2D array to quickly get access to level cells
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class Level
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{
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private:
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Map map;
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public:
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Level();
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/// Place a bridge cell
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void placeBridge(coordinate x, coordinate y);
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/// Get the 2D array of level map
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Map& mapArray();
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/// Returns type of requested map cell
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CellType cellOfType(coordinate x, coordinate y) const;
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/// Replace a charge cell with a ground cell
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void removeCharge(coordinate x, coordinate y);
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/// Set new map for the level
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void setMap(const Map& new_map);
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};
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#endif // LEVEL_H
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